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Forums - Gaming - Which was more important to its respective genre?

 

Which was more important to its respective genre?

EverQuest: MMORPG 10 34.48%
 
Final Fantasy: RPG 6 20.69%
 
Tomb Raider: Action Adventure 4 13.79%
 
Goldeneye: Shooters 6 20.69%
 
Starcraft: Strategy RPG's 3 10.34%
 
Total:29

NOTE: This post will be updated each of the next 5 days, detailing each game in order. *because im to lazy to type/post it all now :D*  You can either wait until i have detailed each game to cast your vote, or if you are sure you have your opinion before then cast now.  We will start with... EverQuest....or EverCrack.

 

1.) EverQuest: Sony Online Entertainment

Some may argue that Ultima Online or the original Neverwinter Nights were more important to the MMO Genre because they came first, but most would agree that the title belongs to EverQuest.

Released on March 16th 1999, EverQuest opened with phenomonal success that few thought possible, almost instantaneously eclisping the subscription mark set by Ultima Online and becoming the first game in history to pass the 100,000 *subscription* mark, becoming the highest grossing single game in history just a year after release (due to the then unique and multi-faceted Subscription system, it has since been eclipsed) -- But that is not what sets EverQuest apart from the pack.

With its release the world was for the first time to be introduced to virtually EVERY aspect of modern MMO's...

- Featured a Fully Realised 3D universe with unparalled graphics and physics for its era, and is hailed as a musical masterpiece.

- Complex Character Creation

- Raiding (Which to this day is still hailed as the king of raid systems)

- Grouping

- The "Hotkey" system

- Online PVP

- Instance Zones

- Hell it even introduced the World of Warcraft lead designers to each other.

- Firiona Vie who, alongside Lara Croft, paved the way for powerful (and sexy) female character...Oh and we get to see her every year at E3 where she usually earns the title of "Best Booth Babe"

- The list goes on and on and on but we dont have time to reference all the features it has introduced.

- EverQuest still has a very active playerbase to this day, and the 17th expansion, 'Everquest: the House of Thule' has just released.

 

To Be Continued Tomorrow with----- Final Fantasy



...uhh...ill just put my favorite quote of all time here.

"Welcome to Pain, the second of three...You have dealt the first...now deal with me!!"

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World of Warcraft made MMORPG's actually... Huge. IMO.

Final Fantasy VII made RPG's huge on consoles.

Action/Adventure I would say is Tomb Raider... Depending on your definition of Action/Adventure.

DOOM is the most important FPS. Not GoldenEye. I would argue that Halo is also more important, as it single handedly made the Xbox brand into what it is today.

StarCraft is a spinoff of WarCraft. I would say WarCraft is more important.



                            

Sure WoW made MMO's HUGE but other than that it has done absolutely nothing to innovate the genre.

And much the same story with FFVII, it made the genre HUGE (in the west, it was already massive in japan) But FF1 brought many of the modern RPG aspects to the table.

Doom was massive, no denying that and i hesitated before putting Goldeneye in its place - Both have their features that set them apart.  But my head just keeps screaming goldeneye mainly due to the amazing multiplayer it had for its time and the wonderful job the game did with its controls despite the clunky N64 controller.

But no arguing the Starcraft point here.



...uhh...ill just put my favorite quote of all time here.

"Welcome to Pain, the second of three...You have dealt the first...now deal with me!!"

I can only really agree with you in one category: SRPG. For MMORPG, I think World of Warcraft has done a lot more for its genre. EQ was one of a few that had mild success when the genre was growing, and to pick it over any of the others doesn't make sense to me. For RPGs, I'm going to say Dragon Quest moreso than FF. DQ was what gave consoles the MP system still used by most RPGs today. (Early FFs used a modified D&D system.) FF did grow the RPG market... and then proceeded to fragment it. Sure, RPGs as a whole are bigger, but too many of the fans are FF or nothing- and that doesn't help the genre.

Tomb Raider... nope, sorry. On the more adventurey side, Zelda did a lot more, or on action, enter Metroid, especially Super Metroid. I can't really point to anything unique in TR, except for its graphics at its time, and that does not a genre define importance. And Goldeneye for shooters? It had one important thing- 4 player split screen- and this did not stick around. I have to give this to either Doom or Quake, though I could also make an argument for Halo, as it introduced (for better or worse) many things present in most modern-day shooters.

Though Starcraft... yeah, I'm hard-pressed to argue that one. I'll give that one the vote.



-dunno001

-On a quest for the truly perfect game; I don't think it exists...

I cant think of one thing that WoW has actually done for the genre outside of being the best selling...not one.

If anything it's introduced far to many 12 y/o kids to clog up MMO servers.

Dont get me wrong, i dont hate the game, but saying its more important than EverQuest in the concepts of the genre itself, is a bit...no.



...uhh...ill just put my favorite quote of all time here.

"Welcome to Pain, the second of three...You have dealt the first...now deal with me!!"

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I would say Dragon Quest did more for RPGs than the original FF




dunno001 said:

I can only really agree with you in one category: SRPG. For MMORPG, I think World of Warcraft has done a lot more for its genre. EQ was one of a few that had mild success when the genre was growing, and to pick it over any of the others doesn't make sense to me. For RPGs, I'm going to say Dragon Quest moreso than FF. DQ was what gave consoles the MP system still used by most RPGs today. (Early FFs used a modified D&D system.) FF did grow the RPG market... and then proceeded to fragment it. Sure, RPGs as a whole are bigger, but too many of the fans are FF or nothing- and that doesn't help the genre.

Tomb Raider... nope, sorry. On the more adventurey side, Zelda did a lot more, or on action, enter Metroid, especially Super Metroid. I can't really point to anything unique in TR, except for its graphics at its time, and that does not a genre define importance. And Goldeneye for shooters? It had one important thing- 4 player split screen- and this did not stick around. I have to give this to either Doom or Quake, though I could also make an argument for Halo, as it introduced (for better or worse) many things present in most modern-day shooters.

Though Starcraft... yeah, I'm hard-pressed to argue that one. I'll give that one the vote.


hmmmm  ------ maybe the fact that tomb raider had a female lead and the platform elements and the raiding of tombs. lol



Goldeneye for fps, what a joke.



Wow was actually the pinnacle od MMO, and FF could be considered the pinnacle in "importance", even if there are tons of better rpgs out there



Someone needs to explain to me how WoW should even be in the running for most important MMO's...

As i've said, other than player base it hasnt done squat that EverQuest didnt do nearly 6 years before it.



...uhh...ill just put my favorite quote of all time here.

"Welcome to Pain, the second of three...You have dealt the first...now deal with me!!"