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Squilliam said:

Stories which are simply told, I.E. pretty much anything cinematic aside from WRPGs where you have choices.

Games where story gets in the way of gameplay, I.E. the gameplay is tailored to the story and not vice versa

Games where gameplay is sacraficed for graphics, I.E. no split screen, unresponsive.

Games where the final boss is too hard, I never finished Metroid Prime for instance because of it.

Metroid Prime 1? 2's final boss (especially in the non-toned-down original GameCube version, not the more fair one in Trilogy) i would class as too hard, but 1's is fairly simple once you know the attacks

Go back and beat the best game of all time. Do it now.

Though i agree with you on that point overall. Overhard final bosses/dungeons put me off of Izuna 2, Final Fantasy Tactics Advance 2, and Final Fantasy III



Monster Hunter: pissing me off since 2010.