Reasonable said:
In terms of competing in the console world where exclusives traditionally defined the console, I think MS have always taken the approach of trying to support a small number of key titles then either agree exclusives (a'la Alan Wake and Gears) or take the 'get it first on on platform' approach with timed exclusives/DLC. I can understand that, but like you I'd prefer them to lay off the timed side - which I don't like as a gamer and which I don't see as really being in my long term better interests - and focus more on either expanding their first party or creating more arrangements such as those which delivered Mass Effect originally, Alan Wake, Gears, etc. I think a lot will depend on 2011 in that regard. Sony right now for me has the much better lineup of traditional - i.e. non Move/Kinect focused - titles. Kinect is selling really well and will demand a lot of focus least sales collapse due to lack of support. So... I think 2011 MS will have to decide where their focus is between Kinect / traditional and how much they need to continue to combat Sony 1st party titles. I guess now I have Wii/PS3/360 I'm covered any which way - but with all consoles I'd prefer to see each party (which really means Sony/MS for me) focus more on competition via differentiation and new titles rather than timed stuff or relying on established big multi titles like CoD. I feel Sony is bringing me a lot of new titles I can only get on PS3 next year, and I'd like to see MS in a similar position as well. Not sure my bank manager would agree though. |
Sony ALWAYS looks to deliver more exclusive content, heck...look at 2010...GOW3, GT5, etc...but it's just that M$ doesn't release info early...under estimate and over perform I guess. I think a policy of having timed exclusives is fine, but there needs to be a balance between those titles, and full console exclusives. It allows developers to push the possible on the console, and deliver a unique gaming experience. M$ seems to hves no shortage of $$$ to spend, so why not front a developer $7-8 million to get started working on an exclusive...Sony does it all the time, and nobody seems to even blink at it. Even with a stock engine like Unreal, you can deeply customize it to bring alot to the table for a game...i.e. Mass Effect 2. With the current $$$ in revenue and profits M$ is making off gaming, I think there is going to be an internal push for this...the problem is that development of software takes 2-3 years...so maybe they started working on stuff in 2008-2009, but we won't know anything about it until E3-'11.











