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Games I buy have two or all of the qualities: 1. Protagonists who are basically you ingame, 2. Non-linear open ended worlds, and 3. Moral complexity with definite shades of grey.
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Sorry to quote you, its nothing personal, but you have summed up the main points that I hate about W-RPGS and that make them so boring for me.
1) I like charakters and how they interact with each other in certain situation. I somehow try to analyze why certain people are behaving and think about their motives in the main plot. A silent character with countless small decisions only mess up the whole story.
2) That's why I totally come to hate open world games. The non-linearity totally destroys a thrilling scripted story, because the whole story would advance without organisation. Even GTA is not fully non-linear, because you have to do the missions in a certain order and only have minimal choices.
3) I simply hate moral Systems in Games. One point is that the more decisions you make, the more endings a game will get and the more time you have to spend to see everything or the more likely you are to miss something in the game. I would prefer one lenghty playouthrough without missables to having to do multiple playthroughs and getting bored of the game because of its long playtime.
That is maybe one habit that has changed. After having finished university I now have a job and I simply do not have as much time as before. So long games now are some sort of bad thing for me. I like games like Heavenly Sword, where you have an intense 10 hour experience and i hesitate to buy any action/adventure that is longer than 20 hours. Only RPGS are fun for 80-100 hours for me nowadays.
I started to feel that the story/setting/characters of a game are the most important parts. Final Fantasy XIII, Heavy Rain or Heavenly Sword were among the best games that I have ever played (I started with the NES). Thats why I put my focus on japanese games nowadays, since western games often put very little effort in characters/story/emotions/settings etc.
100 Sidequests, moral/decision systems, online gaming, shooter overload and non-linearity are really bad developments that spoil this generation for me. Sometimes I wish the PS2 would have gone strong for 3-5 further years.
Maybe it is time to realize that since I will have my 30th anniversary next year and that I am no longer within the main target group of gaming. I still hope that Japanese Developpers will stop with that insane "Westernizing" and will start to realize that there is a huge difference in taste between US/UK and Continental Europe. Come on Square... "Front Mission Evolved"...what where you thinking turning a story centric strategy rpg in an Online-Action game...
How many "reimaginings" will loyal fans have to cope with in the future...