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Forums - Gaming - Most annoying things in games

O-D-C said:

12 year old COD kids who scream at me


still beats 12 year old COD kids tell you that you suck after they kill you.

(happened to me once btw )



 

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Unskipable cutscenes.

Every shooter using cover based combat.

The boardgame from Devil May Cry 4, I loathe it so much.

And others I can't recall now.



Stories which are simply told, I.E. pretty much anything cinematic aside from WRPGs where you have choices.

Games where story gets in the way of gameplay, I.E. the gameplay is tailored to the story and not vice versa

Games where gameplay is sacraficed for graphics, I.E. no split screen, unresponsive.

Games where the final boss is too hard, I never finished Metroid Prime for instance because of it.



Tease.

underwater levels;..

They are annoying if you need to find places to breath (Sonic, Tomb Raider etc)

but also so scary..I remember the first time I played Half Life and saw the fishes;..Woohaa X_X.

But most annoying things in a game ever for me:




And it makes it most annoying considering they made it on purpose!



 

Unskippable tutorials (seriously, I got it the first time). 

Unskippable Cut-scenes (ok ok, I get it. But the gameplay you made to compliment those is actually more interesting than them for once). 

Obvious core gameplay elements that unlock when you've played for like 5 hours.  As if the developers think you're a moron or something.  Like the Paradigm system from FF XIII.  FF XII did the same with its gambit system. Seriously, wtf?  The Materia and Guardian Force systems were made available in the very first half hour of gameplay.  Why do they now have to take our hands and slow down the inclusion of actual gameplay?  Replaying the first few hours of those games in subsequent playthroughs become very tedious because of this kind of absurdity.   ¬_¬



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When you aren't sure whether or not to press the start button during a cutscene because you are unsure whether it will skip it or pasue it.
Being unable to pause the game at anytime.



Squilliam said:

Stories which are simply told, I.E. pretty much anything cinematic aside from WRPGs where you have choices.

Games where story gets in the way of gameplay, I.E. the gameplay is tailored to the story and not vice versa

Games where gameplay is sacraficed for graphics, I.E. no split screen, unresponsive.

Games where the final boss is too hard, I never finished Metroid Prime for instance because of it.

Metroid Prime 1? 2's final boss (especially in the non-toned-down original GameCube version, not the more fair one in Trilogy) i would class as too hard, but 1's is fairly simple once you know the attacks

Go back and beat the best game of all time. Do it now.

Though i agree with you on that point overall. Overhard final bosses/dungeons put me off of Izuna 2, Final Fantasy Tactics Advance 2, and Final Fantasy III



Monster Hunter: pissing me off since 2010.

Long load times



Cheebee said:

Unskippable cutscenes, animations and such, and lack of check-/savepoints. Especially in hard games where you might die a lot of times and have to suffer endless animations, cutscenes and other such stupid things when you just want to get on with it! Or having to play through a long, loooong part of game only to get to a certain hard point and die instantly, and having to do it all, again. That gets old, quickly.


I hate the save point than cut scene than hard boss scenario. Especaill ywhen you can't skip the cutscene



Lots of things:

  • Poor level design
  • Invisible walls/points you should be able to pass or jump over but can't
  • Segments where traversing an area successfully is more down to luck then any actual skill (I'm looking at you God of War 1)
  • Poor camera angles
  • Terrible ally AI, especially in linear games where they just stand in the way of doors, don't shoot at enemies running past their field of view, push you out of cover etc.
  • Cheap enemy AI e.g. where they recognise you from inconceivable distances, constant grenade flushing etc.
  • Horrible difficulty curves. I don't want to find it easy one minute only to die multiple times on the next area.
  • Save points. Just allow us to save anywhere.
  • Poorly placed checkpoints
  • Unskippable cutscenes especially when combined with a checkpoint/save point placed just before said unskippable cutscene.
  • Poorly implemented cutscenes.
  • Hand-holding throughout a game. I don't mind helping progress but the messages and the indicators become annoying after a while.
  • Bugs and glitches that prevent you from completing a task.
  • Lack of mod support on PC.
  • Piss Poor Ports on any system.