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Forums - Gaming - How much did your Gaming-philosophy change the past years?

I used to like even the simplest games, like that one Mickey Mouse 3 with the bubbles, but I still generally only played decent games waaaay back in the day, like Contra, SMB3, Sonic, etc.

I have also always thought that games for in 2 categories, shitty and good, with no ground in between. The game is either better than predecesors, or it's not. Hence it seems almost all games in the last few years have fallen in the "shitty" bin considering how dumbed down games have gotten and the fact that people want more and more money for them for less and less value.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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Awesome thread!

 

Let me try to organize my thoughts...

Back in the 90's I was a graphic whore. I eagerly read the specifications of console hardware and I gave full support to Nintendo's home consoles (SNES and N64). My fanboism provided me with wonderful gaming experiences that I will treasure for all my life, but it also led me to appreciate the genious out of maximazing a hardware capability making a very good use of creativity: that was the case of the year and a half in which the SNES provided excellent gaming experiences that were more appealling than what the Saturn and the early PSX offered at the time: Donkey Kong Country series, Super Mario World: Yoshi's Island 2 and Killer Instinct are some of the games I recall.

Later, the N64 cartridge memory limitations succesfully resisted the FMV and orchestral in-game music revolution thanks to great concepts behind their games. Ok, my N64 didn't offer me Final Fantasy VII, which was beautiful and one of my favourite gaming experiences to date, but it offered me fresh beloved ones as the Pilot Wings, Star Fox, Wave Race, Blast Corps... The Marios, the Zeldas, the Golden Eye. Gran Turismo was unbelievable, but hey, Mario Kart 64 and Diddy Kong Racing local multplayer was the most fun you could get out of a race.

Bottom line, though I was a graphic whore, I appreciated genious (creativity) the most.

I quit gaming for 8 years and then the Wii showed up in my life. Wow, that was a revolution alright. I knew it: the HD twins were more powerful. But the truth was that their libraries didn't seem so attractive to me. Nintendo was Nintendo, the genious of Miyamoto was still there and they were instant fun. I came back to gaming full fledged.

The thing is that though during the first year I did enjoy my Wii very much, I couldn't stop feeling there were other gaming experiences I wanted to try. I hated the fact that developers were only offering many of those in the HD consoles. I hated how they were not taking us seriously.

After some thought and thanks to a magical study visit to Japan just when the slim was lunched, I bought a PS3. Since then, I always felt I have "the best of the two worlds". I enjoy lots of wonderful games released on Wii and PS3 and I feel I am missing just too little after I bought a new PC and enjoy that wonderful experience that the Mass Effect saga is.

I think my next logical step will be a handheld console and I think that will come with the 3DS.

The gaming genres I am learning to love on this generation are WRPGs, FPS and though I didn't like GTA IV, I loved Bully: Scholarship Edition and I am having the time of my life riding my horse and making my way through life in Red Dead Redemption. The gaming genres to which I renewed my votes are JRPGs and Platformers.



Its not that my interest has been dieing off, its just that I've been spending more time on other things.  I've just gotten older I guess.

I used to spend almost all of my money on games when I was in high school, but now I'm a senior in college with a car, girlfriend, and pretty difficult classes. 

Now all mymoney goes towards gas/fixing my car and my time goes to my girlfriend/classes.

 

In terms of what games I like, its pretty much stayed the same though.



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

I gamed a lot in my younger years (C64 Nes Snes PS1 PC )then started to learn about girls and nowadays I don't game anymore.. >_>



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

I now can actually pay for my video games and don't even think about piracy anymore, PS3 did that for me.



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Cross-X said:

Hmmm...

Not much has changed drasatically but there definitely have been changes.

1) I pay more attention to graphics now. During PS1 and PS2 days, yes I was blown away by some of the games that really stood out graphically but I didn't neccessarily care. But now I do pay closer attention to graphics. What I mean is that graphics is great, I'll love the game more. By no means am I suggesting that if a game has pretty average graphics, then I won't play it or it's crap but rather feel a bit dissappointed that it doesn't have great visuals. I never had this kind of judgement during the PS1/PS2/N64/GC era. If a game back then was fun and good but lacked some graphics, then that's that and I still love the game no matter what. But this gen if the game is great and fun but have average graphics, then I feel a bit disappointed...

2) More selective of the games I buy because know I use the internet to help me judge whether a game is good or not. To tell you the truth, I never used the internet for anything other than study purposes during school. It wasn't until 2005 when I started to discover a site like IGN and use them as my main guide. Then of course as the years go by, I discover far more sites and hence I began to read more and more about games and know which games were coming out when.

3) Trophies has become the primary reason for single player replayability. The only exceptions to this are MGS4, Uncharted 2, Dragon Age Origins, Heavy Rain and God of War III, where I wanted to experience the epicness of those SP Campaigns and to see go the alternate routes and make the opposite decisions in DAO and HR, etc. But other than those games, if I was to replay a campaign, it would be because of trophies.

Copycatter =P



I'm far better informed, and therefore have generally been buying a broader base of games. Used to be i'd just buy what i knew, occasionally taking a very glorious leap into the unknown (Phantasy Star Online, Metroid Prime 1), but now i tend to think broader and buy on launch day more frequently

 

My preferences largely remain the same. Platformers and games with color and spirit usually, though i can enjoy realistic games, i always prefer to step outside

 

High replayability is a must for me now as it was in the olden days, arching back to my beginnings with Super Mario 64



Monster Hunter: pissing me off since 2010.

Alphachris said:

Games I buy have two or all of the qualities: 1. Protagonists who are basically you ingame, 2. Non-linear open ended worlds, and 3. Moral complexity with definite shades of grey.

Sorry to quote you, its nothing personal, but you have summed up the main points that I hate about W-RPGS and that make them so boring for me.

1) I like charakters and how they interact with each other in certain situation. I somehow try to analyze why certain people are behaving and think about their motives in the main plot. A silent character with countless small decisions only mess up the whole story.

2) That's why I totally come to hate open world games. The non-linearity totally destroys a thrilling scripted story, because the whole story would advance without organisation. Even GTA is not fully non-linear, because you have to do the missions in a certain order and only have minimal choices.

3) I simply hate moral Systems in Games. One point is that the more decisions you make, the more endings a game will get and the more time you have to spend to see everything or the more likely you are to miss something in the game. I would prefer one lenghty playouthrough without missables to having to do multiple playthroughs and getting bored of the game because of its long playtime.

That is maybe one habit that has changed. After having finished university I now have a job and I simply do not have as much time as before. So long games now are some sort of bad thing for me. I like games like Heavenly Sword, where you have an intense 10 hour experience and i hesitate to buy any action/adventure that is longer than 20 hours. Only RPGS are fun for 80-100 hours for me nowadays.

I started to feel that the story/setting/characters of a game are the most important parts. Final Fantasy XIII, Heavy Rain or Heavenly Sword were among the best games that I have ever played (I started with the NES). Thats why I put my focus on japanese games nowadays, since western games often put very little effort in characters/story/emotions/settings etc.

100 Sidequests, moral/decision systems, online gaming, shooter overload and non-linearity are really bad developments that spoil this generation for me. Sometimes I wish the PS2 would have gone strong for 3-5 further years.

Maybe it is time to realize that since I will have my 30th anniversary next year and that I am no longer within the main target group of gaming. I still hope that Japanese Developpers will stop with that insane "Westernizing" and will start to realize that there is a huge difference in taste between US/UK and Continental Europe. Come on Square... "Front Mission Evolved"...what where you thinking turning a story centric strategy rpg in an Online-Action game...

How many "reimaginings" will loyal fans have to cope with in the future...

Not knowing your age, let me give you a little background of how I came to be. I was 12 years old in 1996. Before-hand, since age 5 I grew up on Nintendo. There wasn't a SNES game in the video store that I did not rent and beat at least once, the Lion King game included. I am old enough to remember back when Earthbound, Secret of Mana, Final Fantasy 6, Ogre Battle, and all the JRPG we now consider classic first came and my friends rubbed it in my face the day after Christmas. I played the hell out of all them and in my older teen years, I got more and more into WRPGs starting with Baldur's Gate, Planescape: Torment, Neverwinter Nights, Deus Ex, Star Wars: Knights of the Old Republic and on. My experience playing RPGs harkens back to the golden age of JRPGs in the 1990s. Henceforth, every JRPG coming out today has nothing on Final Fantasy 6, Earthbound or Secret of Mana. The formula of turn-based combat is largely still there, but all the new ones have is better graphics, but not as great as the graphical leap from Final Fantasy 6 to Final Fantasy 7.

My experience is not a criticism or brag; it is background for people to understand where I am coming from. However, looking back, I did have it good coming of age when I did. I couldn't have asked for a better time to have hit my impressionable years than the mid- to late-1990s.

Character and story has become less important to me as I have aged. It seems to be that each RPG (JRPG or WRPG) who has defined protagonists and antagonists with a novel like story is the creation of some developer with Hemingway fantasies. I don't want to play his game, I want him to create the bare essentials for me to create my own adventure in his world.

I want a story and love games with a good story, such as Red Dead Redemption, but story is not everything for me. It is becoming apparent to me the more story driven a game is, like Alan Wake, the more rails they put in the game. By rails, I mean the developer limits the way you can play in order to advance the story.

Sorry, but I take story-driven, rail games the same way a grown man who knows how to swim is encouraged to wear water wings. There is a certain point after you have gained enough confidence and experience where the rails need to go and the entire pool is yours to create your own fun. Same goes for me and video games, if I can't create my own fun, then I don't play it.

If I want a good, epic story I will read a book by an author such as Jonathan Tropper. I don't expect video games to give me such, eventhough they have in the past.



Killiana1a said:

Not knowing your age, let me give you a little background of how I came to be. I was 12 years old in 1996. Before-hand, since age 5 I grew up on Nintendo. There wasn't a SNES game in the video store that I did not rent and beat at least once, the Lion King game included. I am old enough to remember back when Earthbound, Secret of Mana, Final Fantasy 6, Ogre Battle, and all the JRPG we now consider classic first came and my friends rubbed it in my face the day after Christmas. I played the hell out of all them and in my older teen years, I got more and more into WRPGs starting with Baldur's Gate, Planescape: Torment, Neverwinter Nights, Deus Ex, Star Wars: Knights of the Old Republic and on. My experience playing RPGs harkens back to the golden age of JRPGs in the 1990s. Henceforth, every JRPG coming out today has nothing on Final Fantasy 6, Earthbound or Secret of Mana. The formula of turn-based combat is largely still there, but all the new ones have is better graphics, but not as great as the graphical leap from Final Fantasy 6 to Final Fantasy 7.

My experience is not a criticism or brag; it is background for people to understand where I am coming from. However, looking back, I did have it good coming of age when I did. I couldn't have asked for a better time to have hit my impressionable years than the mid- to late-1990s.

Character and story has become less important to me as I have aged. It seems to be that each RPG (JRPG or WRPG) who has defined protagonists and antagonists with a novel like story is the creation of some developer with Hemingway fantasies. I don't want to play his game, I want him to create the bare essentials for me to create my own adventure in his world.

I want a story and love games with a good story, such as Red Dead Redemption, but story is not everything for me. It is becoming apparent to me the more story driven a game is, like Alan Wake, the more rails they put in the game. By rails, I mean the developer limits the way you can play in order to advance the story.

Sorry, but I take story-driven, rail games the same way a grown man who knows how to swim is encouraged to wear water wings. There is a certain point after you have gained enough confidence and experience where the rails need to go and the entire pool is yours to create your own fun. Same goes for me and video games, if I can't create my own fun, then I don't play it.

If I want a good, epic story I will read a book by an author such as Jonathan Tropper. I don't expect video games to give me such, eventhough they have in the past.

I was born in 1981 and am 29 years old, just for your information. I grew up on the NES and my favourite games were Zelda, Mario and Metroid. Then the SNES came and graphics advanced. As I live in Europe, we didn't get most of the great RPGs (Final Fantasy, Super Mario RPG, etc.) at all. During the Playstation era more and more of the japanese Games were released in Europe (although some smaller games still are not released in the EU although they were in the US) and most of the best games were Japanese. The PS2 made another major step forward and still most of my favoured games were japanese games. Final Fantasy X, Dragon Quest VIII and Kingdom Hearts I II were simply amazing.

The PS3 brought a real software drought in the first 1-2 years and very few brilliant games were released. So I had to delve deeper into "Western Games". First Party Western games  are usually pretty good (I really like Ratchet & Clank, Jak and Dexter, etc).

What I like about Japanese Games is that they have more Focus on the characters and Story. They are putting more effort and details in creating their worlds and have more detailed characters. Maybe thats why a japanese game often has a longer development cycle than a western franchise with yearly sequels.

I like that japanese games often have a clear focus and that they really concentrate on story and character development. The linearity often makes these games more memorable and enables more emotionality in story telling.

GTA 4, for example, had some sort of nice story, if you see it as a Gangster parody. But it suffers from all the sidequest stuff (playing mini games, hunting seagulls, etc.) that ultimately distract you from the main point of the game. Being called by friends to go out for activities was quite a novelty but after the 10th time it was more annoying than fun. The monster stunts and seagull hunt were just a waste of time (just did it for the platinum trophy) and the online gaming killed the game for me. Thats why I refuse to buy Red Dead Redemption and maybe I will refrain from GTA 5 too.

Oblivion was the most boring RPG I have ever played. The lack of a clear and focused story and a the "silent character" totally killed it for me. Being able to creating your own character often hurts the story. Oblivion had so much content and you could play for hundreds of hours... but without a clear focus and a thrilling storyline it felt like wasted time for me. Sidequests often are meaningless, repetitive and shallow. DeathSpank had a very good sense of humour...but my wife fell asleep after an hour several times. Sacred 2 had over 500 sidequests, but after 4 playthroughs (again for the Platinum) i still can't see the whole sense of the game. It became soo boring after 50 hours that we only rushed through to finish the game.

FF X made me think about some topics like "Should someone trust religious organisation", "social responsibility vs. personal needs" etc. FF XIII made me think about how the Nazis incited hatred against the Jews in Germany. Kingdom Hearts has a deep story about friendship etc... Japanese Games (especially JRPGS) often deal with moral aspects and want people to think about what is going on. That is what I feel western games are missing.

Since I have only 1-2 hours per work day and the week-end, I do not want to waste time with meaningless tasks in games (although i still try to finish every game I have started). I want pure entertainmant. The video game combines the storytelling with a book with the impressions of cutscenes and spoken dialogues and personal interaction with the medium. I read around 12-15 books per year, but the video game simply offers a greater experience if it is well done.  The game FF XIII is simply better as a book or a movie could ever be.

Thats why I can't understand why US and UK reviewer often generally count linearity as weakness when it totally depends on the target group. Linear games just have more powerful storytelling because they can be more focused. In the end it comes to personal preference. Sales numbers show that "Western RPGS" are strong in the US and also in the UK, but not that strong in Continental Europe. (Fallout New Vegas 1 million in the US, only 350k in EMEAA).

In the end, I don't feel that I am limited by story-driven games. I think sand-box games or WRPGS limit my experience because the developers don't have to put that much work in the overall story and characters, watering down that even further with "minigames" and "sidequests". I just don't want to "play myself" in a videogame.



Well I used to love JRPGs, but except for Tales of Vesperia havent enjoyed them much.

On the other hand, WRPGs are great.

Also, Im becoming addicted to FPS.



www.jamesvandermemes.com