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Forums - Sony - Reviewers "trolled" by Yamauchi's damage test!

hatmoza said:
twesterm said:
pezus said:

http://gamer.blorge.com/2010/11/27/gran-turismo-5-reviewers-failed-yamauchis-damage-test-incomplete-reviews/

 

"As investigated by GTPlanet.net forumGran Turismo 5 has a progressive damage system. This means that as you level up and become more experienced each level of damage becomes unlocked. A report indicates that at level 20 in the game, near full damage becomes unlocked with moderate mechanical issues and at level 40 full damage becomes unlocked with significant mechanical issues.

 

At full damage, mechanical failures play a critical role in the vehicles drivability and aerodynamics. At this level car hoods, trunks, and even doors will be hanging by a hinge as pieces of the car fall off.


I'm sorry, but that's one of the dumbest things I've ever read.  No offense to GT5 but as you level up you can do more damage to your car?

If you're making a realistic racing sim, why does my level 1 car damage different than my level 40 car?  That's just plain stupid.

And as for reviewers missing it, it sound like a stupid system.  If damage was one of your big features, you either at least hint to the reviewers it's hidden and unlocked or accept that they're going to miss it.  If you hide a big feature, people are going to miss it and mention in the review that it's not there.

To I guess this should serve as a note to Polyphony and any other developers-- don't hide major features in silly systems while telling nobody about it or expect reviewers to ding you for not having the feature or the feature not living up to promises.

I'm sorry. I'm having a hard time seeing how correlating your personal belief/opinion of this system being stupid as the reason reviewers missed it...

What about the reviewers who didn't miss it? Are they stupid because they found this stupid system, and played enough to actually realize it's there? Yeah what a bunch of stupid reviewers. The people who half-ass played this game are the true geniuses.

Why don't we have every game developer point out everything for us? "This is a bazooka, a bazooka can take out a tank." Because we're too stupid to figure that out, right? "This is a mushroom, it'll make you double in size! I bet you didn't notice that did ya!?"


It's stupid because:

1. It's a cool system that's hidden
2.  If it's a cool system that a lot of people are looking forward to, it's generally a good idea to have some sort of way to let people know about it.
3. If you do want to make it a secret for whatever reason, at least let the reviews know about it( give them one of those review guides).

I mean the proof is in the reviews.  How many reviews have mentioned the lacking damage system?  Polyphony knows how game reviews work.



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twesterm said:
pezus said:

http://gamer.blorge.com/2010/11/27/gran-turismo-5-reviewers-failed-yamauchis-damage-test-incomplete-reviews/

 

 

"As investigated by GTPlanet.net forumGran Turismo 5 has a progressive damage system. This means that as you level up and become more experienced each level of damage becomes unlocked. A report indicates that at level 20 in the game, near full damage becomes unlocked with moderate mechanical issues and at level 40 full damage becomes unlocked with significant mechanical issues.

 

At full damage, mechanical failures play a critical role in the vehicles drivability and aerodynamics. At this level car hoods, trunks, and even doors will be hanging by a hinge as pieces of the car fall off.


I'm sorry, but that's one of the dumbest things I've ever read.  No offense to GT5 but as you level up you can do more damage to your car?

If you're making a realistic racing sim, why does my level 1 car damage different than my level 40 car?  That's just plain stupid.

And as for reviewers missing it, it sound like a stupid system.  If damage was one of your big features, you either at least hint to the reviewers it's hidden and unlocked or accept that they're going to miss it.  If you hide a big feature, people are going to miss it and mention in the review that it's not there.

To I guess this should serve as a note to Polyphony and any other developers-- don't hide major features in silly systems while telling nobody about it or expect reviewers to ding you for not having the feature or the feature not living up to promises.

Im going to have to completely disagree with you here. I thinks its a rather neat little system. Why, because its a way lesser skilled people can get into the story mode and encourage them to do better as oposed to current systems that just have you play on easy not really improving at all. If it is just always on i am sure there is people that wouldnt have any money and wouldnt be able to actually finish the game.

Now perhaps they should have let reviewers know but now we know who has played through a decent chunk of the game now dont we. So those who havent i think deserve some flack because they ar not doing what they are paid for. I mean do you think it ok for reviews to not eve get to the end of games and rate them? Also it does make for quite a nice surprise.



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Well maybe because...

1.they want GT players to work for it and the game to have a sense of progression.

2.Because if the level 40 damage is unlocked the begginers/newbies  will have a hard time with the damage affecting the driving and might just quit playing.



twesterm said:


It's stupid because:

1. It's a cool system that's hidden
2.  If it's a cool system that a lot of people are looking forward to, it's generally a good idea to have some sort of way to let people know about it.
3. If you do want to make it a secret for whatever reason, at least let the reviews know about it( give them one of those review guides).

I mean the proof is in the reviews.  How many reviews have mentioned the lacking damage system?  Polyphony knows how game reviews work.

1- it's not hidden, it's unlocked as you play. unless you want to go back and count every game that has an unlockable weapon,skill, technique, spell, sub story, etc as something hidden; your pointy is invalid.

2- What are we discussing now?

3-Does the reviewer not have the game? Isn't it the reviewer's job to play every game he intends to review from start to end, while exploring the gritty details to provide for the reader the good, the bad and the ugly?



I am the black sheep     "of course I'm crazy, but that doesn't mean I'm wrong."-Robert Anton Wilson

Kaz is just trying to hide the fact that such design is a bad idea. 



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GodOfWar_3ever said:
twesterm said:
pezus said:

http://gamer.blorge.com/2010/11/27/gran-turismo-5-reviewers-failed-yamauchis-damage-test-incomplete-reviews/

 

 

"As investigated by GTPlanet.net forumGran Turismo 5 has a progressive damage system. This means that as you level up and become more experienced each level of damage becomes unlocked. A report indicates that at level 20 in the game, near full damage becomes unlocked with moderate mechanical issues and at level 40 full damage becomes unlocked with significant mechanical issues.

 

At full damage, mechanical failures play a critical role in the vehicles drivability and aerodynamics. At this level car hoods, trunks, and even doors will be hanging by a hinge as pieces of the car fall off.


I'm sorry, but that's one of the dumbest things I've ever read.  No offense to GT5 but as you level up you can do more damage to your car?

If you're making a realistic racing sim, why does my level 1 car damage different than my level 40 car?  That's just plain stupid.

And as for reviewers missing it, it sound like a stupid system.  If damage was one of your big features, you either at least hint to the reviewers it's hidden and unlocked or accept that they're going to miss it.  If you hide a big feature, people are going to miss it and mention in the review that it's not there.

To I guess this should serve as a note to Polyphony and any other developers-- don't hide major features in silly systems while telling nobody about it or expect reviewers to ding you for not having the feature or the feature not living up to promises.

ummm.. the reason is noobs.

GT games have a pretty steep learning curve...during the early levels, noobs would crash more frequently, and they'll be destroyed in races.

So when they get some experience, they can drive without crashing much, so heavy damage is unlocked...thats the only logical reason I can think of.

This ^^^

When I first heard GT5 was getting damage, it actually put me off getting it because although I wanted the game, I didn't want to be overly penalised for my poor driving skills, this system assumes if you are good enough to get to lvl 40, you are good enough to handle damages, which to me makes sense.



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twesterm said:

It's stupid because:

1. It's a cool system that's hidden
2.  If it's a cool system that a lot of people are looking forward to, it's generally a good idea to have some sort of way to let people know about it.
3. If you do want to make it a secret for whatever reason, at least let the reviews know about it( give them one of those review guides).

I mean the proof is in the reviews.  How many reviews have mentioned the lacking damage system?  Polyphony knows how game reviews work.

I think it's a pretty neat system.  Not only does it give you a sense of progression, but it also illustrates which reviewers are good and which are crap.  If you rushed out a review before you found out about this "hidden" system, than you have only yourself to blame for the hit to your integrity.

Man, the PS3 really does do everything.  Include pointing out the flaws in today's review system. 



twesterm said:
raygun said:
twesterm said:
pezus said:

http://gamer.blorge.com/2010/11/27/gran-turismo-5-reviewers-failed-yamauchis-damage-test-incomplete-reviews/

 

"As investigated by GTPlanet.net forumGran Turismo 5 has a progressive damage system. This means that as you level up and become more experienced each level of damage becomes unlocked. A report indicates that at level 20 in the game, near full damage becomes unlocked with moderate mechanical issues and at level 40 full damage becomes unlocked with significant mechanical issues.

 

At full damage, mechanical failures play a critical role in the vehicles drivability and aerodynamics. At this level car hoods, trunks, and even doors will be hanging by a hinge as pieces of the car fall off.


I'm sorry, but that's one of the dumbest things I've ever read.  No offense to GT5 but as you level up you can do more damage to your car?

If you're making a realistic racing sim, why does my level 1 car damage different than my level 40 car?  That's just plain stupid.

And as for reviewers missing it, it sound like a stupid system.  If damage was one of your big features, you either at least hint to the reviewers it's hidden and unlocked or accept that they're going to miss it.  If you hide a big feature, people are going to miss it and mention in the review that it's not there.

To I guess this should serve as a note to Polyphony and any other developers-- don't hide major features in silly systems while telling nobody about it or expect reviewers to ding you for not having the feature or the feature not living up to promises.

It makes sense for me. Gt5 has a learning curve, the more I play the better I get at driving. Imagine playing GT5 for the first time, and having to restart every time I bumped into a wall or another car because my car became damaged and slowed down because of it, how would I like the game? They are letting you learn the ropes before penalising you for damage. Makes sense, doesn't it? If they DID allow damage right off the bat, wouldn't you want to turn it off anyway until you were a more proficient driver?


Yeah, but you're talking about the difference between an easy, medium, and hard mode.

Again, I don't know a lot about GT5 but it's a racing sim that prides itself on being realistic.  If I rammed a rail at 100MPH and I don't total my car I would call bullshit.

If you want to teach me how to drive the car, don't take away a base system that happens to also be really cool, give me an easy course to practice on.

Based on the sales of previous GT games. GT fans don't care much for damage.

That may be your preferred way of learning. Most seem to like PD's system more though.



twesterm said:
pezus said:

http://gamer.blorge.com/2010/11/27/gran-turismo-5-reviewers-failed-yamauchis-damage-test-incomplete-reviews/

 

"As investigated by GTPlanet.net forumGran Turismo 5 has a progressive damage system. This means that as you level up and become more experienced each level of damage becomes unlocked. A report indicates that at level 20 in the game, near full damage becomes unlocked with moderate mechanical issues and at level 40 full damage becomes unlocked with significant mechanical issues.

 

At full damage, mechanical failures play a critical role in the vehicles drivability and aerodynamics. At this level car hoods, trunks, and even doors will be hanging by a hinge as pieces of the car fall off.


I'm sorry, but that's one of the dumbest things I've ever read.  No offense to GT5 but as you level up you can do more damage to your car?

If you're making a realistic racing sim, why does my level 1 car damage different than my level 40 car?  That's just plain stupid.

And as for reviewers missing it, it sound like a stupid system.  If damage was one of your big features, you either at least hint to the reviewers it's hidden and unlocked or accept that they're going to miss it.  If you hide a big feature, people are going to miss it and mention in the review that it's not there.

To I guess this should serve as a note to Polyphony and any other developers-- don't hide major features in silly systems while telling nobody about it or expect reviewers to ding you for not having the feature or the feature not living up to promises.

Its written in the manual that, as your level advance you will gain access to new gameplay features. If the reviewers arent going to finish the game, they should at least search the web to find out what the advance features are. In any case, hitting level 40 isnt that long, they should have found out before writting their review. And between, level 1 cars also damage more after you become level 40.



thismeintiel said:
twesterm said:

It's stupid because:

1. It's a cool system that's hidden
2.  If it's a cool system that a lot of people are looking forward to, it's generally a good idea to have some sort of way to let people know about it.
3. If you do want to make it a secret for whatever reason, at least let the reviews know about it( give them one of those review guides).

I mean the proof is in the reviews.  How many reviews have mentioned the lacking damage system?  Polyphony knows how game reviews work.

I think it's a pretty neat system.  Not only does it give you a sense of progression, but it also illustrates which reviewers are good and which are crap.  If you rushed out a review before you found out about this "hidden" system, than you have only yourself to blame for the hit to your integrity.

Man, the PS3 really does do everything.  Include pointing out the flaws in today's review system. 

LOL. It is a great system, but you know what, it also does endless trolling. Framerate drop from 59 to 55 and pixelated shadows are major issues nowadays. You can hardly justify a 9.5/10 when such major technical problems are present. And dont forget, do not take into consideration that it runs at 1080P. The advantage is not sufficient to justify occasional framerate drop from 59 to 55. And you can also blame them for having some of the 1000 cars sharing the same engine sounds. They should have make less cars...

Thats ridiculous.