By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Why we SHOULDN'T SUPPORT online passes.... and USED GAME MARKET MATTERS

Calmador said:

This is a serious issue to me and many other used game buyers/gamers out there and it's just as big of an issue to you too, the new game buyers/gamers alike and here's why:

The game that is bought used was obviously not good enough to keep for the gamer that bought it new. So why should developers get money for games that failed to provide us the consumers with what we wanted? The game was sold and the developers got money off an unsatisfied gamer who basically turned around and sold off or traded his new, now used game. Then a used game buyer/gamer comes around and gives this game a second chance, he/she plays it and keeps it... the developers of that game have now truly earned the purchase of the new game buyer/gamer. Now lets assume the satisfied used game buyer/gamer has tried the 7 day trail of online to see if it's worth buying the onlne pass and likes it and buys it. The developers have essentially just stolen whatever $ the online pass is worth from us the gamers because this game was already bought new for 60$, get it? This is a bit hard to explain but let me explain this in a different way just incase you didn't get it just yet, a game store or any game store for that matter always has a limited amount of copies of lets call it game X so if a gamer buys game X new or used they are buying the supply of game X in the market and if a game store runs out of game X then that game ran out of copies because so many people loved the game and kept it because they were that satisified... obviously the game is high in demand and the store will order more copies because of well deserved demand from us the consumers, the new/used game buyers/gamers. Yes even single player games should be so good that a gamer keeps it but then again... usually gamers who buy single player games buy it for different reasons (and will keep it if its good anyways) than a MP gamer would so  single player games also benefit from the used game market. Anyways this gives us the gamers a check on developers to make quality titles that are worth keeping. So online passes are not necassary for any reason at all since the used game market is actually something that helps the industry. Not to mention charging gamers $ for a game that was already sold to at full price... making games that failed to satisfy you cost more????????? Rewarding developers with an extra 5$ or whatever those online passes will cost for a product that failed to satisfy a new game buyer/gamer can't be good for the industry. Furthermore... yes if the online passes actually do happen and every MP game thats bought used requires an online pass everything will be evened out... but at who's cost? The used game buyer/gamer... the people that actually buy all the games out until the game store orders more copies because of such high demand because of well deserved demand. And guess who will benefit from this online pass scam... it will be the first developers/publishers who strike first with thier online pass requirements of used games. Developers/Publishers which will get extra revenue (if we support this) ... not because they're games are of high quality but because they were first to strike with this unessassry online pass scam.

I also want to point out the options we would lose. Like if you buy a game new and think it sucks, that game store you bought it from will NOT give you a full refund as that game is not considered new but used and you will be forced to either accept the rip off of a trade in you will get. Yes it isn't that bad at first but it gets worse and you know it. So sucks for you pal...you could've bought it used and gotten either a 7 day return policy or store credit in full (probably, but I havent seen a store not have such policies)... either way you DON'T lose like you would've if you bought new... but if the online passes well.... passes and happen then this kind of situation would be worse because you used that online pass code and now the used game doesn't have an online code your used copy will have to sell for -$ what new game sells and -$ an online code pass. Again buying a used game is a check on developers so your still helping the industry if you buy used and this is one option we as gamers would lose.

Bottom Line is that supporting online passes removes options you have now... sucks for on the budget gamers that wait until games are not 5$ cheaper but 30$ cheaper because that's how "wealthy" I am dam it!... gives developers money they didn't earn because the game was NOT good enought to be kept by the consumer and gives us the gamers a check to keep the quality up and the games we don't like out of store shelves. Think about it, I think I have good reasoning and if not I welcome correction.

EDIT: I've come to realization thanks to early posters on this thread that my reasoning makes sense in the launch of games where gamers intend to spend the most money and because of that I think its safe to say that because of the "high" investment in the game that they intend to keep it (the game) but my reasoning doesn't make sense later on when it's much cheaper. I still think my argument is strong on the basis that usually games sell the most at launch.

POWER TO THE PLAYER

Thank you for your time and

Smile

VVV

And for the record, I absolutely support the idea of online passes and free DLC to new buyers.



Around the Network

if you don't like the game before playing it then don't play the game, its simple, i fully support their idea of online pass, if you are a gamer , then do your part of your favourite hobby and stop being a jackass.



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

KungKras said:

Just to show how ridiculous that sounded.

I especially disagree with this part "You as a consumer are 1/3 part of the industry. When you buy used and are pro used, you are damaging another 1/3 while giving extra to the other 1/3. "

Customers are 100% of the industry. If there was no market, there would be no industry. Customers should not serve the industry, it's the other way around, the industry should ALWAYS do what its customers want.

its not about "Serving" its about "Supporting" your favorite game makers.

its ironic you of all the people would say this and you are a pro sega fan , didn't you see what happened to the dreamcast? , used games are the same thing as pirated ones, developers don't get anything out of them.



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

Chairman-Mao said:

Used games are killing the industry. I support the online passes.

Hell I'd even go as far as a registration code for games that you only get if you buy a new copy (you can't buy the code at all) rendering used games completely useless even for single player.

Well, for one, it's called DLC.  You are unable to sell a full game you purchased via DLC to another person.

As for hard copies of games, it would be virtually impossible for developers to implement this.  When you purchase a hard copy of a game, you are purchasing the rights to that game, so you are now the owner.  As an owner, you have the right to give away or sell the game if or when you choose to.  By doing this, they would be making that impossible.

Starcraft 2 sort of did this in a way with their whole needing a battle.net account linked to the game.  But, it's not totally the same thing.  Currently looking in my Battle.net account, it does not look like I am able to deactivate SC2 via the internet, however, I'm pretty sure you can contact Blizzard and get the CD key so it is no longer associated with the account.



Money can't buy happiness. Just video games, which make me happy.

Look, single-player-only games... the publishers can't have too much beef with you playing it and flogging it off to somebody else.

But as soon as you bring online into the picture, it's a different story I think. The game publishers are paying to have servers up and running for you to either connect to do play, or even just use as match making servers. So they REALLY don't want freeloaders using up their server time.

You have to remember that these companies budget around retail sales. That would include budgeting for network resources, and I can assure you that they don't factor in non-full paying customers into that.



Around the Network
Baalzamon said:

 

As for hard copies of games, it would be virtually impossible for developers to implement this.  When you purchase a hard copy of a game, you are purchasing the rights to that game, so you are now the owner.  As an owner, you have the right to give away or sell the game if or when you choose to.  By doing this, they would be making that impossible.

 


Not exactly right.

When you purchase your game, you're only purchasing a license to use the material on the disc, you are not the owner of anything on that disc.  You have the right to transfer that license but you do not have the right to use the material on the disc any way you see fit.



Severance said:
KungKras said:

Just to show how ridiculous that sounded.

I especially disagree with this part "You as a consumer are 1/3 part of the industry. When you buy used and are pro used, you are damaging another 1/3 while giving extra to the other 1/3. "

Customers are 100% of the industry. If there was no market, there would be no industry. Customers should not serve the industry, it's the other way around, the industry should ALWAYS do what its customers want.

its not about "Serving" its about "Supporting" your favorite game makers.

its ironic you of all the people would say this and you are a pro sega fan , didn't you see what happened to the dreamcast? , used games are the same thing as pirated ones, developers don't get anything out of them.

Not all games that people buy are made by their favourite devs. And if my favourite dev started to make games tht I don't want to keep, they probably wouldn't be my fauvorite anymore.

The problem with dreamcast was not used games, it was piracy.

Protection against piracy is not the same as trying to get money from the used games market. No other medium tries to do that, why should games be special?



I LOVE ICELAND!

KungKras said:
Severance said:
KungKras said:

Just to show how ridiculous that sounded.

I especially disagree with this part "You as a consumer are 1/3 part of the industry. When you buy used and are pro used, you are damaging another 1/3 while giving extra to the other 1/3. "

Customers are 100% of the industry. If there was no market, there would be no industry. Customers should not serve the industry, it's the other way around, the industry should ALWAYS do what its customers want.

its not about "Serving" its about "Supporting" your favorite game makers.

its ironic you of all the people would say this and you are a pro sega fan , didn't you see what happened to the dreamcast? , used games are the same thing as pirated ones, developers don't get anything out of them.

Protection against piracy is not the same as trying to get money from the used games market. No other medium tries to do that, why should games be special?


What do you get when you buy a used car?  A used table?  Or most anything else used?  You get something that is of noticeably less quality than new.

What do you get when you buy a used game?  The same exact thing as a new game.



twesterm said:
KungKras said:
Severance said:
KungKras said:

Just to show how ridiculous that sounded.

I especially disagree with this part "You as a consumer are 1/3 part of the industry. When you buy used and are pro used, you are damaging another 1/3 while giving extra to the other 1/3. "

Customers are 100% of the industry. If there was no market, there would be no industry. Customers should not serve the industry, it's the other way around, the industry should ALWAYS do what its customers want.

its not about "Serving" its about "Supporting" your favorite game makers.

its ironic you of all the people would say this and you are a pro sega fan , didn't you see what happened to the dreamcast? , used games are the same thing as pirated ones, developers don't get anything out of them.

Protection against piracy is not the same as trying to get money from the used games market. No other medium tries to do that, why should games be special?


What do you get when you buy a used car?  A used table?  Or most anything else used?  You get something that is of noticeably less quality than new.

What do you get when you buy a used game?  The same exact thing as a new game.

What do you get when buying an old music CD or an old movie? The exact same thing!

What do you get when buying antiquities? Something that's way classier old than new!

Sorry, but I fail to see the point. I ask again, why should gaming take away freedom from its consumers when other mediums do not? Games are not special!



I LOVE ICELAND!

KungKras said:
twesterm said:
KungKras said:
Severance said:
KungKras said:

Just to show how ridiculous that sounded.

I especially disagree with this part "You as a consumer are 1/3 part of the industry. When you buy used and are pro used, you are damaging another 1/3 while giving extra to the other 1/3. "

Customers are 100% of the industry. If there was no market, there would be no industry. Customers should not serve the industry, it's the other way around, the industry should ALWAYS do what its customers want.

its not about "Serving" its about "Supporting" your favorite game makers.

its ironic you of all the people would say this and you are a pro sega fan , didn't you see what happened to the dreamcast? , used games are the same thing as pirated ones, developers don't get anything out of them.

Protection against piracy is not the same as trying to get money from the used games market. No other medium tries to do that, why should games be special?


What do you get when you buy a used car?  A used table?  Or most anything else used?  You get something that is of noticeably less quality than new.

What do you get when you buy a used game?  The same exact thing as a new game.

What do you get when buying an old music CD or an old movie? The exact same thing!

What do you get when buying antiquities? Something that's way classier old than new!

Sorry, but I fail to see the point. I ask again, why should gaming take away freedom from its consumers when other mediums do not? Games are not special!


I agree on CD's and movies and I'm sure if they could find a way to nickel and dime you, they would.  As for the antiques, that's the dumbest argument I've ever heard.

And I'll ask you this-- why should sellers have the ability to provide whatever content they want for however much they want taken away?