Not sure what I would be defensive about. I just can't imagine playing a WoW raid or battlegrounds with kinect. The keyboard and mouse setup is far from ideal either. It always gave me a sore neck and shoulders after extended play times. Switching it up with a motion controller would actually be a good thing. But I don't see how it can work in a mmorpg with tons of keyboard shortcuts.
Not to single you out but this is a good example of a common problem I see when people discuss Kinect. It's usually "how will I play games I already play on a keyboard/mouse/controller with Kinect? It will never work!". Well that's likely true of games designed around that experience.
However you will eventually see developers creating experiences that are geared more towards short, intense play sessions that utilize Kinect to give you an experience you can't get with any of those control devices.
Think of the Star Trek holodeck. Kinect isn't that but it's a step in that direction. You wouldn't design a holodeck experience where you are required to be physically active and engaged for 10 hours a time, it would be exhausting.
A hardcore Kinect game, in my opinion, would work better in a format like a television show, 22-45 min chunks of entertainment. So you could still have your 40 hour RPG, but you would break the story down into 40-50 chapters that provide a full experience for each chapter, designed around short play sessions. I don't think you can argue that you don't get a lot of entertainment out of a 45 min episode (minus commercials) of your favorite show. Why can't the same be true for games? And if you have the stamina, you can go on to the next chapter, if not you can continue the saga with the next episode tomorrow.
Alan Wake already explored the episodic format, it would be a natural fit for Kinect doing something like this.
But you can do all that with standard controls, so why even have motion controls at all?
Not sure what I would be defensive about. I just can't imagine playing a WoW raid or battlegrounds with kinect. The keyboard and mouse setup is far from ideal either. It always gave me a sore neck and shoulders after extended play times. Switching it up with a motion controller would actually be a good thing. But I don't see how it can work in a mmorpg with tons of keyboard shortcuts.
Not to single you out but this is a good example of a common problem I see when people discuss Kinect. It's usually "how will I play games I already play on a keyboard/mouse/controller with Kinect? It will never work!". Well that's likely true of games designed around that experience.
However you will eventually see developers creating experiences that are geared more towards short, intense play sessions that utilize Kinect to give you an experience you can't get with any of those control devices.
Think of the Star Trek holodeck. Kinect isn't that but it's a step in that direction. You wouldn't design a holodeck experience where you are required to be physically active and engaged for 10 hours a time, it would be exhausting.
A hardcore Kinect game, in my opinion, would work better in a format like a television show, 22-45 min chunks of entertainment. So you could still have your 40 hour RPG, but you would break the story down into 40-50 chapters that provide a full experience for each chapter, designed around short play sessions. I don't think you can argue that you don't get a lot of entertainment out of a 45 min episode (minus commercials) of your favorite show. Why can't the same be true for games? And if you have the stamina, you can go on to the next chapter, if not you can continue the saga with the next episode tomorrow.
Alan Wake already explored the episodic format, it would be a natural fit for Kinect doing something like this.
But you can do all that with standard controls, so why even have motion controls at all?
Not sure what I would be defensive about. I just can't imagine playing a WoW raid or battlegrounds with kinect. The keyboard and mouse setup is far from ideal either. It always gave me a sore neck and shoulders after extended play times. Switching it up with a motion controller would actually be a good thing. But I don't see how it can work in a mmorpg with tons of keyboard shortcuts.
Not to single you out but this is a good example of a common problem I see when people discuss Kinect. It's usually "how will I play games I already play on a keyboard/mouse/controller with Kinect? It will never work!". Well that's likely true of games designed around that experience.
However you will eventually see developers creating experiences that are geared more towards short, intense play sessions that utilize Kinect to give you an experience you can't get with any of those control devices.
Think of the Star Trek holodeck. Kinect isn't that but it's a step in that direction. You wouldn't design a holodeck experience where you are required to be physically active and engaged for 10 hours a time, it would be exhausting.
A hardcore Kinect game, in my opinion, would work better in a format like a television show, 22-45 min chunks of entertainment. So you could still have your 40 hour RPG, but you would break the story down into 40-50 chapters that provide a full experience for each chapter, designed around short play sessions. I don't think you can argue that you don't get a lot of entertainment out of a 45 min episode (minus commercials) of your favorite show. Why can't the same be true for games? And if you have the stamina, you can go on to the next chapter, if not you can continue the saga with the next episode tomorrow.
Alan Wake already explored the episodic format, it would be a natural fit for Kinect doing something like this.
But you can do all that with standard controls, so why even have motion controls at all?
You can do what with standard controls?
This?
Make an avatar dance? Sure- but not in a 1:1 way. Of course making an avatar dance 1:1 is not something that expands video games in any way except for dance games- the exact type of genres motion controls are limited to doing. You keep trumpeting the merits of motion gaming but the truth is that the best they can hope for is to bring improvements to party genres, and at worst they actively hold gaming back.
Not sure what I would be defensive about. I just can't imagine playing a WoW raid or battlegrounds with kinect. The keyboard and mouse setup is far from ideal either. It always gave me a sore neck and shoulders after extended play times. Switching it up with a motion controller would actually be a good thing. But I don't see how it can work in a mmorpg with tons of keyboard shortcuts.
Not to single you out but this is a good example of a common problem I see when people discuss Kinect. It's usually "how will I play games I already play on a keyboard/mouse/controller with Kinect? It will never work!". Well that's likely true of games designed around that experience.
However you will eventually see developers creating experiences that are geared more towards short, intense play sessions that utilize Kinect to give you an experience you can't get with any of those control devices.
Think of the Star Trek holodeck. Kinect isn't that but it's a step in that direction. You wouldn't design a holodeck experience where you are required to be physically active and engaged for 10 hours a time, it would be exhausting.
A hardcore Kinect game, in my opinion, would work better in a format like a television show, 22-45 min chunks of entertainment. So you could still have your 40 hour RPG, but you would break the story down into 40-50 chapters that provide a full experience for each chapter, designed around short play sessions. I don't think you can argue that you don't get a lot of entertainment out of a 45 min episode (minus commercials) of your favorite show. Why can't the same be true for games? And if you have the stamina, you can go on to the next chapter, if not you can continue the saga with the next episode tomorrow.
Alan Wake already explored the episodic format, it would be a natural fit for Kinect doing something like this.
But you can do all that with standard controls, so why even have motion controls at all?
You can do what with standard controls?
This?
Make an avatar dance? Sure- but not in a 1:1 way. Of course making an avatar dance 1:1 is not something that expands video games in any way except for dance games- the exact type of genres motion controls are limited to doing. You keep trumpeting the merits of motion gaming but the truth is that the best they can hope for is to bring improvements to party genres, and at worst they actively hold gaming back.
Come on, you've obviously never played Kinect or have any facts to back up your claim, you're just talking nonsense. What wasn't 1:1 about it exactly?
Joyride, Kinectimals, Kinect Sports, Kinect Adventures, Your Shape, Sonic Free Riders are just a few of the non-dancing games available for Kinect, and the games will get better.
Did you miss the part with him swinging the swords or do you consider that dancing?
Anyway, you don't like motion gaming, that's fine, so stay out of the threads that discuss it and it won't bother you so much that others do.
But you can do all that with standard controls, so why even have motion controls at all?
You can do what with standard controls?
This?
Make an avatar dance? Sure- but not in a 1:1 way. Of course making an avatar dance 1:1 is not something that expands video games in any way except for dance games- the exact type of genres motion controls are limited to doing. You keep trumpeting the merits of motion gaming but the truth is that the best they can hope for is to bring improvements to party genres, and at worst they actively hold gaming back.
Come on, you've obviously never played Kinect or have any facts to back up your claim, you're just talking nonsense. What wasn't 1:1 about it exactly?
Joyride, Kinectimals, Kinect Sports, Kinect Adventures, Your Shape, Sonic Free Riders are just a few of the non-dancing games available for Kinect, and the games will get better.
Did you miss the part with him swinging the swords or do you consider that dancing?
Anyway, you don't like motion gaming, that's fine, so stay out of the threads that discuss it and it won't bother you so much that others do.
I was saying that standard controls could do that in response to you're prior question.
All apart of the party genre I mentioned, the one motion gaming is limited to.
Why not just press a button to swing swords, its needless and people get to pretend they're creative because they're doing something thats been done a million times before in a new way. If someone makes a device that lets swords be swung by blinking your eyes, is that innovative?
You know the quote "First they came for the communists.. etc.?" Motion gaming will continue to eat up more resources and more time for devs. Its shit will continue to spill all over the video game world.
But you can do all that with standard controls, so why even have motion controls at all?
You can do what with standard controls?
This?
Make an avatar dance? Sure- but not in a 1:1 way. Of course making an avatar dance 1:1 is not something that expands video games in any way except for dance games- the exact type of genres motion controls are limited to doing. You keep trumpeting the merits of motion gaming but the truth is that the best they can hope for is to bring improvements to party genres, and at worst they actively hold gaming back.
Come on, you've obviously never played Kinect or have any facts to back up your claim, you're just talking nonsense. What wasn't 1:1 about it exactly?
Joyride, Kinectimals, Kinect Sports, Kinect Adventures, Your Shape, Sonic Free Riders are just a few of the non-dancing games available for Kinect, and the games will get better.
Did you miss the part with him swinging the swords or do you consider that dancing?
Anyway, you don't like motion gaming, that's fine, so stay out of the threads that discuss it and it won't bother you so much that others do.
I was saying that standard controls could do that in response to you're prior question.
All apart of the party genre I mentioned, the one motion gaming is limited to.
Why not just press a button to swing swords, its needless and people get to pretend they're creative because they're doing something thats been done a million times before in a new way. If someone makes a device that lets swords be swung by blinking your eyes, is that innovative?
You know the quote "First they came for the communists.. etc.?" Motion gaming will continue to eat up more resources and more time for devs. Its shit will continue to spill all over the video game world.
How is Your Shape or Sonic Free Riders a party game?
How is pressing a button more immersive, fun or gratifying than actually doing the motion yourself? Perhaps you can explain in what ways you find that superior?
I'd also love to find some of these million other games that have done live puppeteering through real time 3D motion capture.
I just found it funny that they mentioned kinect for a pc mmorpg. Traditionally those games are designed to keep you hooked for hours at a time. I'm ready to collapse after half an hour of playing kung fu live. (Probably more a problem due to having to repeat and exaggerate all movements for the game to pick it up under less then ideal lighting conditions) I last a bit longer with gladiator duel in sports champions, but going through a 3 hour raid like that?
If they find a different way to do a mmorpg where you don't fight endless waves as fast as possible or long battles then sure it can work. Or maybe it's just meant to be an extra to dance around at the auction house? Plenty of people will love that anyway, just look for all the dance videos on you tube.
Minority report style issuing commands will get tiring fast too, considering all the repetitive inputs you need to make. But maybe it will force developers to make mmorpgs less of a grind :)
Personally it think it better to first go in the direction of heavy rain style adventures. More character interaction. Great for all sorts of (carefully directed) action sequences. Good for episodic content. You just need a nunchuck for it to work.
But you can do all that with standard controls, so why even have motion controls at all?
You can do what with standard controls?
This?
Make an avatar dance? Sure- but not in a 1:1 way. Of course making an avatar dance 1:1 is not something that expands video games in any way except for dance games- the exact type of genres motion controls are limited to doing. You keep trumpeting the merits of motion gaming but the truth is that the best they can hope for is to bring improvements to party genres, and at worst they actively hold gaming back.
Come on, you've obviously never played Kinect or have any facts to back up your claim, you're just talking nonsense. What wasn't 1:1 about it exactly?
Joyride, Kinectimals, Kinect Sports, Kinect Adventures, Your Shape, Sonic Free Riders are just a few of the non-dancing games available for Kinect, and the games will get better.
Did you miss the part with him swinging the swords or do you consider that dancing?
Anyway, you don't like motion gaming, that's fine, so stay out of the threads that discuss it and it won't bother you so much that others do.
I was saying that standard controls could do that in response to you're prior question.
All apart of the party genre I mentioned, the one motion gaming is limited to.
Why not just press a button to swing swords, its needless and people get to pretend they're creative because they're doing something thats been done a million times before in a new way. If someone makes a device that lets swords be swung by blinking your eyes, is that innovative?
You know the quote "First they came for the communists.. etc.?" Motion gaming will continue to eat up more resources and more time for devs. Its shit will continue to spill all over the video game world.
How is Your Shape or Sonic Free Riders a party game?
How is pressing a button more immersive, fun or gratifying than actually doing the motion yourself? Perhaps you can explain in what ways you find that superior?
I'd also love to find some of these million other games that have done live puppeteering through real time 3D motion capture.
Crappy racing game and fitness game- the motion control standard
Pressing a button isn't any more or less immersive- thats the problem. Its the same exact thing only now companies want you too buy worthless peripherals and try to market it as "innovative."
As for the last point I was referring to swinging a sword. Whether its a button or a motion its the same exact thing. Only now develops get to say that they were creative or inventive. But they weren't- at all. And once the novelty of motion wears off you are left with a lackluster game- its happened plenty of times already and will happen even more going forward.
To many people buy into the motion control hype-train. Not I though, it's a waste of money. Kinect is the worst one. If you don't like dancing games, this thing, this monstrocity is a huge waste of money and time. Move is the best, because it's a Wii-Mote, but better, much better. But the Wii is much better in terms of use. They just have to many games, and quite a few are good. In my opinion, the Kinect is the least immersive toy by the 3 companies. A controller makes you feel attached to something. Flailing your arms about isn't very immersive. You just feel like an idiot. You might think it's fun or funny, but not immersive. Sorry. Especially with the bad lag and non 1:1 tracking. I don't know why Kinect is popular, it has no games or support. Stunning!