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Siosal said:

Really enjoying this thread.

@Permalite - 4xAA is only free if the framebuffer fits into the 10mb of ram. This means losing out on other things, such as post processing effects and possibly resolution (as seen in games such as Alan Wake and the Halo series).

Another thing to consider is that all of this MLAA processing would have to be done on the GPU on the 360, which can have a detrimental effect on your framerate. Trying to fit your framebuffer into 33ms and then having something like MLAA come in at nearly 4ms is quite damaging.

The PS3 would be doing MLAA on the CPU to free up time for the GPU. Thus, no framerate hit at all.

Nonsense, the entire frame buffer doesn't need to fit into the eDRAM, that's why it works in "tiles".

Halo hasn't really been a leader in image quality for a long time, art is a different story however so that's a bad example.

As for Allan wake, never played it, so I can't comment on it.

 

 




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