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MaxwellGT2000 said:
Mirson said:

Meh, the first GoW PSP game was highly overrated, imo. The game was short, had no replay value, combat was average, had a weak story that added nothing to the series, etc. The only good thing was the graphics. I'm sure this applies to Ghost of Sparta too. Rental.


This is very true, not sure how a 5 hour adventure with very little to do after you beat the game with no real reason to go back and play it nets the scores it got.  I would hope Ready at Dawn fixes most of that especially the length but there are quite a few other sites giving this entry much lower scores as it seems the same old same old has finally made most sites weary and they want something fresh in the series, sadly they designed a character that is not very versatile it'd be hard to make him anything other than what he is now, though a new main character to the series could be the breath of fresh air people want...

Also it seems everyone is saying the puzzles are stupidly easy like CoO, which annoys me, rather than being fun and challenging its like developers say "hey we couldn't be bothered to make something worth a challenge but this will pad the game time a few minutes have fun"

IGN and Gametrailers have scored it higher.

And I fail to see how its Kratos' fault that the games are similar. 

I agree that Chains of Olympus has been the weak link of the franchise though.

But something that I have always failed to understand are the accusations of these games being the exact same thing.

As if CoD games change in gameplay style dramtically every year....nobody complains about those !

God of War 1 was a fantastic game. But there is no denying that it had some issues with the gameplay.

God of War II was a big improvement gameplay wise. Kratos controlled better, felt less mechanical, and the attacks he performed seemed more fluid. It also added the grapple mechanic and got rid of the annoying rope swinging mechanic. Golden fleece added something new to the gameplay.

God of War III fine tuned everything and tweaked it just right. Kratos felt even more tighter, and most importantly, it added a better combat system. Sub-weapons you'd actually use ! It made possible many new combo opportunities through the L1 X mid attack weapon switch mechanic. The annoying rope traversal stuff were minimized. The combat grapple alone dramatically changed my approach to combat.

I could analyze more, but since I'm a lazy asshole, I'm gonna stop.

Try playing GoW II or I immediately after GoW III. You'll find it very difficult to without bitching about how much better GoW III was in terms of having less annoying gameplay mechanics.