By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - The Fight: Lights Out Gets A Patch and Tip Videos

This patch will be a solid one for the game, removing difficulty seeing (Which wasn't terrible before) but this option is nice.

Where is all the delay  that people (Who hadn't played the game) were telling us existed?    Where are all the broken controls?  I'm guessing those videos are doctored to hide the broken-ness of this game eh?



Around the Network
thismeintiel said:
Mr.Metralha said:

I wonder if reviewers are going to update they're reviews as the game receives patches...

Unfortunately, reviewers don't do this.  It would be nice to have an original review, and then as new patches are released, have notes added on to it.  Kinda like the updates in news articles.  I think this would help people out quite a bit when they may be looking to purchase the game down the line.  Oh well, maybe someone will start doing this.

There's nothing bad on this, games shouldn't be released in an inconplete state or not working as it should to be patched after people bought it



thanks for the links, i like the fight, it really is cool



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

rrrnearrr said:
thismeintiel said:
Mr.Metralha said:

I wonder if reviewers are going to update they're reviews as the game receives patches...

Unfortunately, reviewers don't do this.  It would be nice to have an original review, and then as new patches are released, have notes added on to it.  Kinda like the updates in news articles.  I think this would help people out quite a bit when they may be looking to purchase the game down the line.  Oh well, maybe someone will start doing this.

There's nothing bad on this, games shouldn't be released in an inconplete state or not working as it should to be patched after people bought it

While I do agree that games shouldn't be released in an incomplete state, sometimes that's not the case.  I mean you're not going to catch every single bug or implement options you didn't think players would need/want.  I don't mind the original review staying as is.  I think they should just have little updates for someone who wants to buy the game a month or so down the line, a negative review could hurt the chance of them purchasing it, even if all the negatives have been addressed by the developers.  That is if that negative review was accurate to begin with. 

@ jneul

You're welcome. 



I just ordered the game earlier today...although I'm still a little sore from playing Gladiator Duel for too long yesterday lol

I emailed the IGN editorial team asking why Lambrechts hasn't adjusted his review score after realising that he was incorrectly calibrating the controls every time he was trying to block but it doesn't look like I'm getting a reply. I've also asked him the question on his blog but it wouldn't surprise me if he deletes my blog comment lol.

It's a real shame that the poor and inaccurate reviews appear to have affected the sales of the game so far, I don't think I've seen such a discrepancy between professional reviews and user reviews and feedback for a game before now. :(



Around the Network
snowdog said:

I just ordered the game earlier today...although I'm still a little sore from playing Gladiator Duel for too long yesterday lol

I emailed the IGN editorial team asking why Lambrechts hasn't adjusted his review score after realising that he was incorrectly calibrating the controls every time he was trying to block but it doesn't look like I'm getting a reply. I've also asked him the question on his blog but it wouldn't surprise me if he deletes my blog comment lol.

It's a real shame that the poor and inaccurate reviews appear to have affected the sales of the game so far, I don't think I've seen such a discrepancy between professional reviews and user reviews and feedback for a game before now. :(

it's happening with lots of move games recently i mean time crisis is a 8.2/10 or me but yet look at the reviews these guys were too busy hating on motion control to bother with the games.



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

Yup, it appears the same thing that's happened with various Wii games in the past is happening with PS3 Move games which is a real shame. And what a surprise, Lambrechts has deleted my question from his blog lol



snowdog said:

Yup, it appears the same thing that's happened with various Wii games in the past is happening with PS3 Move games which is a real shame. And what a surprise, Lambrechts has deleted my question from his blog lol

Well, that's what you get for questioning a god (IGN).  Lol.  I think over time, more and more people are going to slowly dwindle from the IGN visitors til one day they are forced to get their act together.  Right now they have just gotten too big to even care about integrity.



After my first one was lost in the post I ordered a second one which arrived today. Here's a quick first impressions after going through the tutorial and having my first two fights.

The vast majority of the reviewers are just plain wrong. There is absolutely noting wrong with the controls at all, in fact this is the best demonstration of what the Move motion control solution is capable of. True 1:1 motion recognition with absolutely no lag at all. If you're missing punches it's all down to you not having decent depth perception or throwing punches like you're playing Wii Sports Boxing. If you're connecting punches but they're not doing enough damage then, again, the problem isn't with the game...the problem is with you not throwing punches properly, or not throwing punches accurately enough. You need to punch the same way you would in real life. You need to give it a fair bit of welly.

I've just won my first two fights and on my second fight I managed a 70% accuracy and whilst fighting my uppercuts are missing a great deal of the time. Strangely enough my left hook appears to be pretty mean which has surprised me as little. Time to go to the gym and do a bit of sparring I think lol.

I'm going to play it for a few more days and give you all a mini-review, but those of you that're on the fence whether to buy it or not I'd say GO FOR IT!!! It's a great deal of fun so far, but a bit knackering lol



Okay, now I've played enough to give a full review of the game.

As I've mentioned above the controls work fine. You'll need a while to get used to where you're punching in real life to make your punches connect in the game and you'll need to be able to keep your feet in the same position. The game tracks your hand movements only, so if you move a couple of paces to your right after calibrating the controls your fighter will stay still and you'll see his two fists moving to the right instead. If you do manage to move and throw off the calibration it's a very easy fix. Just press the circle button with both controllers held under your chin, job done in a split second and if you pay attention to what Trejo tells you then you won't need the hotfix calibration anyway.

Visually the game has a real Sin City vibe to it, with most of the graphics being in black and white and primary colours showing in colour. I personally think that it suits the game and looks great...but then I loved Sin City to bits so I may be showing some bias lol. With 12 locations to fight in altogether there's enough variety to stop the game looking stale.

The vast majority of 'professional' reviewers have completely misunderstood Trejo's performance which I find puzzling, anyone with an ounce of sense can see that his performance and the script are deliberately tongue-in-cheek and that the game does not at any point take itself too seriously. All of the cutscenes I've seen so far haven't failed to make me laugh or raise a smile so they've done their job (even though, as I said, most reviewers haven't realised it's intentional!).

The music for me personally isn't great - it's hip-hop/rap based but if you can't stand the music you can add your own custom soundtrack and have whatever music you want so it isn't a problem. I quite surprised that more games don't allow this as it's quite a nice feature to have.

Another thing that a fair few reviewers have marked the game down for is the lack of a plot. But do you really need one..? Not having a plot hasn't done the Fight Night franchise any harm. You're playing to win fights to earn money and attain a higher rank. What else do you need..?!!?

For every fight there's a star rating system. You get 1 star for winning a fight and 2 stars for 'Nailing' the fighter. 'Nailing' a fighter means that you've beaten the fighter and met the condition attricuted to the fighter. Some fighters you need to knock out within a certain time limit, need to win with less than 1% dirty moves, need to win with over 75% accuracy or win and receive less than 25% damage. This gives the game good replay value, with 120 opponents it's going to take you a while to get 2 stars for all of them. Winning some fights unlocks clothes, intros, outros and dirty moves...and you'll need the clothes as you start off with no shoes, no shirt and tracksuit bottoms lol

The dirty moves are quite a lot of fun and are quite easy to do so far, although it is quite easy to panic a little at times and mess up the motions. Again, this isn't a problem with the controls...it's a problem with the player.

After each fight you can see the statistics for the fight and also view a video replay which is quite cool.

When you start the game your fighter has low stats, and you need to train to earn points to raise your stats giving the game a nice RPG-esque feature. The training mini-games consist of Sparring, Heavy Bag, Speed Bag, Target Practice and Endurance Sparring. Be prepared to sweat and be prepared to be crippled for a couple of days after your first gaming session. The individual fights aren't too bad but the training is really punishing in terms of the exercise you get out of it. The game takes your height and weight at the beginning of the game and based on that it gives you the amount of calories you burn after each fight or training session. This game will certainly improve your upper body strength and make you lose weight, and it's very addictive.

Before each fight (whether it's online or a single player fight) you can place bets, and a very nice feature is the ability to go online, spectate on fights between other fighters and bet on them. Again, a unique feature that's a great deal of fun which the vast majority of reviewers have either failed to mention completely or haven't given it the credit it deserves.

I've only ventured online once and got battered lol, so I'm going to level up my fighter a bit before going online again but the online experience I had was perfect. Found myself an opponent in seconds and the fight was completely lag-free. The online multiplayer gives the game a great deal of replay value and there's an online ranking system which makes those individual fights interesting.

Think I've mentioned everything now apart from my review score. It's not a AAA 90 % Mega-game by any means. It's an addictive and fun game with only a few minor faults and certainly deserves a Metascore in the 75-85 mark. I'm quite happy giving it an 8.5/10.

Here's a couple of videos I've taken in glorious 720p-o-vision. Who's the Daddy and Dirty Moves