Nah. The success of FFXIII in the West is good enough to warrant a VsXIII port on the 360. There is absolutely no logical reason to why SE wouldn't port it. There is an RPG fanbase on the 360 and they would be foolish to ignore it.
Nah. The success of FFXIII in the West is good enough to warrant a VsXIII port on the 360. There is absolutely no logical reason to why SE wouldn't port it. There is an RPG fanbase on the 360 and they would be foolish to ignore it.
| enrageorange said: I can't believe there are still people who think FFXIII would have sold better had it remained exclusive. It should reach about 5mil on the ps3 and 2mil on the 360. If you honestly believe it would have sold over 7mil had it stayed exclusive, well then keep believing... Unless sony pays them a lot of money, or microsoft ticks them off FF13V will be multiplatform to your discomfort. Hopefully this time SE will make a good game. |
if i remembered correctly, towns in FF13 were dropped after the 360 version was announced. the game has to be mostly linear because multiple dvd required for 360. apparently, you don't really care FF series and was not following the news.
kafar said:
if i remembered correctly, towns in FF13 were dropped after the 360 version was announced. the game has to be mostly linear because multiple dvd required for 360. apparently, you don't really care FF series and was not following the news. |
Uhhh, no? The 360 port was announced when the Japanese PS3 version was almost done, and the port didn't even start until after the Japanese release. The only thing that was "lost" was this one park which they later considered to add as DLC but decided to drop it (even that wasn't dropped because of the 360 port). The multiple DVDs have nothing to do with content because they can just throw in another DVD if needed. It's fanboy delusional talk when they say the 360 was the reason for "no towns". SE spent over half of the development cycle just making the game engine, they had to sacrifice something unless people were willing to wait another 1-2 years.
are you seious?!? what does it matter if it sells 100k in Japan or 500k in Japan? there multiplat decision will NOT be based off FFXIII 360 sales. If Vs went multiplat then 95% of it's potential "360" sales would be from outside Japan so it's irrelevant.
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A203D said:
SE posted a job listing for a programmer (or something like that) stating they needed someone to work on FFversus and there was something about the 360 and PS3 in that. i havent mentioned Wada in my post, but hes discussed the possibility of Versus going multiplatform. i think the CEO of Square has more authority in these matters than Nomura. i'm not saying that its definitly going multiplatform, but imo its already in the works. well i'm not sure about the sales of any of the games mentioned, they might do better than they have, but for openings there dissappointing imo. the Japanese sales of Vanquish are good, not so much the US or EU numbers. and i think that they wouldve benefited from being exclusives for reasons that have been discussed elsewhere. |
Developers do that all the time with Job adds it has already been discussed on theses forums don't stat this as fact of mutiplatforn without any REAL truth to those clams. and of cores it is Wada san and the SE bord that make those desions about platform and the end of the day but until he announces any thing in this regard it is just pointless internet rumors.
PS I would like there to be more Exclusives this Gen to differentiate the Consoles more but at the end of the day it doesn't if it dose go Mutiplatform because like FFXIII I will buy it for PS3. because even if I get a XBOX 360 before FFVERUSXIII is out I know like FFXIII PS3 Version the PS3 will be the superior Version as well.
Japanese Pop Culture Otaku
Its coming to 360, like it or not.
Atto Suggests...:
Book - Malazan Book of the Fallen series
Game - Metro Last Light
TV - Deadwood
Music - Forest Swords
Cirio said:
Uhhh, no? The 360 port was announced when the Japanese PS3 version was almost done, and the port didn't even start until after the Japanese release. The only thing that was "lost" was this one park which they later considered to add as DLC but decided to drop it (even that wasn't dropped because of the 360 port). The multiple DVDs have nothing to do with content because they can just throw in another DVD if needed. It's fanboy delusional talk when they say the 360 was the reason for "no towns". SE spent over half of the development cycle just making the game engine, they had to sacrifice something unless people were willing to wait another 1-2 years. |
nah, i do remeber a developer interview saying some places cannot be re-visited because of the multiple DVD issue. Hell, certainly developer can say whatever they want. we may never know the true story. but the engine went multi-platform after seeing the disappointing ps3 initial sales. any engine designer will know a multi-platform engine is way more difficult than an single-platform engine. they can use that resouce to design actual towns. heck, i wish FFv13 can back to the FF formula again. world map, airship and open-world exploration. those are what made FF great!
It's probably going multiplat but not due to japan, it's because of ww sales.
I don't really care if it goes multiplat as long as it won't hurt the game as much as it did to FFXIII!
It do care that the 360-version made SE to cancel extra content (park), cancel DLC and made revisits impossible!
It made the game less then it would've been without that version!
I would pay €100,= without a doubt for each Final Fantasy with towns, shops, worldmaps, airplanes etc. etc.
We all know that without M$'s marketing (throwing money around), stating that the game was exclusive in ads and some extra screaming and paying the game would've sold even worse on the 360.
Sony did way better without advertising.