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Forums - Microsoft - Kinect: DaVinchi App. (WoW)

DirtyP2002 said:
Mr.Metralha said:

I'm sorry but I gotta tell this:

The only thing impressive about this is the demo itself, showcasing some fun physics and you can draw your own "bodies", but while they're using kinect for that, they could also be using a wiimote or move which would result on a more accurate and drawing. the only thing used here are pointer controls, which can be done better on wiimote or move because the nature of the controllers themselves against kinect.

There's nothing "kinect only". It just shows that kinect can also do it, but the lag on the pointer controls are completely noticeable.

As for the app, there's a DS game that simulates physics too... Dr. Wolfs something. So it is nothing spectacular and unique either.

How do you open and close your hand with a Wiimote / move controller? shake it?

Oh thats easy. You can't.

Kinect can recognize precise finger movements when you are close enough. The safe-cracking tech demo Kudo showed exampled this. It looks like the distance from which this guy stood was close enough.



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

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Shadowblind said:
DirtyP2002 said:
Mr.Metralha said:

I'm sorry but I gotta tell this:

The only thing impressive about this is the demo itself, showcasing some fun physics and you can draw your own "bodies", but while they're using kinect for that, they could also be using a wiimote or move which would result on a more accurate and drawing. the only thing used here are pointer controls, which can be done better on wiimote or move because the nature of the controllers themselves against kinect.

There's nothing "kinect only". It just shows that kinect can also do it, but the lag on the pointer controls are completely noticeable.

As for the app, there's a DS game that simulates physics too... Dr. Wolfs something. So it is nothing spectacular and unique either.

How do you open and close your hand with a Wiimote / move controller? shake it?

Oh thats easy. You can't.

Kinect can recognize precise finger movements when you are close enough. The safe-cracking tech demo Kudo showed exampled this. It looks like the distance from which this guy stood was close enough.

Lol.buttons



Mr.Metralha said:
Shadowblind said:
DirtyP2002 said:
Mr.Metralha said:

I'm sorry but I gotta tell this:

The only thing impressive about this is the demo itself, showcasing some fun physics and you can draw your own "bodies", but while they're using kinect for that, they could also be using a wiimote or move which would result on a more accurate and drawing. the only thing used here are pointer controls, which can be done better on wiimote or move because the nature of the controllers themselves against kinect.

There's nothing "kinect only". It just shows that kinect can also do it, but the lag on the pointer controls are completely noticeable.

As for the app, there's a DS game that simulates physics too... Dr. Wolfs something. So it is nothing spectacular and unique either.

How do you open and close your hand with a Wiimote / move controller? shake it?

Oh thats easy. You can't.

Kinect can recognize precise finger movements when you are close enough. The safe-cracking tech demo Kudo showed exampled this. It looks like the distance from which this guy stood was close enough.

Lol.buttons

Yes, but think of it another way. Instead of having to Press X to Jason, you could just yell it out.

That way you can make different levels of Jason with your voice, instead of the same static line being delivered over and over. JAYSUUUUN!

Some things are just better then buttons



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

Uh, yes...

http://crayonphysics.com/

http://www.gravitymaster.net/

http://numptyphysics.garage.maemo.org/ (free & open-source)

and many more...



Shadowblind said:
Mr.Metralha said:
Shadowblind said:
DirtyP2002 said:
Mr.Metralha said:

I'm sorry but I gotta tell this:

The only thing impressive about this is the demo itself, showcasing some fun physics and you can draw your own "bodies", but while they're using kinect for that, they could also be using a wiimote or move which would result on a more accurate and drawing. the only thing used here are pointer controls, which can be done better on wiimote or move because the nature of the controllers themselves against kinect.

There's nothing "kinect only". It just shows that kinect can also do it, but the lag on the pointer controls are completely noticeable.

As for the app, there's a DS game that simulates physics too... Dr. Wolfs something. So it is nothing spectacular and unique either.

How do you open and close your hand with a Wiimote / move controller? shake it?

Oh thats easy. You can't.

Kinect can recognize precise finger movements when you are close enough. The safe-cracking tech demo Kudo showed exampled this. It looks like the distance from which this guy stood was close enough.

Lol.buttons

Yes, but think of it another way. Instead of having to Press X to Jason, you could just yell it out.

That way you can make different levels of Jason with your voice, instead of the same static line being delivered over and over. JAYSUUUUN!

Some things are just better then buttons

Devs didn't use PSeye mic for that because they didn't want. They could. Cameras and microphones are already old as shit and well established in gaming now. Thats how you play a big portion of Nintendogs, by talking.

But yet, you need buttons for some tasks.



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Mr.Metralha said:
Shadowblind said:
Mr.Metralha said:
Shadowblind said:
DirtyP2002 said:
Mr.Metralha said:

I'm sorry but I gotta tell this:

The only thing impressive about this is the demo itself, showcasing some fun physics and you can draw your own "bodies", but while they're using kinect for that, they could also be using a wiimote or move which would result on a more accurate and drawing. the only thing used here are pointer controls, which can be done better on wiimote or move because the nature of the controllers themselves against kinect.

There's nothing "kinect only". It just shows that kinect can also do it, but the lag on the pointer controls are completely noticeable.

As for the app, there's a DS game that simulates physics too... Dr. Wolfs something. So it is nothing spectacular and unique either.

How do you open and close your hand with a Wiimote / move controller? shake it?

Oh thats easy. You can't.

Kinect can recognize precise finger movements when you are close enough. The safe-cracking tech demo Kudo showed exampled this. It looks like the distance from which this guy stood was close enough.

Lol.buttons

Yes, but think of it another way. Instead of having to Press X to Jason, you could just yell it out.

That way you can make different levels of Jason with your voice, instead of the same static line being delivered over and over. JAYSUUUUN!

Some things are just better then buttons

Devs didn't use PSeye mic for that because they didn't want. They could. Cameras and microphones are already old as shit and well established in gaming now. Thats how you play a big portion of Nintendogs, by talking.

But yet, you need buttons for some tasks.

Oh I remember Nintendogs well.

"Sit boy!" -dog stares at you

"Roll over!" -dog stares at you

"Come here, ____!" -dog stares at you

"Lay down!" -dog rolls over.

So far, when I've said "Xbox video Kinect" it hasn't rolled over by accident. Makes me inclined to believe that not all microphone work is created equal.

And the safe cracker demo, preuming it works with the publicized precision leads me to believe not all cameras are created equal. They must not be made-- *puts on sunglasses*-- In America.



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

To the wet blankets, yes... anyone familiar with physics games knows that this is nothing new.  Most Kinect hacks aren't really that original on their own.  What makes it cool is that you're using just your hands.  Anyone who's ever pretended to be a Jedi and move and affect objects with a wave of their hand would think this is cool.



Shadowblind said:

Oh I remember Nintendogs well.

"Sit boy!" -dog stares at you

"Roll over!" -dog stares at you

"Come here, ____!" -dog stares at you

"Lay down!" -dog rolls over.

So far, when I've said "Xbox video Kinect" it hasn't rolled over by accident. Makes me inclined to believe that not all microphone work is created equal.

And the safe cracker demo, preuming it works with the publicized precision leads me to believe not all cameras are created equal. They must not be made-- *puts on sunglasses*-- In America.

You suck at mimicking your own voice then, because Nintendogs records your voice and then everytime you say the specific command you recorded the dogs obeys, if he's not a rookie yet, or if you said it completely different.

Either that, or you haven't played Nintendogs at all.

 

I'm glad your experience with a microphone is that good. I used to play with my PC and voice recognition commands through the mic when I was a kid =)

Thats fun stuff, my old shitty mic that I've bought on a chinese store never let me down.

 

 



trunkswd said:

Pretty sweet video. Just another reason to get Kinect. Some of the games/demos for the PC are really getting me excited. These have taken only a few weeks, imagine what there will be next year. I'm more interested in Arcade games for Kinect than full fledged games.


This.  I'm waiting very patiently for arcade games.  It seems they would make more sense in utilizing the Kinect.



Wow that is pretty cool, I didn't see the part with the darts comming.