
Honestly looks like a big abitious project....but with a very questionable direction
She would fight alongside you in combat, use special "psionic energy powers" to do things you couldn't, and make sounds to give you cues about what's going around in the environment to take the place of the HUD. She couldn't speak, making for non-verbal communication that the player could participate in by moving around, offering her items, and reinforcing her behavior.
"It was really about like, 'Oh man, they're coming up the stairs. Eve, go block the door with that thing that's too heavy for me to lift, and I'm going to go and pry off this grate,'" says a former team member. "'And while they're trying to get through the door, we're going to be able to escape to the next area, and then we've got to be quiet to get to [the next one]."
http://www.1up.com/do/minisite?cId=3182178









