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Forums - Gaming - Why did FM3 score higher than GT5?

Reasonable said:

Who knows.  However, in today's market, particularly for US reviews - which make up a lot of Metacritic - I can see Forza appealing more for a couple of reasons.

The two titles are, in my view, more different than it might appear, and GT5 in particular I think is less attractive to US reviewers.

The main difference I see in a lot of the reviews is game vs simulator.

Now let's be straight about this.  Gran Turismo, at its core, is more designed as a simulator.  You drive, you try and get it right, you fail, you stop and do it again.  Simulators, by there nature, are about repetition aiming for perfection vs more traditional gaming mechanics, where you might be able to soldier on with some damage.  That's why PD have been so reluctant to add it - even though it becomes a necessary evil online.  BTW I wouldn't be surprised to find out they were a bit reluctant about online, too.  In GT, at heart, if you make a major blunder, in true simulator tradition you're supposed to stop and restart.  The point is to get it right, not see how well you can carry on.

Forza 3 has many aspects of a simulator, but they are tempered in the name of being a videogame.  It puts continuing a race with simulated (not massively well to be honest bu decent) damage ahead of no-damage and try again.  It is more embracing of online whereas this actually remains a little odd in Gran Turismo - a driving simulator is about you getting better at finding the perfect driving line, not racing online.  This means that, taken as pure videogames, Forza's core approach is probably better for the average gamer and a better suit for online play.

In short, GT5, as evidinced by the warm reception from heavy duty simulation orientated reviews, is the better driving simulator.  I have no doubt about that having played both (Forza 3's a good simulator so don't go all argh on me, but it's not as good as GT, that's all).

But, Forza 3 is more accesible, it's more consistent and it probably - in terms of market and the US market in particular - is better tuned (forgive the pun) to satisfy the market perception of what such a title should be like vs GT5.

My advice now I've played both for a while is simple.  GT5 is for you if its all about the cars and the course and a very accurate, clinical simulator aimed at repetition and continuous improvement, with a huge host of depth and features across the A Spec/B Spec, licences, special events, etc.   However the depth of different features can be a little variable as there are so many.

Forza 3 is for you if you if you want a good simulator with the edges rounded off and balanced for fun but with a lot of depth there if you chose to explore it.  There are less features overall, but what's there is very consistent.  It's also a bit better balanced online with the damage.

Personally I prefer GT5, because I prefer a hardcore simulator, but reading the reviews, and seeing in particular that GT5 in many US centric reviews is - amazingly and incorrectly in my view - getting marked down for what is in fact being an excellent simulator and called out for not being a bit more fun, arcadey, etc. makes me feel the above is certainly correct.

Both titles are really very good, but they're more different than they seem on the surface, and by it's nature GT5 offers more to nitpick than Forza 3 and a tougher beast to judge, which I think has led to the lower overall score.

Graphically, they are two different beasts and I'm not touching the which is better arguement - not directly - but I would note that GT5 takes an approach which has caused some confusion and is less consistent than Forza 3, which I believe has been contributing to the whole arguement in this area.

Technically, on the surface it seems a fairly easy call.

GT5 is rendering 16 cars - of which the premium cars are superior in detail to Forza 3 - at 720p with 4xAA vs 8 cars in Forza 3 with 2xAA at 720p.  GT5 can also support 1080p with 2xAAt.  So, technically, it seems clear cut.  GT5 is rendering far more detail in most cases and in most cases at a similar frame rate.

But, PD have made some interesting choices - not saying they are right or wrong - which I think gives GT5 a somewhat odd look at times and has clearly given some - many - reviewers a hard time deciding how it fares graphically.

The first thing is that they've aimed higher than Turn 10 graphically overall and in terms of how many cars are in play.  That's pretty ambitious and, given the relative similarity of PS3/360 power, something that I was interested to see how they'd attempt it.

In short, they've done so by in a sense grading the graphical effort rather than making everything look very consistent.

So, the premium cars and the track - and by track I mean the road surface - get by far the most attention.  The cars and tracks are easily the best available today both in terms of detail and graphical fidelity. Forza 3 has good tracks, but not - currently - to the level of GT5's every bump in the tarmac reproduced levels.

But, the graphics aren't quite so polished as we move to the trackside.  PD clearly taking the view that it doesn't have to be quite the same level.  Now, it's still very, very good, but there's a drop in detail as we move away from the track itself.

Finally, they've decided to stick with 2D trees, etc. to allow for more power elsewhere - for example 16 cars vs 8 cars.

Overall, I think the decisions make sense, but it does mean GT5 can be an odd beast visually at times.  The cars/track always look amazing (track = the tarmac) but the surroundings can look less good which can jar next to the good stuff.

Now, by comparison, Forza 3 is more consistent.  Forza 3 never looks better than GT5 when GT5 is looking its best - which is most of the time to be fair - but it always looks more consistent and there are far less moments when something breaks the beauty.

In short, Forza 3 to the naked eye I believe often looks better because of the consistency Turn 10 aimed for, and the fact they settled for a steady frame rate rather than push the engine to the limits.

I'm not arguing which is better - they both have pros/cons - but the upshot is GT5 is technically better in many ways but incurrs some rough edges as a result of pushing the engine so hard whereas Forza 3 is more consistent overall.

What's interesting for me is what the sales of each - and other driving titles - indicate of the real demand, what it's for and where it is.

Right now, although brand, etc. helps, it seems to me that - like it or hate it - GT5 appeals more in EMEAA and somewhat more in Japan.  The big demand in EMEAA seems to be for very fun titles like Mariokart or the more hardcore simulator of GT5.

In US though I think driving really is more of a niche genre right now when it comes to more hardcore titles vs Mariokart type stuff (which is fun and not easy so don't think I'm knocking it, I own it).

GT5 is sure to be far and away the best selling driving title of its type, and Forza faces a real challenge as a result in terms of edging out the encumbent brand for that particular type of driving title.

In other words - for the moment, metacritic doesn't matter than much anyway in terms of impact on sales.

Hats off to you sir for a great post. Such cohesive arguments are hard to come by nowadays.

But you never addressed expectations, which seems to be the main culprit according to most posters in this thread. Not that that's a flaw in your argument; if a game's great, it will get great scores, even if it's not as great as promised (I believe). I just want to make sure you didn't accidently forget about it. ;)



           

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Squilliam said:

I would say that based on the reviews Forza 3 was the better game of the two, reviewers as a whole were not reviewing simulators but driving games so the standard there was a different one. So whether or not anyone feels GT5 is a better/worse simulator doesn't matter because neither game was reviewed as a simulator.

To put it mildly Forza 3 did better than GT5 because it had better prioritisation of development resources.

Supposed excellence in driving recreation? Irrelevant to most game reviewers.

Having >1000 cars? Doesn't really matter when you have more than 400, heck even 100 is pretty overkill.

Rewind mode, better assists, accessibility all matter.

Online mode? Matters, apparantly the mode in Forza 3 is better.

Menu system? Matters, apparantly the menus are better in Forza 3.

Gameplay smoothness? Matters because noone likes slowdowns and it makes the game easier to play.

Etc, a lot of points have been covered to death.

GT5 has no right to be reviewed for the <10% of people who will play it for the fact it is a simulation, so in this case the reviewers were right to review based on the fitness of purpose for the intended audience. If GT5 is a low selling niche title then it deserves to be reviewed as one, however GT games tend to sell close to or upwards of 10M units.

Im not saying that 87% is a bad score or that the 92% of Forza 3 makes it a better game under any and all circumstances. However the reviewers got it right in this case when reviewing the games as games and according to the wishes of the wider target audience and not the narrow hardcore sim fan base.

 

I agree with you that Forza is the more accessible game. In fact, some of my friends won't go near GT5 again because it's too realistic, which (they claim) makes it less fun. I hate to admit it, but GT5 just isn't noob-friendly (for the lack of a better term). I guess where this leads to is what Reasonable said.

At bolded: I really don't get your reasoning here... Like you said, GT games do tend to consistently sell in huge quantities, so you'd probably expect the people to know what it's all about by the fifth main iteration in the series. I'm actually fairly certain that the vast majority of the people that bought the game did so because it is a simulation. So it would be fair, and maybe this is what the reviewers ought to have done, to actually review GT5 as a simulation.



           

goforgold said:
Squilliam said:

I would say that based on the reviews Forza 3 was the better game of the two, reviewers as a whole were not reviewing simulators but driving games so the standard there was a different one. So whether or not anyone feels GT5 is a better/worse simulator doesn't matter because neither game was reviewed as a simulator.

To put it mildly Forza 3 did better than GT5 because it had better prioritisation of development resources.

Supposed excellence in driving recreation? Irrelevant to most game reviewers.

Having >1000 cars? Doesn't really matter when you have more than 400, heck even 100 is pretty overkill.

Rewind mode, better assists, accessibility all matter.

Online mode? Matters, apparantly the mode in Forza 3 is better.

Menu system? Matters, apparantly the menus are better in Forza 3.

Gameplay smoothness? Matters because noone likes slowdowns and it makes the game easier to play.

Etc, a lot of points have been covered to death.

GT5 has no right to be reviewed for the <10% of people who will play it for the fact it is a simulation, so in this case the reviewers were right to review based on the fitness of purpose for the intended audience. If GT5 is a low selling niche title then it deserves to be reviewed as one, however GT games tend to sell close to or upwards of 10M units.

Im not saying that 87% is a bad score or that the 92% of Forza 3 makes it a better game under any and all circumstances. However the reviewers got it right in this case when reviewing the games as games and according to the wishes of the wider target audience and not the narrow hardcore sim fan base.

 

the biggest load of crap I have ever read, and on that note the biggest FAILURE of this generation, how the HELL is it a bad thing for a game to be what it WANTS to be.....

there is no amout of facepalms that can surfice the dissapontment in the shear truth of that satement.

"Not all games need to be designed to appeal to EVERYONE and back in the day, there was much more variety on the shelves than there is today and that was a good thing. So the hope is we can find our people/find our tribe and treat them like the Gods they are. We take care of them and they'll take care of us." <--- David Jaffe

what the fudge has happened to gamers these days, it'a so sad

 

I'll find you a farm simulator. The most perfect and best farm simulator out there, totally realistic. Now, you'd give it a 100% score because its the perfect farm simulator or 50% because thats the best you can muster as its the most boring thing you've played in your life?

 





Tease.

According to Sony, GT5 is a driving simulator. Many reviews must have assumed it was a racing simulator!



19:44:34 Skeezer METAL GEAR ONLINE
19:44:36 Skeezer FAILURE
19:44:51 ABadClown You're right!
19:44:55 ABadClown Hur hur hur
19:45:01 Skeezer i meant
19:45:04 Skeezer YOU ARE A FAILKURE
19:45:08 Skeezer FAILURE*

Never played Forza to compare But i do believe that GT5 has been given a huge batting from its overhype rather than objective criticism. You just cant call it the best driving sim out there and then give it a lower score than other sims... just stupid



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Squilliam said:
goforgold said:
Squilliam said:

I would say that based on the reviews Forza 3 was the better game of the two, reviewers as a whole were not reviewing simulators but driving games so the standard there was a different one. So whether or not anyone feels GT5 is a better/worse simulator doesn't matter because neither game was reviewed as a simulator.

To put it mildly Forza 3 did better than GT5 because it had better prioritisation of development resources.

Supposed excellence in driving recreation? Irrelevant to most game reviewers.

Having >1000 cars? Doesn't really matter when you have more than 400, heck even 100 is pretty overkill.

Rewind mode, better assists, accessibility all matter.

Online mode? Matters, apparantly the mode in Forza 3 is better.

Menu system? Matters, apparantly the menus are better in Forza 3.

Gameplay smoothness? Matters because noone likes slowdowns and it makes the game easier to play.

Etc, a lot of points have been covered to death.

GT5 has no right to be reviewed for the <10% of people who will play it for the fact it is a simulation, so in this case the reviewers were right to review based on the fitness of purpose for the intended audience. If GT5 is a low selling niche title then it deserves to be reviewed as one, however GT games tend to sell close to or upwards of 10M units.

Im not saying that 87% is a bad score or that the 92% of Forza 3 makes it a better game under any and all circumstances. However the reviewers got it right in this case when reviewing the games as games and according to the wishes of the wider target audience and not the narrow hardcore sim fan base.

 

the biggest load of crap I have ever read, and on that note the biggest FAILURE of this generation, how the HELL is it a bad thing for a game to be what it WANTS to be.....

there is no amout of facepalms that can surfice the dissapontment in the shear truth of that satement.

"Not all games need to be designed to appeal to EVERYONE and back in the day, there was much more variety on the shelves than there is today and that was a good thing. So the hope is we can find our people/find our tribe and treat them like the Gods they are. We take care of them and they'll take care of us." <--- David Jaffe

what the fudge has happened to gamers these days, it'a so sad

 

I'll find you a farm simulator. The most perfect and best farm simulator out there, totally realistic. Now, you'd give it a 100% score because its the perfect farm simulator or 50% because thats the best you can muster as its the most boring thing you've played in your life?

 



that's actually a perfect example of how sad this generation is.

who are you to tell anybody what they like is a bad thing. have you ever stopped to wonder, maybe I find this boring because this is not my type of game and it wasn't made for me??? what about the people that would possibly LOVE farm simulators???? screw them right because I think it's boring. And there goes the death of true variety. This makes me a very sad gamer.

there used to be tons of games, that provided tons of different experiences, and it was OUR choice in what we wanted to play, and the simple fact that we had a choice because there were so many choices. No one cared if a game sold 10 million or 10 units as long as the people who brought the game loved it and the developers supported it.

how many game have we passed up because the reviewer shafted it for being or not being something it never wanted to be. How many developers had to close up shop because they didn't make a mass market game. how many gamers deprived themselves from games that they probably  would have loved had they given those games a chance and not focused on how different it is from that other mass market game, how many....... *sigh*

but what's even funny is how you talk about GT's fanbase as if it's small, no GT has ever sold under 9 million units. and GT5 is no different a experience for those gamers.

as it stands now, Inside Sim Racing is probably the only review I would trust as the most accurate. they did a 50 minute PART ONE review with there next part coming out next year.



goforgold said:
Squilliam said:
goforgold said:

the biggest load of crap I have ever read, and on that note the biggest FAILURE of this generation, how the HELL is it a bad thing for a game to be what it WANTS to be.....

there is no amout of facepalms that can surfice the dissapontment in the shear truth of that satement.

"Not all games need to be designed to appeal to EVERYONE and back in the day, there was much more variety on the shelves than there is today and that was a good thing. So the hope is we can find our people/find our tribe and treat them like the Gods they are. We take care of them and they'll take care of us." <--- David Jaffe

what the fudge has happened to gamers these days, it'a so sad

 

I'll find you a farm simulator. The most perfect and best farm simulator out there, totally realistic. Now, you'd give it a 100% score because its the perfect farm simulator or 50% because thats the best you can muster as its the most boring thing you've played in your life?

 



that's actually a perfect example of how sad this generation is.

who are you to tell anybody what they like is a bad thing. have you ever stopped to wonder, maybe I find this boring because this is not my type of game and it wasn't made for me??? what about the people that would possibly LOVE farm simulators???? screw them right because I think it's boring. And there goes the death of true variety. This makes me a very sad gamer.

there used to be tons of games, that provided tons of different experiences, and it was OUR choice in what we wanted to play, and the simple fact that we had a choice because there were so many choices. No one cared if a game sold 10 million or 10 units as long as the people who brought the game loved it and the developers supported it.

how many game have we passed up because the reviewer shafted it for being or not being something it never wanted to be. How many developers had to close up shop because they didn't make a mass market game. how many gamers deprived themselves from games that they probably  would have loved had they given those games a chance and not focused on how different it is from that other mass market game, how many....... *sigh*

but what's even funny is how you talk about GT's fanbase as if it's small, no GT has ever sold under 9 million units. and GT5 is no different a experience for those gamers.

as it stands now, Inside Sim Racing is probably the only review I would trust as the most accurate. they did a 50 minute PART ONE review with there next part coming out next year.

Have I ever stopped to wonder about a game? Yeah I have. I can easily recognise flawed but fun in comparison to flawless but no good for me. I am however under no illusion or expectation that others do the same considering once you get into a meta range of review scores the variety of personality and review style comes into play whether it is good or bad for the overall score a game gets. However noone in their right mind ought to look at metacritic as a final judge as to whether or not it is worth shelling out $60 for a title given that variance. It is however good to look for titles which may be worth a 2nd look or a first look based off overall review impressions.

What you're seeing with games is a split between the core/niche buyer and the mainstream. It is the same with movies, the mainstream wait until they are told about a game and the core/niche buyer will actively seek out content which interests them. However the fundamental problem with this is that a niche/core game costs about as much to make as a mainstream game or at best a 5:1 ratio whereas in the movie industry the cost difference can easily exceed 100:1 between a niche movie and an expensive blockbuster. It is both a sad reality of the cost structure of the games industry and a negative black mark on the core/niche buyers whom place high content quality expectations on the media assets of games. If people want to see a return of a lot of niche games then they had better be supportive of online download services which is the only real future for niche/core titles as the retail boxed market share is evaporating.

To reiterate what I said about GT5, I wasn't talking about the 9M buyers total. I was talking about the 9M mainstream buyers whom just want a racing game, mess around with the cars and may not even finish 1/4 of all the available races. The metacritic represented the views of those people quite well and as a whole metacritic represents a more mainstream view of a game. Specific sites which cater to the other 1M or 10% of the population who wanted the simulator aspects still cater to those but it is unlikely that the opinion of the 10% would ever crowd out the opinions of the 90%. You need to qualify yourself before you can relate your opinions to people with the same values in a relevant way.



Tease.

Squilliam said:

I'll find you a farm simulator. The most perfect and best farm simulator out there, totally realistic. Now, you'd give it a 100% score because its the perfect farm simulator or 50% because thats the best you can muster as its the most boring thing you've played in your life?

So... according to who's taste are you going to make that 100%?



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.

RageBot said:
Squilliam said:
 

I'll find you a farm simulator. The most perfect and best farm simulator out there, totally realistic. Now, you'd give it a 100% score because its the perfect farm simulator or 50% because thats the best you can muster as its the most boring thing you've played in your life?

So... according to who's taste are you going to make that 100%?

Mine. A true farm simulator has animal procreation. It is a NZ fantasy to get a farm simulator like that.



Tease.

Squilliam said:
RageBot said:
Squilliam said:
 

I'll find you a farm simulator. The most perfect and best farm simulator out there, totally realistic. Now, you'd give it a 100% score because its the perfect farm simulator or 50% because thats the best you can muster as its the most boring thing you've played in your life?

So... according to who's taste are you going to make that 100%?

Mine. A true farm simulator has animal procreation. It is a NZ fantasy to get a farm simulator like that.


:P

You get my point though, you can't take an arbitary term of "how fun a game is" and give points according to it, so you should let reviewers who are as close to the precieved market as possible.

Either that, or that games should be given two scores, one for how well it will cater to the desired fanbase, and how well everyone else will like it.

Edit: The English language was butchered by this post :(



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.