richardhutnik said:
dahuman said:
I've tested it since the begining, and I wrote my feedback to them awhile ago, my feedback was not pretty. I keep seeing encoding artifacts, jaggies from the lack of AA, and the stream takes about roughly 700KB downstream. This is not a good solution for people who are serious about PC gaming, but if you don't care about that, then it's fine, if you can get a low enough ping connection. The worst part is that you must be online with low latency, you can't always get that! If my games are not portable (for example, Steam Offline Mode, where I'm still able to enjoy Torch Light or Trine etc on my portable device) then they are worthless to me. Not to mention powerful hardware will only cost less and less these days especially with the upcoming APUs from AMD in which they are focusing more on GPU power rather than CPU which is a much smarter design with OpenCL in mind.
In short, online dependancy is bad, very bad.
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It's you! I remember you gave a similar reply in my thread on OnLive, and that was that. You argued local a local hardware solution would ALWAYS be a superior answer.
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Well I did extensively test it for awhile lol, my client is still up to date too, I go back once in awhile to check it out, it's very good for demos since you can play for the first 30 minutes =). But I can't see that being a permanent solution until a much later time where global internet at a good speed can be established which is like, awhile away, prolly after I'm dead.
Well, I do travel pretty often, good internet is not everywhere. =/ I guess it could work if you live at more up to date areas with internet.