nordlead said:
I'm a Sony Fanboy. I think TheSource is an X360 fanboy, and I'm fairly sure that ioi is biased against whatever is low |
Like I said, I must be confusing him with someone else then :-S My bad!
nordlead said:
I'm a Sony Fanboy. I think TheSource is an X360 fanboy, and I'm fairly sure that ioi is biased against whatever is low |
Like I said, I must be confusing him with someone else then :-S My bad!
nightsurge said:
Like I said, I must be confusing him with someone else then :-S My bad! |
I guess the argument would be, even if you were right why would it matter? If we just ignore everyone's view if they have some kind of bias we would have to ignore Maxwell's impressions, your impressions, every forum goers impressions would be ignored because we all have biases one way or another. It's a crappy argument to make even if you were right about Maxwell.
...
nightsurge said:
You mean everything you hear from PS fans. All the MS fans seem to love it as well as the casual audience that is playing/buying it. |
No, everything I hear in general. Lag, recognition, shovelware, space... the space issue is a total deal breaker for my setup, so unless that changes I won't have much choice but to forego Kinect. Hopefully all those cool sounding JP games have pad based alternative control schemes. :/
jarrod said:
No, everything I hear in general. Lag, recognition, shovelware, space... the space issue is a total deal breaker for my setup, so unless that changes I won't have much choice but to forego Kinect. Hopefully all those cool sounding JP games have pad based alternative control schemes. :/ |
Yeah the space issue made the idea of buying Kinect for Dance Central go out the door, it's really the only game I want from the launch lineup but I simply don't have that kind of room, in my room, the living room, or at my friends place (different place from the one mentioned in the OP)
I feel that's a distinct feature they should have thought about before going into development, me and 3 other friends would cram into my 2 by 2 cell I used to call a room and play Wii, I can do the same with Move (to an extent some Move games require a little more space to track the ball), but with Kinect that just isn't happening.
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000
Torillian said:
I guess the argument would be, even if you were right why would it matter? If we just ignore everyone's view if they have some kind of bias we would have to ignore Maxwell's impressions, your impressions, every forum goers impressions would be ignored because we all have biases one way or another. It's a crappy argument to make even if you were right about Maxwell. |
I was mostly aiming it at Leo-J, since he has a much more obvious bias than most.
Still, the only reason I had mentioned it is because everyone's experiences and impressions are affected by their own personal bias. I just didn't want people to assume that one person thinking it was laggy and putting emphasis on such would mean that everyone thinks that or that all games on Kinect are so unplayably laggy.
I admit there is a lag, but nothing that takes away from the experience in any way other than a few titles. Most of the time it is no more than standard controller input lag or only slightly worse.
jarrod said:
No, everything I hear in general. Lag, recognition, shovelware, space... the space issue is a total deal breaker for my setup, so unless that changes I won't have much choice but to forego Kinect. Hopefully all those cool sounding JP games have pad based alternative control schemes. :/ |
Shovelware is the same on Move and Wii. Kinect's line-up is actually ranking above Move's on Meta so far.
Also, the recognition issues was only to do with Kinect ID features. The motion tracking for games always works (at least for me and anyone that has tried it at my place it has) provided you have the space and no infrared device interfering. Kinect ID (the feature that matches you with your avatar) only has issues with lots of sun light or poor lighting conditions because it relies heavily on the RGB camera for facial recognition.
I have had Kinect since Thursday, and my impressions are quite a bit different then yours, though I would guess it's a matter of perception rather than factual disagreement.
Specifically:
I've had a lot of fun with Kinect and am looking forward to picking up Kinect sports and Dance Central. While Kinect might not be for everybody, there is definitely some fun to be had with it.
nightsurge said:
Shovelware is the same on Move and Wii. Kinect's line-up is actually ranking above Move's on Meta so far. Also, the recognition issues was only to do with Kinect ID features. The motion tracking for games always works (at least for me and anyone that has tried it at my place it has) provided you have the space and no infrared device interfering. Kinect ID (the feature that matches you with your avatar) only has issues with lots of sun light or poor lighting conditions because it relies heavily on the RGB camera for facial recognition. |
Even just looking at launch lineups, I felt Wii was like a thousand times better (Zelda TP, Excite Truck, Monkey Ball 3, Trauma Center, shit loads of Virtual Console classics) and even Move has some retrofits that interest me (RE5, Time Crisis RS). As of now, there's literally no Kinect games I'm interested in even trying, metacritic or no. I mean everyone has shovelware, but Kinect feels like the first launch where... well, there's nothing BUT shovelware. That's going to change in the future though, which is why I sincerely hope MS can fix at least the "space problem" before then. :/
jarrod said:
Even just looking at launch lineups, I felt Wii was like a thousand times better (Zelda TP, Excite Truck, Monkey Ball 3, Trauma Center, shit loads of Virtual Console classics) and even Move has some retrofits that interest me (RE5, Time Crisis RS). As of now, there's literally no Kinect games I'm interested in even trying, metacritic or no. I mean everyone has shovelware, but Kinect feels like the first launch where... well, there's nothing BUT shovelware. That's going to change in the future though, which is why I sincerely hope MS can fix at least the "space problem" before then. :/ |
I wasn't interested in the Wii's launch lineup, but I'm not going to sit here and call it shovelware because of that.
I've found lag to be fairly consistent from game to game to game, you do the action and the game reacts a moment later, and it's for every game, it's different experiences for each game cause the lag will hurt one game more than the other, Reflex Ridge a game that requires reflexes and timed jumping lag will hurt more than Rally Ball, I brought Reflex Ridge up in the lag portion of my impressions for that specific purpose, its showing off a game that requires quicker timing and you can fuck up through no fault of your own, it will just jump after you physically jump which can lead to problems if you do whats natural which is jumping right before the obstacle.
I remember reading preview after preview that discussed the lag and how the hardware just has a 100ms lag because of how it works, that's going to be that consistent lag you see in every game, just about every review mentions lag in games, the only game this seems different from is Dance Central and you can clearly see the delayed reactions in free style, but again it's the type of game it is that helps them.
Does that mean it's bad that they're doing their own work arounds? No, hardware has limitations, working around those limitations is just good design, which is why Dance Central is getting good scores and good reactions from people and just about everything else not so much.
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000