| pezus said: http://gamer.blorge.com/2010/11/27/gran-turismo-5-reviewers-failed-yamauchis-damage-test-incomplete-reviews/
"As investigated by GTPlanet.net forum, Gran Turismo 5 has a progressive damage system. This means that as you level up and become more experienced each level of damage becomes unlocked. A report indicates that at level 20 in the game, near full damage becomes unlocked with moderate mechanical issues and at level 40 full damage becomes unlocked with significant mechanical issues.
At full damage, mechanical failures play a critical role in the vehicles drivability and aerodynamics. At this level car hoods, trunks, and even doors will be hanging by a hinge as pieces of the car fall off. |
I'm sorry, but that's one of the dumbest things I've ever read. No offense to GT5 but as you level up you can do more damage to your car?
If you're making a realistic racing sim, why does my level 1 car damage different than my level 40 car? That's just plain stupid.
And as for reviewers missing it, it sound like a stupid system. If damage was one of your big features, you either at least hint to the reviewers it's hidden and unlocked or accept that they're going to miss it. If you hide a big feature, people are going to miss it and mention in the review that it's not there.
To I guess this should serve as a note to Polyphony and any other developers-- don't hide major features in silly systems while telling nobody about it or expect reviewers to ding you for not having the feature or the feature not living up to promises.









