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leatherhat said:
daroamer said:
leatherhat said:
daroamer said:
SvennoJ said:
fighter said:
SvennoJ said:

A MMORPG with a console pad and kinect?

Those kind of games you play 10 hours non stop?

Jumping around in front of the computer desk?

WoW killer!


Defensive already ?

Not sure what I would be defensive about. I just can't imagine playing a WoW raid or battlegrounds with kinect. The keyboard and mouse setup is far from ideal either. It always gave me a sore neck and shoulders after extended play times. Switching it up with a motion controller would actually be a good thing. But I don't see how it can work in a mmorpg with tons of keyboard shortcuts.

Not to single you out but this is a good example of a common problem I see when people discuss Kinect.  It's usually "how will I play games I already play on a keyboard/mouse/controller with Kinect?  It will never work!".  Well that's likely true of games designed around that experience.

However you will eventually see developers creating experiences that are geared more towards short, intense play sessions that utilize Kinect to give you an experience you can't get with any of those control devices.

Think of the Star Trek holodeck.  Kinect isn't that but it's a step in that direction.  You wouldn't design a holodeck experience where you are required to be physically active and engaged for 10 hours a time, it would be exhausting.

A hardcore Kinect game, in my opinion, would work better in a format like a television show, 22-45 min chunks of entertainment.  So you could still have your 40 hour RPG, but you would break the story down into 40-50 chapters that provide a full experience for each chapter, designed around short play sessions.  I don't think you can argue that you don't get a lot of entertainment out of a 45 min episode (minus commercials) of your favorite show.  Why can't the same be true for games?  And if you have the stamina, you can go on to the next chapter, if not you can continue the saga with the next episode tomorrow.

Alan Wake already explored the episodic format, it would be a natural fit for Kinect doing something like this.

But you can do all that with standard controls, so why even have motion controls at all? 

You can do what with standard controls?

This?


Make an avatar dance? Sure- but not in a 1:1 way. Of course making an avatar dance 1:1 is not something that expands video games in any way except for dance games- the exact type of genres motion controls are limited to doing. You keep trumpeting the merits of motion gaming but the truth is that the best they can hope for is to bring improvements to party genres, and at worst they actively hold gaming back. 

Come on, you've obviously never played Kinect or have any facts to back up your claim, you're just talking nonsense.  What wasn't 1:1 about it exactly?

Joyride, Kinectimals, Kinect Sports, Kinect Adventures, Your Shape, Sonic Free Riders are just a few of the non-dancing games available for Kinect, and the games will get better.

Did you miss the part with him swinging the swords or do you consider that dancing?

Anyway, you don't like motion gaming, that's fine, so stay out of the threads that discuss it and it won't bother you so much that others do.