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Forums - Sony - PS3 technical discussion for 2011

slowmo said:

MikeB's 2011 propoganda drive?  Lets list a arbitary set of technical features to impress people and then some games that use them pretending like no other platform can do said features. 7 pages of bites, well done.


if you think this is a propaganda.., then don't read it, so the propaganda doesn't get to you, it's that simple...



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Siosal said:

Really enjoying this thread.

@Permalite - 4xAA is only free if the framebuffer fits into the 10mb of ram. This means losing out on other things, such as post processing effects and possibly resolution (as seen in games such as Alan Wake and the Halo series).

Another thing to consider is that all of this MLAA processing would have to be done on the GPU on the 360, which can have a detrimental effect on your framerate. Trying to fit your framebuffer into 33ms and then having something like MLAA come in at nearly 4ms is quite damaging.

The PS3 would be doing MLAA on the CPU to free up time for the GPU. Thus, no framerate hit at all.

Nonsense, the entire frame buffer doesn't need to fit into the eDRAM, that's why it works in "tiles".

Halo hasn't really been a leader in image quality for a long time, art is a different story however so that's a bad example.

As for Allan wake, never played it, so I can't comment on it.

 

 




www.youtube.com/@Pemalite

@ Permalite

What Siosal stated was correct:

> 4xAA is only free if the framebuffer fits into the 10mb of ram.

Virtually only free when the framebuffer fits the eDRAM.

You are correct tiling is performed when the framebuffer does not fit eDRAM, but that approach is far from "free" rendering performance wise. The constant swapping between main memory and eDRAM results in significant performance hits. Any 360 game rendering in high definition with AA on the GPU results in tiling, the higher the level of anti-aliasing, the high the rendering resolution or HDR better than the 360's HDR10 on the GPU reduces the framerate more. That's why there is no 720p native 360 game with both FP16 quality HDR combined with anti-aliasing similar to the first Uncharted game on the PS3.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

A CES 2011 hands-on of Sony's 3D headset prototype:

"It’s not a commercial product yet – it’s just a tech demo. But there’s no denying that it’s one of the most awesome implementations of 3D we’ve seen so far.

The headset itself is quite heavy, but the 3D effect is brilliant, and the picture is crisp."

"The perceived screen size seemed the equivalent of watching an 80-inch display from around 15 feet away, so there was certainly a very cinematic feel to the experience."

http://boomnews.info/ces-2011-hands-on-sony-oled-3d-headset-review/

Go Sony! I want a home IMAX experience from within my living room some day! Watching a movie within a virtual cinema together with friends from around the world! I want to play a FPS with me being able to shoot in all directions, seeing myself holding a gun, looking down towards my body wearing body armour, I want to play a racer from the inside car view and look through the window besides me looking at the person driving next to me!

It is technically possible like I envisioned during the 80s, so make it happen Sony! 8-) IMO Sony seems to be on the right track like no other company at this point.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

peace_lover said:
slowmo said:

MikeB's 2011 propoganda drive?  Lets list a arbitary set of technical features to impress people and then some games that use them pretending like no other platform can do said features. 7 pages of bites, well done.


if you think this is a propaganda.., then don't read it, so the propaganda doesn't get to you, it's that simple...

I'll read and comment on what I like thanks.



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This seems to be the same old story this entire console generation. Too often are folkstrumpeting the graphical powers of the machine and how it will be even better in the future, repeat repeat repeat.  The quality of a game does not rest in its graphics; if graphics were the end all then systems like DS and Wii would be SOL.  Next year someone else will release a "more power from the cell unlocked!" "this game (also on 360) looks better on ps3 (released a year later)" "*insert game name here* almost didn't fit on ps3, it's so good OMG!" 

I own a 360. I've played many of the same games on my friends ps3. There is not enough of a graphical difference to warrant spasms.  There is however enough difference in quality games to warrant spasms. For me, it's a clear edge to the 360. To my friend, it's a clear edge to ps3.  To everyone else, their grandma, their kids, their dogs, etc.. it is the Wii - which has enough gameplay and style to make most folks forget that the graphics are inferior.



@ Uberkiffer

> Too often are folkstrumpeting the graphical powers of the machin

IMO graphics is only part of this discussion, I would agree discussions too often focuss on minor differences in framerates, resolution and such. Personally I would prefer to concentrate more on world complexity in general rather than minor differences between practically the same game.

So I prefer to highlight more things such as the flexibility in LittleBigPlanet, the immersion in Killzone 3, production values, Ai, etc, etc. But I learned usually discussions will still revolve around pixel counting and such, nomatter if the general experience is really better or not.

I however prefer to focuss on the exclusives, they highlight the prowness of the PS3 far more than games first built for the XBox 360 and then ported over.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

slowmo said:
peace_lover said:
slowmo said:

MikeB's 2011 propoganda drive?  Lets list a arbitary set of technical features to impress people and then some games that use them pretending like no other platform can do said features. 7 pages of bites, well done.


if you think this is a propaganda.., then don't read it, so the propaganda doesn't get to you, it's that simple...

I'll read and comment on what I like thanks.

ok, you're welcome...



It seems Digital Foundry more and more starts to understand the PS3 architecture:

Regarding Killzone 3, some of their more insightful/interesting remarks:

"Cell-powered pre-processing optimised the amount of geometry RSX actually had to process, allowing for richer, more detail-heavy environments, objects and characters. Post-processing effects work such as the camera and object-based motion blur was hived out to the SPU satellite processors - another example of how the CPU was utilised as a graphics co-processor, with the visual effects work distributed between the main processor and the GPU."

"PlayStation Move represents the most accurate, flexible controller in the video games market and had yet to be fully utilised in a first-person shooter - a challenge Guerrilla Games took very seriously. Sony's strong advocacy of 3DTV technology also needed to be backed up with as much high-level gaming support as possible, and despite the apparent impossibility of the task, the studio came up with an ingenious solution in implementing stereoscopic support into its existing engine. "

"Sony's morphological anti-aliasing (MLAA) that worked so beautifully in God of War III and LittleBigPlanet 2 has also been deployed within Killzone 3 and its effect on the overall appearance of the game cannot be under-estimated. At its best, MLAA can produce results beyond the quality achieved by 8x multi-sampling anti-aliasing"

"Sony's implementation is one of the best available (if not the best)"

"Guerrilla's own presentations suggest that the powerful satellite processors had around 40 per cent leftover processing time, so the process of moving anti-aliasing across from GPU to CPU is a good way to free up precious RSX resources, not to mention saving around 18MB of precious graphics RAM. "

"Just like its predecessor, as a technological demonstration of the power of Sony hardware, Killzone 3 is a hugely impressive piece of work. But what makes this game so special is that the core gameplay experience is just so strong: in the midst of battle, nothing looks like it, nothing plays quite like it. For PlayStation 3 owners it really is a must-buy."

http://www.eurogamer.net/articles/digitalfoundry-vs-killzone-3



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

i want to see the game 8 days there tech demos also showed the power of the PS3 i hope there still working on it looks like and awesome game and can be a system seller and most importantly the cover system is kick ass

 



                                                             

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