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Forums - Nintendo - Super Meat Boy WiiWare canceled!

Jumpin said:

Wiiware seems to attract more of these sorts of uninspired games than the cell phone gaming market. "Lets make a game about two random words that I just thought up, boy and meat.... and add super to make it sound better; people will buy it! We need to get money, this is the best thing I can think of to do that."

Super Meat Boy is based off of this: http://www.newgrounds.com/portal/view/463241



                                                                                                  
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Lostplanet22 said:
Smashchu2 said:
Lostplanet22 said:
Smashchu2 said:
noname2200 said:

Not unexpected, really.  Stupid 42mb limits...


The biggest N64 games were 62 mega bytes. Most were smaller. For a game like that, they should have no problem compressing the game or doing something to decrease the size. The fact that they couldn't meet that limit for a downloadable is telling of the game. Most likely the game was full of fluff (or they just suck).

From what I've read, this was kind of planned. Remember that this was a Wiiware exclussive at one point. However, over time they moved it slowly to the 360. For whatever reason, they planned on making it a 360 game. Truth is, they should have easily been able to shrink the game to meet that limit. The fact they didn't tells me that they didn't try.

Not sure why anyone would care. From what I've seen, this game look bad and the characters are garbage. This is actually a gain, not a loss.


If it was bad it would not get a better a Metacritic score than DKC...

Super Meat boy 90
Donkey Country Returns 87


Reviews are naturally bias, usually towards Indie games (remember IGN's article where they tried to claim Splosion Man was better than New Super Mario Game Wii). Indie games are rarely good. India is latin for "I can't make a good game and sell it retail so I'll make games only I like and call my self Indie."

My problem with Meat Boy (besides they are the worst designed characters) is that it is an "Arena Platformer." The levels are all far to short and they are more about memorizing a sequence rather than playing a fun level. In platformers, the levels are the meat of the game. Why butcher them. People will tell yuo how awesome Giant World's levels are, or how cool Chemical Plant was, or about the Robot Master's rooms. Why cut it to a very small bit sized arenas? It's like platformer snacks when you want a steak.

Let the 360 have Meat Boy. Us Wii owners will enjoy Donkey Kong and Mario.

Say that to the mine cart levels in DKC,  and Splosion man is just really good...and yes they can be compared on the same level...

 

But those indie platformers are generally very low in quality in comparision to retail games. I don't see most of those having sucess at all in retail so they go "meh, let's make whatever the hell we want, because if it doesn't work out, we won't loose a lot of money". That's what killed Sonic 4, why not make it retail? A lot of recent 2D platformers show that not only there is still a place for them, but they are as popular as they ever were.



Above: still the best game of the year.

Hate to be ignorant.... but...... wasn't this game a wii exclusive in the start promise?



morenoingrato said:

Hate to be ignorant.... but...... wasn't this game a wii exclusive in the start promise?

Yup, but they were dicks enough to slowly tranfer it to a Xbox360-Wii cross title and now they chopped down the Wii version completly.



Above: still the best game of the year.

Beuli2 said:
morenoingrato said:

Hate to be ignorant.... but...... wasn't this game a wii exclusive in the start promise?

Yup, but they were dicks enough to slowly tranfer it to a Xbox360-Wii cross title and now they chopped down the Wii version completly.


No, they wanted to make money. See my post earlier as to why the Retro City Rampage dev is doing the same thing.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

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themanwithnoname said:
Beuli2 said:
morenoingrato said:

Hate to be ignorant.... but...... wasn't this game a wii exclusive in the start promise?

Yup, but they were dicks enough to slowly tranfer it to a Xbox360-Wii cross title and now they chopped down the Wii version completly.


No, they wanted to make money. See my post earlier as to why the Retro City Rampage dev is doing the same thing.

You don't make money by cancelling games. As far as I know, Retro City Rampage is still coming to WiiWare.



Chrizum said:
themanwithnoname said:
Beuli2 said:
morenoingrato said:

Hate to be ignorant.... but...... wasn't this game a wii exclusive in the start promise?

Yup, but they were dicks enough to slowly tranfer it to a Xbox360-Wii cross title and now they chopped down the Wii version completly.


No, they wanted to make money. See my post earlier as to why the Retro City Rampage dev is doing the same thing.

You don't make money by cancelling games. As far as I know, Retro City Rampage is still coming to WiiWare.


I was talking about why it was a Xbox 360-Wii release. I blame its Wii cancellation on Nintendo for keeping dumb restrictions on WiiWare titles.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

themanwithnoname said:
Chrizum said:
themanwithnoname said:
Beuli2 said:
morenoingrato said:

Hate to be ignorant.... but...... wasn't this game a wii exclusive in the start promise?

Yup, but they were dicks enough to slowly tranfer it to a Xbox360-Wii cross title and now they chopped down the Wii version completly.


No, they wanted to make money. See my post earlier as to why the Retro City Rampage dev is doing the same thing.

You don't make money by cancelling games. As far as I know, Retro City Rampage is still coming to WiiWare.


I was talking about why it was a Xbox 360-Wii release. I blame its Wii cancellation on Nintendo for keeping dumb restrictions on WiiWare titles.

I agree that the restrictions are stupid, but Team Meat knew of those restrictions long before they decided to cancel the game, so that's really no excuse.



Beuli2 said:
Lostplanet22 said:
Smashchu2 said:
Lostplanet22 said:
Smashchu2 said:
noname2200 said:

Not unexpected, really.  Stupid 42mb limits...


The biggest N64 games were 62 mega bytes. Most were smaller. For a game like that, they should have no problem compressing the game or doing something to decrease the size. The fact that they couldn't meet that limit for a downloadable is telling of the game. Most likely the game was full of fluff (or they just suck).

From what I've read, this was kind of planned. Remember that this was a Wiiware exclussive at one point. However, over time they moved it slowly to the 360. For whatever reason, they planned on making it a 360 game. Truth is, they should have easily been able to shrink the game to meet that limit. The fact they didn't tells me that they didn't try.

Not sure why anyone would care. From what I've seen, this game look bad and the characters are garbage. This is actually a gain, not a loss.


If it was bad it would not get a better a Metacritic score than DKC...

Super Meat boy 90
Donkey Country Returns 87


Reviews are naturally bias, usually towards Indie games (remember IGN's article where they tried to claim Splosion Man was better than New Super Mario Game Wii). Indie games are rarely good. India is latin for "I can't make a good game and sell it retail so I'll make games only I like and call my self Indie."

My problem with Meat Boy (besides they are the worst designed characters) is that it is an "Arena Platformer." The levels are all far to short and they are more about memorizing a sequence rather than playing a fun level. In platformers, the levels are the meat of the game. Why butcher them. People will tell yuo how awesome Giant World's levels are, or how cool Chemical Plant was, or about the Robot Master's rooms. Why cut it to a very small bit sized arenas? It's like platformer snacks when you want a steak.

Let the 360 have Meat Boy. Us Wii owners will enjoy Donkey Kong and Mario.

Say that to the mine cart levels in DKC,  and Splosion man is just really good...and yes they can be compared on the same level...

 

But those indie platformers are generally very low in quality in comparision to retail games. I don't see most of those having sucess at all in retail so they go "meh, let's make whatever the hell we want, because if it doesn't work out, we won't loose a lot of money". That's what killed Sonic 4, why not make it retail? A lot of recent 2D platformers show that not only there is still a place for them, but they are as popular as they ever were.

Most of them never had made a retail game, and their are plenty of succesfull Indie games.. (pity mrstickball does not track xbox live sales anymore)... and Sonic 4 failed in sales?