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Forums - Gaming - The future of game: OnLive online game streaming.

I've tested it since the begining, and I wrote my feedback to them awhile ago, my feedback was not pretty. I keep seeing encoding artifacts, jaggies from the lack of AA, and the stream takes about roughly 700KB downstream. This is not a good solution for people who are serious about PC gaming, but if you don't care about that, then it's fine, if you can get a low enough ping connection. The worst part is that you must be online with low latency, you can't always get that! If my games are not portable (for example, Steam Offline Mode, where I'm still able to enjoy Torch Light or Trine etc on my portable device) then they are worthless to me. Not to mention powerful hardware will only cost less and less these days especially with the upcoming APUs from AMD in which they are focusing more on GPU power rather than CPU which is a much smarter design with OpenCL in mind.

In short, online dependancy is bad, very bad.



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I'm so running to pay $60 per game which will look worse than anything on ps3 and i won't even be able to sell it if i find it sux ;)

And i always dreamed about watching how my cursor on the screen moves around with visible delay that's why i spent 2 weeks looking for gaming lcd with 0 ms input lag  ;)



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Zlejedi said:

I'm so running to pay $60 per game which will look worse than anything on ps3 and i won't even be able to sell it if i find it sux ;)

And i always dreamed about watching how my cursor on the screen moves around with visible delay that's why i spent 2 weeks looking for gaming lcd with 0 ms input lag  ;)



huh?

Games on Onlive don't cost 60. Also input is lag isnt a big problem at all. Your PS3 controller alone has an input lag of 20 miliseconds...Onlive has about 50 miliseconds when used with their controller. Not bad at all

There are other problems with Onlive tech at the moment (lack of games, high bandwith usage, variable visual fidelity)

Here is a lot more factual and educated recent thread on the Onlive subject...

http://gamrconnect.vgchartz.com/thread.php?id=119840&page=1&str=965481440#



If this becomes the standard.....I'm out like Ellen's hederosexuality.



Nintari said:

If this becomes the standard.....I'm out like Ellen's hederosexuality.


why? did you try it? What dont you like about it?



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disolitude said:
Nintari said:

If this becomes the standard.....I'm out like Ellen's hederosexuality.


why? did you try it? What dont you like about it?


I'm a video game collector. I have every main console dating all the way back to the Atari2600 and hundreds of carts/games. When I buy a game, good or bad, I keep it forever. I don't do the sell/trade thing and never have.

Plus, there's the whole principle of the thing. The real reason this is happening is because of greed and the desire to control everything. They want to sell us their game, but have absolute control over how that game is being used. They're already monitoring how/when we play and how often. This is just another step in that direction.

The day games become all digital and I can no longer own it physically, then I'm done with gaming. I'll have a mountain of great games from the past with unlimited replayability to choose from. I'll be happy.



Only a small portion of people will be able to get access to this kind of service, mostly because fast paced internet, even broadband, is not available everywhere. If you, like me, have to move a lot for your job, you can't live up to your passion with this. Rely only on internet to play is definitely something I won't see happen in a close future.



Like i said, 5 years ago i was paying 50 euro's a month for a 2mbit/s connection, now i can get a 200mbit/s one for the same money. OnLive currently only utilizes 5 mbit/s, think about where the connection speed will be in five to eight years or so and what they can do if they utilize more of that speed.We could easily be talking 500 mbit/s (0.5 gbit/s) here, for comparison that's about the same speed the PS3 hard drive can read data.

And as noted above in a good setup OnLive's lag is already playable, and definitely lower than say Kinect for example.



dahuman said:

I've tested it since the begining, and I wrote my feedback to them awhile ago, my feedback was not pretty. I keep seeing encoding artifacts, jaggies from the lack of AA, and the stream takes about roughly 700KB downstream. This is not a good solution for people who are serious about PC gaming, but if you don't care about that, then it's fine, if you can get a low enough ping connection. The worst part is that you must be online with low latency, you can't always get that! If my games are not portable (for example, Steam Offline Mode, where I'm still able to enjoy Torch Light or Trine etc on my portable device) then they are worthless to me. Not to mention powerful hardware will only cost less and less these days especially with the upcoming APUs from AMD in which they are focusing more on GPU power rather than CPU which is a much smarter design with OpenCL in mind.

In short, online dependancy is bad, very bad.

It's you!  I remember you gave a similar reply in my thread on OnLive, and that was that.  You argued local a local hardware solution would ALWAYS be a superior answer.



richardhutnik said:
dahuman said:

I've tested it since the begining, and I wrote my feedback to them awhile ago, my feedback was not pretty. I keep seeing encoding artifacts, jaggies from the lack of AA, and the stream takes about roughly 700KB downstream. This is not a good solution for people who are serious about PC gaming, but if you don't care about that, then it's fine, if you can get a low enough ping connection. The worst part is that you must be online with low latency, you can't always get that! If my games are not portable (for example, Steam Offline Mode, where I'm still able to enjoy Torch Light or Trine etc on my portable device) then they are worthless to me. Not to mention powerful hardware will only cost less and less these days especially with the upcoming APUs from AMD in which they are focusing more on GPU power rather than CPU which is a much smarter design with OpenCL in mind.

In short, online dependancy is bad, very bad.

It's you!  I remember you gave a similar reply in my thread on OnLive, and that was that.  You argued local a local hardware solution would ALWAYS be a superior answer.

Well I did extensively test it for awhile lol, my client is still up to date too, I go back once in awhile to check it out, it's very good for demos since you can play for the first 30 minutes =). But I can't see that being a permanent solution until a much later time where global internet at a good speed can be established which is like, awhile away, prolly after I'm dead.

Well, I do travel pretty often, good internet is not everywhere. =/ I guess it could work if you live at more up to date areas with internet.