| O-D-C said: 12 year old COD kids who scream at me |
still beats 12 year old COD kids tell you that you suck after they kill you.
(happened to me once btw
)

| O-D-C said: 12 year old COD kids who scream at me |
still beats 12 year old COD kids tell you that you suck after they kill you.
(happened to me once btw
)

Unskipable cutscenes.
Every shooter using cover based combat.
The boardgame from Devil May Cry 4, I loathe it so much.
And others I can't recall now.
Stories which are simply told, I.E. pretty much anything cinematic aside from WRPGs where you have choices.
Games where story gets in the way of gameplay, I.E. the gameplay is tailored to the story and not vice versa
Games where gameplay is sacraficed for graphics, I.E. no split screen, unresponsive.
Games where the final boss is too hard, I never finished Metroid Prime for instance because of it.
Tease.
underwater levels;..
They are annoying if you need to find places to breath (Sonic, Tomb Raider etc)
but also so scary..I remember the first time I played Half Life and saw the fishes;..Woohaa X_X.
But most annoying things in a game ever for me:
And it makes it most annoying considering they made it on purpose!
Unskippable tutorials (seriously, I got it the first time).
Unskippable Cut-scenes (ok ok, I get it. But the gameplay you made to compliment those is actually more interesting than them for once).
Obvious core gameplay elements that unlock when you've played for like 5 hours. As if the developers think you're a moron or something. Like the Paradigm system from FF XIII. FF XII did the same with its gambit system. Seriously, wtf? The Materia and Guardian Force systems were made available in the very first half hour of gameplay. Why do they now have to take our hands and slow down the inclusion of actual gameplay? Replaying the first few hours of those games in subsequent playthroughs become very tedious because of this kind of absurdity. ¬_¬
When you aren't sure whether or not to press the start button during a cutscene because you are unsure whether it will skip it or pasue it.
Being unable to pause the game at anytime.
| Squilliam said: Stories which are simply told, I.E. pretty much anything cinematic aside from WRPGs where you have choices. Games where story gets in the way of gameplay, I.E. the gameplay is tailored to the story and not vice versa Games where gameplay is sacraficed for graphics, I.E. no split screen, unresponsive. Games where the final boss is too hard, I never finished Metroid Prime for instance because of it. |
Metroid Prime 1? 2's final boss (especially in the non-toned-down original GameCube version, not the more fair one in Trilogy) i would class as too hard, but 1's is fairly simple once you know the attacks
Go back and beat the best game of all time. Do it now.
Though i agree with you on that point overall. Overhard final bosses/dungeons put me off of Izuna 2, Final Fantasy Tactics Advance 2, and Final Fantasy III

Monster Hunter: pissing me off since 2010.
| Cheebee said: Unskippable cutscenes, animations and such, and lack of check-/savepoints. Especially in hard games where you might die a lot of times and have to suffer endless animations, cutscenes and other such stupid things when you just want to get on with it! Or having to play through a long, loooong part of game only to get to a certain hard point and die instantly, and having to do it all, again. That gets old, quickly. |
I hate the save point than cut scene than hard boss scenario. Especaill ywhen you can't skip the cutscene
Lots of things: