By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - World of Warcraft with Kinect

AussieGecko said:
Reasonable said:
AussieGecko said:
maximrace said:
ArnoldRimmer said:
Reasonable said:

Interesting but this is really just showing something's possible, not that it's good.  I've enjoyed Kinect with Sports and Dance Central but wouldn't want to use it like that.  It's clever, but it's also clearly inferior to existing control schemes.

I have no interest in using any input device just because I can.  I want the best input device for the job.

Very reasonable opinion.

Some people seem to believe that "Does Kinect work with core games?" means "Is it possible to force Kinect controls on a core game?". But that's not the question, you can of course force Kinect controls onto absolutely every game. Just like you could also force racing wheel controls onto every game.

The real question is rather "Does it make sense to force Kinect controls on a core game?" Does the Kinect control scheme's advantages outweight the disadvantages/limitations, so people will actually prefer the Kinect control scheme over traditional controls? I cannot imagine a single WOW player who would seriously use that control scheme for more than a few minutes of "Let's see how it feels to use Kinect controls...". And it was the same with just every core game that people tried to force Kinect controls on (Super Mario Bros etc.).

That's true... If we want to play core games on kinect ( what is possible) we need to start thinking out of the box. And the devs need to be creatif and figure out a new way to play. One day a dev will find a way how you can play on fps on kinect


why does everyone want a fps on Kinect, I think old Resident Evil games where you actually open the door using open the door motions would be freaking awesome. Can you imagine Zork Nemesis or something on Kinect. That is what I am waiting for. FPS should prob stick to the controller. Kinect has better uses, FPS is the choice for this gen, Horror/Survival could be next Gen, and depending how Kinect goes, it could force that genre.

That puzzles me too.  Kinect is realy great for some things but will never, ever be great for all.  There are better interfaces for FPS for example and I firmly believe no amount of clever lateral thinking is ever going to make Kinect the preferable interface for FPS.  I think it could be a great augmentation for FPS - for example I hate the lack of leaning and certain other moves that Kinect should make easy to achieve.

I think it's driven by the need to validate Kinect with what are seen as hardcore titles and as a gaming device.  While I think Kinect is fun for certain games I've always been more interested in it as an interface outside of gaming and all the hacks I've seen tend to confirm that for me.

I just don't get why people can't be happy with what Kinect does well instead of believing there must be some configuration that will make it great in areas it just isn't.  It's like wishing you could play every game with your wonderful steering wheel peripheral because it's so responsive and perfect for driving games.


Hardcore because of this god damn generation seems to be classed as FPS and only FPS. Resident Evil on PS1 (which scared the pants off me) was hardcore as far as I was concerned and we were using controllers to open doors. If you opened doors with your hands even the most avid of person who plays games would be scared to and that is what I want to see. 

Hardcore games in my definition challenges gamers. Some FPS don't. Quake 3 on XBL, great improvement and is a game that will stay hardcore. But as we will learn next gen FPS is not the be all and end all. Though for this mindset we can probably thank Sony and MS, Halo, Gears of War (3rd yes but still shooter), Resistance, MGS, Killzone etc etc the list goes on. Call of Duty was released this year and sold 9 million already on one console, that is insane. 

Shooters are the choice this gen, wont be next and you can certainly quote me on it :)

I believe the supposed "rise" in popularity of shooters is more a case of a lot of PC gamers have migrated onto consoles in the last 5 years.  That combined with consoles have gradually become a natural home for FPS games thanks to improved online capabilities and actual graphical abilities, not to mention the controller interface is better than it used to be.  FPS games have been popular since they were first created,it's only the more modern slant to people buying them on consoles that has changed.



Around the Network
slowmo said:

I believe the supposed "rise" in popularity of shooters is more a case of a lot of PC gamers have migrated onto consoles in the last 5 years.  That combined with consoles have gradually become a natural home for FPS games thanks to improved online capabilities and actual graphical abilities, not to mention the controller interface is better than it used to be.  FPS games have been popular since they were first created,it's only the more modern slant to people buying them on consoles that has changed.


No you are right shooters have always been popular but there have always been serious competition this generation there is none. Surely there is a tipping point and I think we may have hit it.



 

Bet with Conegamer and Doobie_wop 

http://gamrconnect.vgchartz.com/post.php?id=3879752

You can play a lot of ps2 games with a DDR dance mat plugged in as well... Fun for the novelty of it, useful no.

This looks fun for 5 minutes for farming, when you're overpowered for the zone and can pretty much kill anything without much effort. But as said earlier, (circle) strafing, precise selection of multiple targets in the heat of battle, carefully sneaking around targets, quickly grabbing something from a 20 slot bag, not gonna happen.

 

And I'm not sure about gesture based spell casting. Black & white did it before by drawing a figure with the mouse. It was aggravating if you quickly needed a spell and it would not recognize correctly. If you have a keyboard available, why use a method that works 9 out of 10 times and takes longer, when you can just push a button that works 1000 out of 1000 times without any input lag.

Okami used it too and it makes a bit more sense for a controller with limited buttons. But still it only worked 9 out of 10 times at best and ironically reviews stated that it actually worked better on a dual shock controller then with the wii remote. Anyway the solution has already been found, either map quick spell buttons or use a radial menu that can pause the action for very fast paced games.

I guess sorcery will tell if gesture based spell casting has a future. If it's still not fun and 99% reliable with the precision of the move then I guess it's better to just put it to rest.

 

There are plenty of applications for adventure games though. Think Zack & Wiki, Heavy rain. (And it was still fun in Okami when timing was not a big deal) Mimicking actions and gestures is far easier to do right (with less lag), then making a system that has to select the right action from a list of possible gestures.

It's funny the games best suited to each control system are on the wrong console. Alan Wake with the move for the flashlight would be awesome while Heavy rain is perfect for Kinect.



nightsurge said:
homer said:
morenoingrato said:
homer said:
morenoingrato said:

Alright..................... This has proven that Kinect won't work with core games argument is BS.


I disagree.  You can  see the lag in between the actions and in a game that requires timing and precision, that is unacceptable.(rts, Fps, tps, racing, etc) Also, for "core" games that most gamers play for extended periods of time(like WoW) Kinect would not be the controller of choice, seeing as it requires to much activity. Of course, Microsoft can prove me wrong if they release a good "core" game for the Kinect.

Let's not forget this is fanmade and hacked, it's quite clear a experienced dev would do it a lot better.

Of course, but Kinect just does not work well for some genres such as Fps, tps, rts,etc

You can't really say that yet.  Your mind is still stuck in the box of traditional control schemes.  Wait until such a game is actually made for Kinect and then maybe you will be able to start saying such things.

I see no control scheme that works well with those genres, but if you have one, please share it. Also, if you add a controller, that defeats the purpose of having Kinect in the first place.



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

homer said:
nightsurge said:

You can't really say that yet.  Your mind is still stuck in the box of traditional control schemes.  Wait until such a game is actually made for Kinect and then maybe you will be able to start saying such things.

I see no control scheme that works well with those genres, but if you have one, please share it. Also, if you add a controller, that defeats the purpose of having Kinect in the first place.

why do you hate what you dont understand ;)

I tell you Rise of Nightmares (if it is what i think it is) is gonna be awesome, survival Horror is the ultimate niche for kinect. 

Also just because some games dont work with Kinect doesnt mean it makes the Kinect invalid, it just means you can play others, you know the 360 already comes with a controller dont you? Kinect is a plus not a instead of



 

Bet with Conegamer and Doobie_wop 

http://gamrconnect.vgchartz.com/post.php?id=3879752

Around the Network
AussieGecko said:
homer said:
nightsurge said:

You can't really say that yet.  Your mind is still stuck in the box of traditional control schemes.  Wait until such a game is actually made for Kinect and then maybe you will be able to start saying such things.

I see no control scheme that works well with those genres, but if you have one, please share it. Also, if you add a controller, that defeats the purpose of having Kinect in the first place.

why do you hate what you dont understand ;)

I tell you Rise of Nightmares (if it is what i think it is) is gonna be awesome, survival Horror is the ultimate niche for kinect. 

Also just because some games dont work with Kinect doesnt mean it makes the Kinect invalid, it just means you can play others, you know the 360 already comes with a controller dont you? Kinect is a plus not a instead of

We will see if that game is any good, but like others have already said, there are better options for certain genres, and  I believe fps is one of them.



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

homer said:
AussieGecko said:
homer said:
nightsurge said:

You can't really say that yet.  Your mind is still stuck in the box of traditional control schemes.  Wait until such a game is actually made for Kinect and then maybe you will be able to start saying such things.

I see no control scheme that works well with those genres, but if you have one, please share it. Also, if you add a controller, that defeats the purpose of having Kinect in the first place.

why do you hate what you dont understand ;)

I tell you Rise of Nightmares (if it is what i think it is) is gonna be awesome, survival Horror is the ultimate niche for kinect. 

Also just because some games dont work with Kinect doesnt mean it makes the Kinect invalid, it just means you can play others, you know the 360 already comes with a controller dont you? Kinect is a plus not a instead of

We will see if that game is any good, but like others have already said, there are better options for certain genres, and  I believe fps is one of them.

yup I aint disputing FPS, they should stick to button pressing, but games like survival or Fable could do wonders for the Kinect unit



 

Bet with Conegamer and Doobie_wop 

http://gamrconnect.vgchartz.com/post.php?id=3879752

AussieGecko said:
slowmo said:

I believe the supposed "rise" in popularity of shooters is more a case of a lot of PC gamers have migrated onto consoles in the last 5 years.  That combined with consoles have gradually become a natural home for FPS games thanks to improved online capabilities and actual graphical abilities, not to mention the controller interface is better than it used to be.  FPS games have been popular since they were first created,it's only the more modern slant to people buying them on consoles that has changed.


No you are right shooters have always been popular but there have always been serious competition this generation there is none. Surely there is a tipping point and I think we may have hit it.

I think the difference is the huge number of quality FPS titles released in the last few years.  Looking back 10 years it was Quake, Unreal Tournament and Half Life that stood head and shoulders above the rest and most new FPs games just couldn't compete on the same level.  The number of new IP's that have created their own niche's within the FPS market has really expanded the FPS genre to the point we know consider what sort of FPS game they are (team orientated, twitch, tactical, competitive, etc). These new areas of gampleay have allowed new IP's to flood in and expand to the point a LAN event is no longer a deafault option that everyone plays the latest Unreal Tournament for the big prizes. 

It has of course happened in the driving genre which is another genre that has grown massively in the last 10 years.  Where you are quite right though is we've seen a collapse in the market for platformers, JRPG's are almost non-existant by comparison to last gen and these are the ones off the top of my head.

I think you're probably right that the market isn't flooded with FPS games as much as developers have stopped taking risks on other genres.  Games cost a lot to develop and it's getting harder to green light games outside the core genres that sell well this gen (music, WRPG, FPS, TPS, Adventure).  With developers creating less games it's perhaps skewing the figures on home consoles to look like there is more FPS games now than before when in reality the figure probably hasn't risen any in totals just in percentage terms.



leatherhat said:
daroamer said:
leatherhat said:
daroamer said:
leatherhat said:
yo_john117 said:
ImJustBayuum said:
yo_john117 said:

Wow I guess this just proves that KINECT will work with core games just fine....just have to have someone creative enough behind it to make it work.

Its proven for the PC not for the consoles

Ummmm no i'm saying that this video proves that KINECT will work with core games.

Its being supplemented with additional software is what he's saying. It wouldn't work on xbox. Not that you should want it to, pumping your fist into the air is far from an intuitive control scheme.


You're right, no human could ever program this on a 360!  It's unpossible!


It would depend on the resources used by it


Ah, so you think WoW graphics would stress the 360?


Im talking about the resources used by the FAAST program. 

Your original statements were pretty absolute "Its being supplemented with additional software" "It wouldn't work on xbox." Without actually know what is and isn't possible on the 360 you might want to refrain from stating definitively that you know something won't work.

Back on topic.

Kinect games should be designed for Kinect controls, no one is saying that Kinect should replace the input method that a game was DESIGNED for.  People constantly talk about how much better a controller is compared to Kinect but would you want to play WoW with a controller?  That would be as fun as trying to play it with Kinect, which is say not very much fun at all, because it was designed to function with a keyboard and mouse. 

As much as people hail the almightly controller (especially it seems in Kinect threads), playing WoW with it would be an exercise in frustration.  So would your conclusion then be that controllers are horrible as an input device?




homer said:
AussieGecko said:
homer said:
nightsurge said:

You can't really say that yet.  Your mind is still stuck in the box of traditional control schemes.  Wait until such a game is actually made for Kinect and then maybe you will be able to start saying such things.

I see no control scheme that works well with those genres, but if you have one, please share it. Also, if you add a controller, that defeats the purpose of having Kinect in the first place.

why do you hate what you dont understand ;)

I tell you Rise of Nightmares (if it is what i think it is) is gonna be awesome, survival Horror is the ultimate niche for kinect. 

Also just because some games dont work with Kinect doesnt mean it makes the Kinect invalid, it just means you can play others, you know the 360 already comes with a controller dont you? Kinect is a plus not a instead of

We will see if that game is any good, but like others have already said, there are better options for certain genres, and  I believe fps is one of them.

How soon people forget, there was a time when the thought of playing an FPS on a console with a controller was laughable.  The prevailing opinion was that FPSs couldn't only be played properly by a keyboard and mouse.