twesterm said:
If you're making a realistic racing sim, why does my level 1 car damage different than my level 40 car? That's just plain stupid. And as for reviewers missing it, it sound like a stupid system. If damage was one of your big features, you either at least hint to the reviewers it's hidden and unlocked or accept that they're going to miss it. If you hide a big feature, people are going to miss it and mention in the review that it's not there. To I guess this should serve as a note to Polyphony and any other developers-- don't hide major features in silly systems while telling nobody about it or expect reviewers to ding you for not having the feature or the feature not living up to promises. |
I'm sorry. I'm having a hard time seeing how correlating your personal belief/opinion of this system being stupid as the reason reviewers missed it...
What about the reviewers who didn't miss it? Are they stupid because they found this stupid system, and played enough to actually realize it's there? Yeah what a bunch of stupid reviewers. The people who half-ass played this game are the true geniuses.
Why don't we have every game developer point out everything for us? "This is a bazooka, a bazooka can take out a tank." Because we're too stupid to figure that out, right? "This is a mushroom, it'll make you double in size! I bet you didn't notice that did ya!?"
I am the black sheep
"of course I'm crazy, but that doesn't mean I'm wrong."-Robert Anton Wilson







