Many new IPs these days are having a hard time competing with the big names like cod, halo, etc. The new IPs might have a hard time paying off its development costs. This obviously takes away originality that we gamers need and it discourages many publishers to fund these projects. What do you guys think is the best way for New IPs to release so it could get maximum sales?
My thoughts on a how a new IP could sell well-
1. Publishers should release new IPs at a consoles launch or at least close to it. At lauch there are not many games to choose from so obviously the buyer will pick up that new IP. Microsoft has done this with Gears, Crackdown, etc. Games like resistance, uncharted, infamous, and LBP also showed up like this.
2. A new IP should release either in a quiet time in spring or during summer. Casual gamers might not buy it because summer is a rather slow period, but the casual gamer will likely not buy the game in the holidays either because they might not think the game is good. Core gamers though will likely buy games year around.
3. The publisher should release the new IP as an EXCLUSIVE title! Exclusives gives fanboys something to boast about and show what games their system has. The new IP actually turns out to be good then the publisher should make the sequels multiplatform to get maximum profit. Obviously rockstar is doing this with AGENT.
/my thougts







