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GodOfWar_3ever said:
MaxwellGT2000 said:
Mirson said:

Meh, the first GoW PSP game was highly overrated, imo. The game was short, had no replay value, combat was average, had a weak story that added nothing to the series, etc. The only good thing was the graphics. I'm sure this applies to Ghost of Sparta too. Rental.


This is very true, not sure how a 5 hour adventure with very little to do after you beat the game with no real reason to go back and play it nets the scores it got.  I would hope Ready at Dawn fixes most of that especially the length but there are quite a few other sites giving this entry much lower scores as it seems the same old same old has finally made most sites weary and they want something fresh in the series, sadly they designed a character that is not very versatile it'd be hard to make him anything other than what he is now, though a new main character to the series could be the breath of fresh air people want...

Also it seems everyone is saying the puzzles are stupidly easy like CoO, which annoys me, rather than being fun and challenging its like developers say "hey we couldn't be bothered to make something worth a challenge but this will pad the game time a few minutes have fun"

IGN and Gametrailers have scored it higher.

And I fail to see how its Kratos' fault that the games are similar. 

I agree that Chains of Olympus has been the weak link of the franchise though.

But something that I have always failed to understand are the accusations of these games being the exact same thing.

As if CoD games change in gameplay style dramtically every year....nobody complains about those !

God of War 1 was a fantastic game. But there is no denying that it had some issues with the gameplay.

God of War II was a big improvement gameplay wise. Kratos controlled better, felt less mechanical, and the attacks he performed seemed more fluid. It also added the grapple mechanic and got rid of the annoying rope swinging mechanic. Golden fleece added something new to the gameplay.

God of War III fine tuned everything and tweaked it just right. Kratos felt even more tighter, and most importantly, it added a better combat system. Sub-weapons you'd actually use ! It made possible many new combo opportunities through the L1 X mid attack weapon switch mechanic. The annoying rope traversal stuff were minimized. The combat grapple alone dramatically changed my approach to combat.

I could analyze more, but since I'm a lazy asshole, I'm gonna stop.

Try playing GoW II or I immediately after GoW III. You'll find it very difficult to without bitching about how much better GoW III was in terms of having less annoying gameplay mechanics.


Eh GoW III wasn't that great the first two are the best in story, puzzles, and level design, II improved the gameplay while the story suffered, but it gained more than it lost.  GoW III had some combat improvements that really just made combat more flashy.

The first two God of Wars I give credit where credit is due, it brought action games the the fluidity of the days of 2D action games that disappeared when  action games went 3D, DMC was a big step in this but GoW did a little more and made an impact in the development community so others would follow suit.

However II improved much more while III was about the eye candy, way less secrets made into the stages, more focus on the kills, and it was shorter but boy do you see those pores on Kratos lol 

The reason Kratos locks what you can do with him is how he's built as a character, do you see a Kratos platformer? Do you see a new GoW game with Kratos with much less focus being the brutal melee action and a high focus on magic making him essentially a mage?  No he's pretty set in what they want the character to do, he was a purposely made character and was never intended to be versatile, just a brutal action star.

As for CoD they changed a lot between 1, 2, and 4 Modern Warfare (CoD3 was just a rushed product and a blemish, though that is proof of people will cry foul if you fuck things up) since MW I agree it's been a lot about tweaks, but in a multiplayer focused game rather than single tweaks mean a lot more, what people want from single player experiences and changes in the game are like Mario 64 to Sunshine to Galaxy, those were not tweaks but rather entirely new elements.  

Back to CoD, MW was a big change and made the series a lot better, World at War improved the multiplayer with the right tweaks, then MW2 had a lot of issues cause they wanted to up the scale and it became even more over the top hopefully Treyarch takes that formula and tweak it right again for multi, just hopefully they will make a singleplayer worth playing this time.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

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