twesterm said:
If you're making a realistic racing sim, why does my level 1 car damage different than my level 40 car? That's just plain stupid. And as for reviewers missing it, it sound like a stupid system. If damage was one of your big features, you either at least hint to the reviewers it's hidden and unlocked or accept that they're going to miss it. If you hide a big feature, people are going to miss it and mention in the review that it's not there. To I guess this should serve as a note to Polyphony and any other developers-- don't hide major features in silly systems while telling nobody about it or expect reviewers to ding you for not having the feature or the feature not living up to promises. |
Im going to have to completely disagree with you here. I thinks its a rather neat little system. Why, because its a way lesser skilled people can get into the story mode and encourage them to do better as oposed to current systems that just have you play on easy not really improving at all. If it is just always on i am sure there is people that wouldnt have any money and wouldnt be able to actually finish the game.
Now perhaps they should have let reviewers know but now we know who has played through a decent chunk of the game now dont we. So those who havent i think deserve some flack because they ar not doing what they are paid for. I mean do you think it ok for reviews to not eve get to the end of games and rate them? Also it does make for quite a nice surprise.
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