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Forums - Nintendo - Super Meat Boy WiiWare canceled!

Chrizum said:
themanwithnoname said:
Chrizum said:
themanwithnoname said:
Beuli2 said:
morenoingrato said:

Hate to be ignorant.... but...... wasn't this game a wii exclusive in the start promise?

Yup, but they were dicks enough to slowly tranfer it to a Xbox360-Wii cross title and now they chopped down the Wii version completly.


No, they wanted to make money. See my post earlier as to why the Retro City Rampage dev is doing the same thing.

You don't make money by cancelling games. As far as I know, Retro City Rampage is still coming to WiiWare.


I was talking about why it was a Xbox 360-Wii release. I blame its Wii cancellation on Nintendo for keeping dumb restrictions on WiiWare titles.

I agree that the restrictions are stupid, but Team Meat knew of those restrictions long before they decided to cancel the game, so that's really no excuse.

Exactly. Everyone's running around complaining about restrictions and how WiiWare is inferior to XBLA when they forget that the game was supposed to be WiiWare in the beginning



Monster Hunter: pissing me off since 2010.

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Lostplanet22 said:
Beuli2 said:
Lostplanet22 said:
Smashchu2 said:
Lostplanet22 said:
Smashchu2 said:
noname2200 said:

Not unexpected, really.  Stupid 42mb limits...


The biggest N64 games were 62 mega bytes. Most were smaller. For a game like that, they should have no problem compressing the game or doing something to decrease the size. The fact that they couldn't meet that limit for a downloadable is telling of the game. Most likely the game was full of fluff (or they just suck).

From what I've read, this was kind of planned. Remember that this was a Wiiware exclussive at one point. However, over time they moved it slowly to the 360. For whatever reason, they planned on making it a 360 game. Truth is, they should have easily been able to shrink the game to meet that limit. The fact they didn't tells me that they didn't try.

Not sure why anyone would care. From what I've seen, this game look bad and the characters are garbage. This is actually a gain, not a loss.


If it was bad it would not get a better a Metacritic score than DKC...

Super Meat boy 90
Donkey Country Returns 87


Reviews are naturally bias, usually towards Indie games (remember IGN's article where they tried to claim Splosion Man was better than New Super Mario Game Wii). Indie games are rarely good. India is latin for "I can't make a good game and sell it retail so I'll make games only I like and call my self Indie."

My problem with Meat Boy (besides they are the worst designed characters) is that it is an "Arena Platformer." The levels are all far to short and they are more about memorizing a sequence rather than playing a fun level. In platformers, the levels are the meat of the game. Why butcher them. People will tell yuo how awesome Giant World's levels are, or how cool Chemical Plant was, or about the Robot Master's rooms. Why cut it to a very small bit sized arenas? It's like platformer snacks when you want a steak.

Let the 360 have Meat Boy. Us Wii owners will enjoy Donkey Kong and Mario.

Say that to the mine cart levels in DKC,  and Splosion man is just really good...and yes they can be compared on the same level...

 

But those indie platformers are generally very low in quality in comparision to retail games. I don't see most of those having sucess at all in retail so they go "meh, let's make whatever the hell we want, because if it doesn't work out, we won't loose a lot of money". That's what killed Sonic 4, why not make it retail? A lot of recent 2D platformers show that not only there is still a place for them, but they are as popular as they ever were.

Most of them never had made a retail game, and their are plenty of succesfull Indie games.. (pity mrstickball does not track xbox live sales anymore)... and Sonic 4 failed in sales? 

I don't know if it failed in sales as we don't have data for it, but I know it didn't cause impact. People generally don't take downlodable games seriosly and aside the few hits that like World of Goo in the gaming media,  they don't have a good impact on the mainstream.



Above: still the best game of the year.

Beuli2 said:
morenoingrato said:

Hate to be ignorant.... but...... wasn't this game a wii exclusive in the start promise?

Yup, but they were dicks enough to slowly tranfer it to a Xbox360-Wii cross title and now they chopped down the Wii version completly.


In that case I can understand the frustration of some people.  The same with similar cases such as PS3 fans with Monster Hunter 3 and N64 fans with Final Fantasy VII and Dragon Quest VII. 




@beuli2  I have to disagree with you on Sonic 4. It did not mess up because it did not go to retail, Sega said Sonic has done well on the DL scene. I would argue that NOT going retail is the smartest thing Sega did, lets be real HD gamers are not going to pluck down 50-60 bucks on a single player 2d game especially on Sonic, not gonna happen. The Wii cant even do it outside of Mario and DK. There were quite a few 2d platformers at retail for Wii that outright flopped.



Meh.   Got plenty of platformers already and plenty more available I don't yet own, so no real loss.  

Nintendo should reconsider the size limit, but I do understand why it's there.   For a tech noob with Wii Fit channel, Mario Kart Channel plus the the other free channels and just a couple WW/VC games, even playing a larger game off SD would likely require they delete something.    It becomes consumer unfriendly at that point.     Oh, it's flawed all right, but that's how it is. 



 

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WiiWare again gets the shaft. I get that their is a size limit and Ninty really screwed that one up, but if they got Sonic4 on there why not this game??? Hell why not Scott Pilgrim or Xmen???? I hate to fall into the whole "evil 3rd party conspiricy, but when it comes to WiiWare something is up



oniyide said:

WiiWare again gets the shaft. I get that their is a size limit and Ninty really screwed that one up, but if they got Sonic4 on there why not this game??? Hell why not Scott Pilgrim or Xmen???? I hate to fall into the whole "evil 3rd party conspiricy, but when it comes to WiiWare something is up

That would appear on the arcade section of the VC.  Everyone, even Nintendo, give the Virtual Console Arcade the shaft.  When it was announced I wanted to play the original arcade versions of the likes of Strider, Donkey Kong, etc.  I even hoped Nintendo could put up Radarscope as a little bit of their history.

I'm not one to go on that the 'VC is dead', but the VC Arcade without a doubt appears that way.




Beuli2 said:
Lostplanet22 said:
Beuli2 said:
Lostplanet22 said:
Smashchu2 said:
Lostplanet22 said:
Smashchu2 said:
noname2200 said:

Not unexpected, really.  Stupid 42mb limits...


The biggest N64 games were 62 mega bytes. Most were smaller. For a game like that, they should have no problem compressing the game or doing something to decrease the size. The fact that they couldn't meet that limit for a downloadable is telling of the game. Most likely the game was full of fluff (or they just suck).

From what I've read, this was kind of planned. Remember that this was a Wiiware exclussive at one point. However, over time they moved it slowly to the 360. For whatever reason, they planned on making it a 360 game. Truth is, they should have easily been able to shrink the game to meet that limit. The fact they didn't tells me that they didn't try.

Not sure why anyone would care. From what I've seen, this game look bad and the characters are garbage. This is actually a gain, not a loss.


If it was bad it would not get a better a Metacritic score than DKC...

Super Meat boy 90
Donkey Country Returns 87


Reviews are naturally bias, usually towards Indie games (remember IGN's article where they tried to claim Splosion Man was better than New Super Mario Game Wii). Indie games are rarely good. India is latin for "I can't make a good game and sell it retail so I'll make games only I like and call my self Indie."

My problem with Meat Boy (besides they are the worst designed characters) is that it is an "Arena Platformer." The levels are all far to short and they are more about memorizing a sequence rather than playing a fun level. In platformers, the levels are the meat of the game. Why butcher them. People will tell yuo how awesome Giant World's levels are, or how cool Chemical Plant was, or about the Robot Master's rooms. Why cut it to a very small bit sized arenas? It's like platformer snacks when you want a steak.

Let the 360 have Meat Boy. Us Wii owners will enjoy Donkey Kong and Mario.

Say that to the mine cart levels in DKC,  and Splosion man is just really good...and yes they can be compared on the same level...

 

But those indie platformers are generally very low in quality in comparision to retail games. I don't see most of those having sucess at all in retail so they go "meh, let's make whatever the hell we want, because if it doesn't work out, we won't loose a lot of money". That's what killed Sonic 4, why not make it retail? A lot of recent 2D platformers show that not only there is still a place for them, but they are as popular as they ever were.

Most of them never had made a retail game, and their are plenty of succesfull Indie games.. (pity mrstickball does not track xbox live sales anymore)... and Sonic 4 failed in sales? 

I don't know if it failed in sales as we don't have data for it, but I know it didn't cause impact. People generally don't take downlodable games seriosly and aside the few hits that like World of Goo in the gaming media,  they don't have a good impact on the mainstream.

What kind of impact did you wanted...=p?  Honestly no idea....People rushing to get a console for Sonic 4?

People didn't take downloadable games seriously before 2007...  I think they became very serious when MS came with summer of arcade in 2008 (Braid, Castle Crashers, Trials HD) then the sales of downloadable games boomed also the effort put in those games reached new heights...If I am not mistaken games as Castle Crashers sold more than a million (could be more than 2 million now) and those devs made probably more profit than the most devs with their HD game....And Castle Crashers was a game why people wanted a X360 for....



 

@Mr. T-Tar  is it in fact on the VC arcade??? cause if it is then thats great, but everything I've read gave no indication. If that is the case then someone dropped the ball on very basic game coverage.  As for VC I think Ninty does not care too much about online in general, they have stated such before. I wish they would start to care because they are so far behind the others its not even funny. PSN sucked for some time but at least Sony put some damn effort to get it in respectable space. 4 years later and still barely any demos. come on now



oniyide said:

@Mr. T-Tar  is it in fact on the VC arcade??? cause if it is then thats great, but everything I've read gave no indication. If that is the case then someone dropped the ball on very basic game coverage.  As for VC I think Ninty does not care too much about online in general, they have stated such before. I wish they would start to care because they are so far behind the others its not even funny. PSN sucked for some time but at least Sony put some damn effort to get it in respectable space. 4 years later and still barely any demos. come on now


X-men really should, but it isn't and I doubt think it will be.  It's the kind of game I really wanted on the VC Arcade.

I personally like the VC myself, but Nintendo have really mucked up on certain aspects of it: no 60hz for PAL, lack of N64 memory card functionality, the whole Earthbound thing, lack of sales/promotions (exception of Xmas 09 SEGA sale), little/no translation on import games, etc.