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Forums - Microsoft - Kinect: DaVinchi App. (WoW)

Whatever happen to the E3 demo with the guy and girl painting on a canvas? I think my little boy would love that game.

Paul



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Paul



kowenicki said:

God knows why people are in here slagging this off...  fear I expect.

Anyway, this is an example of how people are using kinect, how they are thinking differently.  12 months from now I expect to see some pretty cool things from kinect, perhaps even on XNA.

I thought kinect couldn't detect small hand movements?

"thinking differently" lol

give us a break man ...



Time to Work !

Mr.Metralha said:
Shadowblind said:

Oh I remember Nintendogs well.

"Sit boy!" -dog stares at you

"Roll over!" -dog stares at you

"Come here, ____!" -dog stares at you

"Lay down!" -dog rolls over.

So far, when I've said "Xbox video Kinect" it hasn't rolled over by accident. Makes me inclined to believe that not all microphone work is created equal.

And the safe cracker demo, preuming it works with the publicized precision leads me to believe not all cameras are created equal. They must not be made-- *puts on sunglasses*-- In America.

You suck at mimicking your own voice then, because Nintendogs records your voice and then everytime you say the specific command you recorded the dogs obeys, if he's not a rookie yet, or if you said it completely different.

Either that, or you haven't played Nintendogs at all.

 

I'm glad your experience with a microphone is that good. I used to play with my PC and voice recognition commands through the mic when I was a kid =)

Thats fun stuff, my old shitty mic that I've bought on a chinese store never let me down.

 

 

Alternatively, the DS might have sucked at recording my voice, because my friend and I had hours of laughs at the miserable microphone's expense. Nintendogs was a fun game (except trying to get presents . . . the hours I spent walking my freaking dog just to run past the present drove me crazy.), but it was a joke when recording/understanding voice commands. To be fair, I tried saying "Situu downoh" one time as a joke and my dog recognized it and sat down. That only served to make me laugh harder.

And for you to have to record your voice before being able to use commands, even forcing you to immitate your own voice, that puts it below Kinect's VR which I never had to pre-record a single time.



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

Shadowblind said:

Alternatively, the DS might have sucked at recording my voice, because my friend and I had hours of laughs at the miserable microphone's expense. Nintendogs was a fun game (except trying to get presents . . . the hours I spent walking my freaking dog just to run past the present drove me crazy.), but it was a joke when recording/understanding voice commands. To be fair, I tried saying "Situu downoh" one time as a joke and my dog recognized it and sat down. That only served to make me laugh harder.

And for you to have to record your voice before being able to use commands, even forcing you to immitate your own voice, that puts it below Kinect's VR which I never had to pre-record a single time.

Well some people have fun playing unresponsive games with laggy controls... I guess nowadays people have fun doing weird stuff.

Sure, kinect doesn't allow you to record commands and work that way, thats why it doesn't work with any other language apart of english and japanese (maybe mexican spanish too?) and Nintendogs works everywhere. It even works if you fart at the mic. LOL.

That's why it sold like 25 million copies. Its a damn game. Glad you liked it too =)

 

EDIT: Oh and brain trainning has voice commands too, and you don't need to record. The DS recognizes =)



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Mr.Metralha said:
Shadowblind said:

Alternatively, the DS might have sucked at recording my voice, because my friend and I had hours of laughs at the miserable microphone's expense. Nintendogs was a fun game (except trying to get presents . . . the hours I spent walking my freaking dog just to run past the present drove me crazy.), but it was a joke when recording/understanding voice commands. To be fair, I tried saying "Situu downoh" one time as a joke and my dog recognized it and sat down. That only served to make me laugh harder.

And for you to have to record your voice before being able to use commands, even forcing you to immitate your own voice, that puts it below Kinect's VR which I never had to pre-record a single time.

Well some people have fun playing unresponsive games with laggy controls... I guess nowadays people have fun doing weird stuff.

Sure, kinect doesn't allow you to record commands and work that way, thats why it doesn't work with any other language apart of english and japanese (maybe mexican spanish too?) and Nintendogs works everywhere. It even works if you fart at the mic. LOL.

That's why it sold like 25 million copies. Its a damn game. Glad you liked it too =)

 

EDIT: Oh and brain trainning has voice commands too, and you don't need to record. The DS recognizes =)

Oh yah, I loved the corgi's in Nintendogs. The RC helicoptor taunted me with it's rareness until I finally found it.

And games with laggy controls . . . yah. Kinect Adventures. Fun, but so very laggy. I don't understand how it could be so hard to fix, given Dance Central does it perfectly . . . but I'll let the indie devs figure out that mess.

@Brain Training: Why couldn't nintendo add this? Granted Nintendogs wouldn't be as fun but it'd be technically better.



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

Mr.Metralha said:

I'm sorry but I gotta tell this:

The only thing impressive about this is the demo itself, showcasing some fun physics and you can draw your own "bodies", but while they're using kinect for that, they could also be using a wiimote or move which would result on a more accurate and drawing. the only thing used here are pointer controls, which can be done better on wiimote or move because the nature of the controllers themselves against kinect.

There's nothing "kinect only". It just shows that kinect can also do it, but the lag on the pointer controls are completely noticeable.

As for the app, there's a DS game that simulates physics too... Dr. Wolfs something. So it is nothing spectacular and unique either.

http://gamrconnect.vgchartz.com/thread.php?id=119471&page=1&str=1819579197#

Look at the videos in the opening post of that thread. I would love to hear you explain how the move or wii-mote could do anything shown there.

Have fun trying to spin an explanation



                                           

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impressive but I don't see any game being made with that where it's usefull other then some kind of pixeljunk shooter ripoff



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Shadowblind said:

Oh yah, I loved the corgi's in Nintendogs. The RC helicoptor taunted me with it's rareness until I finally found it.

And games with laggy controls . . . yah. Kinect Adventures. Fun, but so very laggy. I don't understand how it could be so hard to fix, given Dance Central does it perfectly . . . but I'll let the indie devs figure out that mess.

@Brain Training: Why couldn't nintendo add this? Granted Nintendogs wouldn't be as fun but it'd be technically better.

Maybe just for native english speakers. Even so, accent issues could ruin the experience. Thats why recording your voice works so good everywhere. With any sound and voice. I have a friend with kinect that doesn't give a fuck about voice commands, because it doesn't work at all. It can't recognize properly his voice due to heavy latin accent.

And Dance Central works good because if is not using skeleton tracking like Kinect Adventures. It uses background extraction and then figure matching, like many eye toy games, thats why it works good, they did it in a way that programmers are already familiar with. One of the devs of this game is actually one that developed Eye Toy Kinectic =)

 



Mendicate Bias said:
Mr.Metralha said:

I'm sorry but I gotta tell this:

The only thing impressive about this is the demo itself, showcasing some fun physics and you can draw your own "bodies", but while they're using kinect for that, they could also be using a wiimote or move which would result on a more accurate and drawing. the only thing used here are pointer controls, which can be done better on wiimote or move because the nature of the controllers themselves against kinect.

There's nothing "kinect only". It just shows that kinect can also do it, but the lag on the pointer controls are completely noticeable.

As for the app, there's a DS game that simulates physics too... Dr. Wolfs something. So it is nothing spectacular and unique either.

http://gamrconnect.vgchartz.com/thread.php?id=119471&page=1&str=1819579197#

Look at the videos in the opening post of that thread. I would love to hear you explain how the move or wii-mote could do anything shown there.

Have fun trying to spin an explanation

I have fun doing some better stuff than watching a camera thingy doing camera stuff. That type of thing was nice when I was dazzled by discovery science some years ago and they used to do all sort of stuff with cameras.

They even did an hologram thingy using wiimotes:

 

 

Have fun watching how 2 wiimotes and some other aparattus can deliver this. Touchable holograms. So far ahead of old camera tricks =)

 

Have fun watching. And you don't need to explain or spin something. Just watch it =)