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Forums - Sony - IGN: God of War: Ghost of Sparta Review! (9.5!!) :O

gametrailers 9.4 :)



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I thougth the PSP was dead and we were all just waiting on PSP2. /sarcasm



GodOfWar_3ever said:
Mirson said:

Meh, the first GoW PSP game was highly overrated, imo. The game was short, had no replay value, combat was average, had a weak story that added nothing to the series, etc. The only good thing was the graphics. I'm sure this applies to Ghost of Sparta too. Rental.

This one seems much much better, and dismissing it just like you did without even playing the game is utter BS.

We get it. You don't like God of War much. 

 

Actually, I liked the first two God of War games. CoO & 3 were the ones disappointed me (story, level-design, and puzzle wise), so I can't help but not be optimistic about Ghost of Sparta. Also, I'm a little worn out with the game's combat, since it's basically the same as it was from the beginning, and then there's a bunch of Clone of Wars on the market that utilizes the same combat.



old news and really doesn't have anything to do with this but I saw this custom made PSP while browsing the web and it looks incrediblely hot.

the symbol on the back is transparent so you can actually see the UMD spinning inside.



 

Mirson said:

Meh, the first GoW PSP game was highly overrated, imo. The game was short, had no replay value, combat was average, had a weak story that added nothing to the series, etc. The only good thing was the graphics. I'm sure this applies to Ghost of Sparta too. Rental.


This is very true, not sure how a 5 hour adventure with very little to do after you beat the game with no real reason to go back and play it nets the scores it got.  I would hope Ready at Dawn fixes most of that especially the length but there are quite a few other sites giving this entry much lower scores as it seems the same old same old has finally made most sites weary and they want something fresh in the series, sadly they designed a character that is not very versatile it'd be hard to make him anything other than what he is now, though a new main character to the series could be the breath of fresh air people want...

Also it seems everyone is saying the puzzles are stupidly easy like CoO, which annoys me, rather than being fun and challenging its like developers say "hey we couldn't be bothered to make something worth a challenge but this will pad the game time a few minutes have fun"



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

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MaxwellGT2000 said:
Mirson said:

Meh, the first GoW PSP game was highly overrated, imo. The game was short, had no replay value, combat was average, had a weak story that added nothing to the series, etc. The only good thing was the graphics. I'm sure this applies to Ghost of Sparta too. Rental.


This is very true, not sure how a 5 hour adventure with very little to do after you beat the game with no real reason to go back and play it nets the scores it got.  I would hope Ready at Dawn fixes most of that especially the length but there are quite a few other sites giving this entry much lower scores as it seems the same old same old has finally made most sites weary and they want something fresh in the series, sadly they designed a character that is not very versatile it'd be hard to make him anything other than what he is now, though a new main character to the series could be the breath of fresh air people want...

Also it seems everyone is saying the puzzles are stupidly easy like CoO, which annoys me, rather than being fun and challenging its like developers say "hey we couldn't be bothered to make something worth a challenge but this will pad the game time a few minutes have fun"

IGN and Gametrailers have scored it higher.

And I fail to see how its Kratos' fault that the games are similar. 

I agree that Chains of Olympus has been the weak link of the franchise though.

But something that I have always failed to understand are the accusations of these games being the exact same thing.

As if CoD games change in gameplay style dramtically every year....nobody complains about those !

God of War 1 was a fantastic game. But there is no denying that it had some issues with the gameplay.

God of War II was a big improvement gameplay wise. Kratos controlled better, felt less mechanical, and the attacks he performed seemed more fluid. It also added the grapple mechanic and got rid of the annoying rope swinging mechanic. Golden fleece added something new to the gameplay.

God of War III fine tuned everything and tweaked it just right. Kratos felt even more tighter, and most importantly, it added a better combat system. Sub-weapons you'd actually use ! It made possible many new combo opportunities through the L1 X mid attack weapon switch mechanic. The annoying rope traversal stuff were minimized. The combat grapple alone dramatically changed my approach to combat.

I could analyze more, but since I'm a lazy asshole, I'm gonna stop.

Try playing GoW II or I immediately after GoW III. You'll find it very difficult to without bitching about how much better GoW III was in terms of having less annoying gameplay mechanics.



GodOfWar_3ever said:
MaxwellGT2000 said:
Mirson said:

Meh, the first GoW PSP game was highly overrated, imo. The game was short, had no replay value, combat was average, had a weak story that added nothing to the series, etc. The only good thing was the graphics. I'm sure this applies to Ghost of Sparta too. Rental.


This is very true, not sure how a 5 hour adventure with very little to do after you beat the game with no real reason to go back and play it nets the scores it got.  I would hope Ready at Dawn fixes most of that especially the length but there are quite a few other sites giving this entry much lower scores as it seems the same old same old has finally made most sites weary and they want something fresh in the series, sadly they designed a character that is not very versatile it'd be hard to make him anything other than what he is now, though a new main character to the series could be the breath of fresh air people want...

Also it seems everyone is saying the puzzles are stupidly easy like CoO, which annoys me, rather than being fun and challenging its like developers say "hey we couldn't be bothered to make something worth a challenge but this will pad the game time a few minutes have fun"

IGN and Gametrailers have scored it higher.

And I fail to see how its Kratos' fault that the games are similar. 

I agree that Chains of Olympus has been the weak link of the franchise though.

But something that I have always failed to understand are the accusations of these games being the exact same thing.

As if CoD games change in gameplay style dramtically every year....nobody complains about those !

God of War 1 was a fantastic game. But there is no denying that it had some issues with the gameplay.

God of War II was a big improvement gameplay wise. Kratos controlled better, felt less mechanical, and the attacks he performed seemed more fluid. It also added the grapple mechanic and got rid of the annoying rope swinging mechanic. Golden fleece added something new to the gameplay.

God of War III fine tuned everything and tweaked it just right. Kratos felt even more tighter, and most importantly, it added a better combat system. Sub-weapons you'd actually use ! It made possible many new combo opportunities through the L1 X mid attack weapon switch mechanic. The annoying rope traversal stuff were minimized. The combat grapple alone dramatically changed my approach to combat.

I could analyze more, but since I'm a lazy asshole, I'm gonna stop.

Try playing GoW II or I immediately after GoW III. You'll find it very difficult to without bitching about how much better GoW III was in terms of having less annoying gameplay mechanics.


Eh GoW III wasn't that great the first two are the best in story, puzzles, and level design, II improved the gameplay while the story suffered, but it gained more than it lost.  GoW III had some combat improvements that really just made combat more flashy.

The first two God of Wars I give credit where credit is due, it brought action games the the fluidity of the days of 2D action games that disappeared when  action games went 3D, DMC was a big step in this but GoW did a little more and made an impact in the development community so others would follow suit.

However II improved much more while III was about the eye candy, way less secrets made into the stages, more focus on the kills, and it was shorter but boy do you see those pores on Kratos lol 

The reason Kratos locks what you can do with him is how he's built as a character, do you see a Kratos platformer? Do you see a new GoW game with Kratos with much less focus being the brutal melee action and a high focus on magic making him essentially a mage?  No he's pretty set in what they want the character to do, he was a purposely made character and was never intended to be versatile, just a brutal action star.

As for CoD they changed a lot between 1, 2, and 4 Modern Warfare (CoD3 was just a rushed product and a blemish, though that is proof of people will cry foul if you fuck things up) since MW I agree it's been a lot about tweaks, but in a multiplayer focused game rather than single tweaks mean a lot more, what people want from single player experiences and changes in the game are like Mario 64 to Sunshine to Galaxy, those were not tweaks but rather entirely new elements.  

Back to CoD, MW was a big change and made the series a lot better, World at War improved the multiplayer with the right tweaks, then MW2 had a lot of issues cause they wanted to up the scale and it became even more over the top hopefully Treyarch takes that formula and tweak it right again for multi, just hopefully they will make a singleplayer worth playing this time.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

tooto123 said:

gametrailers 9.4 :)

...I did NOT see that coming. That's impressive.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

Munkeh111 said:

Eurogamer gave it a 7, essentially saying it pales in comparison to God of War III, which is similar to what I thought of the first God of War games, and many other PSP games, they are just not as good as the main console games

Thats the PSPs problem. Games for that system are like scaled down home console games...and not portable games. You can't devote the same ammount of attention to a video games when you are on the go...or at least I can't.

Some people may be able to zone out, and still see the cars coming their way while they are playing God of War and going to school/work. :)



MaxwellGT2000 said:
GodOfWar_3ever said:

IGN and Gametrailers have scored it higher.

And I fail to see how its Kratos' fault that the games are similar. 

I agree that Chains of Olympus has been the weak link of the franchise though.

But something that I have always failed to understand are the accusations of these games being the exact same thing.

As if CoD games change in gameplay style dramtically every year....nobody complains about those !

God of War 1 was a fantastic game. But there is no denying that it had some issues with the gameplay.

God of War II was a big improvement gameplay wise. Kratos controlled better, felt less mechanical, and the attacks he performed seemed more fluid. It also added the grapple mechanic and got rid of the annoying rope swinging mechanic. Golden fleece added something new to the gameplay.

God of War III fine tuned everything and tweaked it just right. Kratos felt even more tighter, and most importantly, it added a better combat system. Sub-weapons you'd actually use ! It made possible many new combo opportunities through the L1 X mid attack weapon switch mechanic. The annoying rope traversal stuff were minimized. The combat grapple alone dramatically changed my approach to combat.

I could analyze more, but since I'm a lazy asshole, I'm gonna stop.

Try playing GoW II or I immediately after GoW III. You'll find it very difficult to without bitching about how much better GoW III was in terms of having less annoying gameplay mechanics.


Eh GoW III wasn't that great the first two are the best in story, puzzles, and level design, II improved the gameplay while the story suffered, but it gained more than it lost.  GoW III had some combat improvements that really just made combat more flashy.

The first two God of Wars I give credit where credit is due, it brought action games the the fluidity of the days of 2D action games that disappeared when  action games went 3D, DMC was a big step in this but GoW did a little more and made an impact in the development community so others would follow suit.

However II improved much more while III was about the eye candy, way less secrets made into the stages, more focus on the kills, and it was shorter but boy do you see those pores on Kratos lol 

The reason Kratos locks what you can do with him is how he's built as a character, do you see a Kratos platformer? Do you see a new GoW game with Kratos with much less focus being the brutal melee action and a high focus on magic making him essentially a mage?  No he's pretty set in what they want the character to do, he was a purposely made character and was never intended to be versatile, just a brutal action star.

As for CoD they changed a lot between 1, 2, and 4 Modern Warfare (CoD3 was just a rushed product and a blemish, though that is proof of people will cry foul if you fuck things up) since MW I agree it's been a lot about tweaks, but in a multiplayer focused game rather than single tweaks mean a lot more, what people want from single player experiences and changes in the game are like Mario 64 to Sunshine to Galaxy, those were not tweaks but rather entirely new elements.  

Back to CoD, MW was a big change and made the series a lot better, World at War improved the multiplayer with the right tweaks, then MW2 had a lot of issues cause they wanted to up the scale and it became even more over the top hopefully Treyarch takes that formula and tweak it right again for multi, just hopefully they will make a singleplayer worth playing this time.

I thought GoW III was the best in the series...it wasn't just eye candy for me...it had the best boss battles in the series. That and the titan sequences were insanely awesome.

More of the same is fine with me as long as its just as awesome as GoW II...thats what I had in mind when I was getting hyped for III.

But I was surprised by its improvements...improvements that you seem to have not noticed.

For one; rideable creatures. Breathing fire on your enemies using a Cerebus and mauling your enemies with a cyclops were great fun ! Definitely not just making it flashy.

Remember that bigass Cyclops battle on one of those boxes in the Labyrinth where you could maul other cyclopses with your dude ? Or setting fire on those Minotaurs using a Cerebus ?

Those sequences were amazing.

The other thing is the items.

Hermes boots - adds a different dynamic to dodging and the air dash is a great way to start ariel combos.

The Apollo bow is pretty much Kratos' equivalent to Dante's guns....not much damage, but adding a little strategic value to the game (especially useful against those Skorpius spawns on Chaos mode)

The helios head hid some secrets, made hunting for chests a bit more challenging than normal,although it was pretty useless in combat.

Speaking of secrets, you say there were less...yes, there were less easter eggs, but there were 10 godly possessions..make of it what you will.

And I cannot stress how much the gameplay changed due to the sub weapons.

Exile - The blades we know and love...Damages quite a lot and is fast enough.

Hades Claws - Faster than the blades, but weaker...primarily used for its soul summon ability..weakest weapon in the game.

Cestus - Oh hell yes. Boxing gloves of death. Slow but powerful, these were my favourite weapons in the game (see: Avatar) Vicious Maul FTW ! 

Nemesis Whip - Extremely fast paced blades focused on air combos. L1 Square launches you to the air. Hold Triangle doesn't launch Kratos into the air, instead electrocutes air borne enemies. Drastic change from the normal weapons imo.

Overall, I thought it was God of War II on steroids.

Opinions differ I guess. Though I agree on story...on that side, GoW III could have been a little better. Puzzles...well God of War didn't exactly have the best puzzles, but GoW III had some brain teasers as well...especially Hera's Garden...though the quantity of the puzzles were less I guess.

Level design, yes..GoW had the amazing Pandora's Temple, II had various locations which made my jaw drop, and III was about the hall with the flame of Olympus and Hades I guess..I thought Hades was very well done, and the Flame of Olympus area looked almost CGI to me...lol...

I think the fanbase would be extremely pissed if they see platforming kratos or mage kratos...Kratos is kratos for the killing machine he is. He is nothing more, nothing less...I'm not denying that.

Remember what happened when Mortal Kombat lost its blood ? Yeah....don't want that to happen to God of War.

The best thing they can do is either end the franchise before it becomes the next Guitar Hero. I'd rather remember God of War for being an amazing series rather than a milked franchise that went downhill.

Alternatively, they can change the character to someone who resembles kratos, and switch to norse mythology and start over, using the God of War name if they wish to...