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dunno001 said:

I can only really agree with you in one category: SRPG. For MMORPG, I think World of Warcraft has done a lot more for its genre. EQ was one of a few that had mild success when the genre was growing, and to pick it over any of the others doesn't make sense to me. For RPGs, I'm going to say Dragon Quest moreso than FF. DQ was what gave consoles the MP system still used by most RPGs today. (Early FFs used a modified D&D system.) FF did grow the RPG market... and then proceeded to fragment it. Sure, RPGs as a whole are bigger, but too many of the fans are FF or nothing- and that doesn't help the genre.

Tomb Raider... nope, sorry. On the more adventurey side, Zelda did a lot more, or on action, enter Metroid, especially Super Metroid. I can't really point to anything unique in TR, except for its graphics at its time, and that does not a genre define importance. And Goldeneye for shooters? It had one important thing- 4 player split screen- and this did not stick around. I have to give this to either Doom or Quake, though I could also make an argument for Halo, as it introduced (for better or worse) many things present in most modern-day shooters.

Though Starcraft... yeah, I'm hard-pressed to argue that one. I'll give that one the vote.


hmmmm  ------ maybe the fact that tomb raider had a female lead and the platform elements and the raiding of tombs. lol