daroamer said:
Not to single you out but this is a good example of a common problem I see when people discuss Kinect. It's usually "how will I play games I already play on a keyboard/mouse/controller with Kinect? It will never work!". Well that's likely true of games designed around that experience. However you will eventually see developers creating experiences that are geared more towards short, intense play sessions that utilize Kinect to give you an experience you can't get with any of those control devices. Think of the Star Trek holodeck. Kinect isn't that but it's a step in that direction. You wouldn't design a holodeck experience where you are required to be physically active and engaged for 10 hours a time, it would be exhausting. A hardcore Kinect game, in my opinion, would work better in a format like a television show, 22-45 min chunks of entertainment. So you could still have your 40 hour RPG, but you would break the story down into 40-50 chapters that provide a full experience for each chapter, designed around short play sessions. I don't think you can argue that you don't get a lot of entertainment out of a 45 min episode (minus commercials) of your favorite show. Why can't the same be true for games? And if you have the stamina, you can go on to the next chapter, if not you can continue the saga with the next episode tomorrow. Alan Wake already explored the episodic format, it would be a natural fit for Kinect doing something like this. |
But you can do all that with standard controls, so why even have motion controls at all?
Time for hype







