But you can do all that with standard controls, so why even have motion controls at all?
You can do what with standard controls?
This?
Make an avatar dance? Sure- but not in a 1:1 way. Of course making an avatar dance 1:1 is not something that expands video games in any way except for dance games- the exact type of genres motion controls are limited to doing. You keep trumpeting the merits of motion gaming but the truth is that the best they can hope for is to bring improvements to party genres, and at worst they actively hold gaming back.
Come on, you've obviously never played Kinect or have any facts to back up your claim, you're just talking nonsense. What wasn't 1:1 about it exactly?
Joyride, Kinectimals, Kinect Sports, Kinect Adventures, Your Shape, Sonic Free Riders are just a few of the non-dancing games available for Kinect, and the games will get better.
Did you miss the part with him swinging the swords or do you consider that dancing?
Anyway, you don't like motion gaming, that's fine, so stay out of the threads that discuss it and it won't bother you so much that others do.
I was saying that standard controls could do that in response to you're prior question.
All apart of the party genre I mentioned, the one motion gaming is limited to.
Why not just press a button to swing swords, its needless and people get to pretend they're creative because they're doing something thats been done a million times before in a new way. If someone makes a device that lets swords be swung by blinking your eyes, is that innovative?
You know the quote "First they came for the communists.. etc.?" Motion gaming will continue to eat up more resources and more time for devs. Its shit will continue to spill all over the video game world.
How is Your Shape or Sonic Free Riders a party game?
How is pressing a button more immersive, fun or gratifying than actually doing the motion yourself? Perhaps you can explain in what ways you find that superior?
I'd also love to find some of these million other games that have done live puppeteering through real time 3D motion capture.
Crappy racing game and fitness game- the motion control standard
Pressing a button isn't any more or less immersive- thats the problem. Its the same exact thing only now companies want you too buy worthless peripherals and try to market it as "innovative."
As for the last point I was referring to swinging a sword. Whether its a button or a motion its the same exact thing. Only now develops get to say that they were creative or inventive. But they weren't- at all. And once the novelty of motion wears off you are left with a lackluster game- its happened plenty of times already and will happen even more going forward.