I'll have to check this out tonight, I got the patch last night at about 11pm so I just let it update and went to bed.
I'll have to check this out tonight, I got the patch last night at about 11pm so I just let it update and went to bed.
CGI-Quality said:
Haven't jumpd on it yet. So the offline shadows aren't improved? |
Not from what I can tell... I dont really look at it much and there are only few tracks that have unforgivable shadow imo. Not all are that bad really.








CGI-Quality said:
Which is probably why they didn't worry about it. They worked on more than just graphics, and it shows in the final product. Anyway, has anyone tried the patch yet? How are the improvements? |
i did, the shadows still flicker =s
| ethomaz said: First review... so much damage to ruin a race. GT5 Patch 1.03: Mechanical Damage Verdict Verdict What we would like to see is a medium damage option, filling the void between light and heavy that makes it suitable for those looking to race properly, but not so excessive that a single, slight collision should destroy the chance to win. |
geez, those reviewers are hopeless.
lestatdark said:
I agree with you in this 100%. The Lap Battles would be impossible to even get bronze if the A.I had near the same skill as they have in A-Spec. Especially in Lap Battles such as Rome with the 512b where all the A.I cars are of equal or higher BHP and similar weight than your own car, and the passing points in Rome are almost non-existent xD. |
Much of GT4 challenges (the last ones, hardcores) where always against cars simillar or better than you... and you need to perfect your lap and passing points... if they changed everylap and the oponent raced as it should using "perfect AI'' not even the programmer or a F-1 champion would win any of them...
People sometimes are so dense... for me the AI always improved... up to GT3 or 4 the AI didn't cared about you and kept a line without missing or doing mistakes... in 5P they bump on you, brake when you try to use them to make turns, and brake when you are behind them so you get punished... so i don't see in GT5 the AI being easier...
I'll probably take more than 1 year to make it to 100% completition...

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
So, what does it make of the progressive damage system the had in the game with the latest patch?
Reviewers bithced about no damage and now they start bitching about the damage being too heavy. How about they just shut the hell up already.
and watch people still bitch
update: just wrecked my Z06 :(
| -Newcloud- said: now they just need to improve the AI... can that be done in a patch? |
I hope so. The AI is terrible and fucking annoying. They go out of their way to get in your way and then usually brake or whatever to fuck you up.