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Forums - Sony Discussion - Has the Playstation Move's apparent success made people go crazy?

thismeintiel said:
starcraft said:
thismeintiel said:
starcraft said:
thismeintiel said:

@ starcraft

You just reinforced Point 3.  And you do realize Sony can't lie about their numbers, right?

You disagreeing with Pachter doesn't for a moment mean he jumped the gun.  His recent statements are in line with VGC.

And you're fundamentally incorrect.  Sony cannot lie in their financial reports (though there are limits to how clear and open they have to be).

But their PR department just about exists to lie, and it can do so with virtual impunity.

Of course he jumped the gun.  He admited it himself.

http://latimesblogs.latimes.com/technology/2010/10/sony-move-controllers-playstation-3-ship.html

And the statements regarding how many Moves were sold were not made by Sony's PR department.  They were made by Sony's CEO's of America and Europe.  It would be almost impossible for them to lie about these numbers, as doing so would harm the company.  Both in reputation and sales.

Mate, you really need to examine your assessment of the shipped versus sold argument, as well as rethink your perception of how these CEO's are required to operate and how we would prefer they operate.

Actually, I think my assessment is pretty spot on.  And I guess you just have a general mistrust of any CEO, then?  Nintendo and MS included?  Trust me, if it was found out they were lying (which financial reports would show), then they would be canned for hurting the company's rep.  It's as simple as that.

Of course, in a consumer-based, competitive and high pubilicity environment I am highly skeptical of taking the word of ANY CEO at face value. 

The link you provided indicated NO evidence of any sell through to consumers, other than the writer's own (unsubstantiated) assertions.  On the other hand, VGC and Pachter more recently have both offered evidence that contradicts YOUR assertions.

And the CEO will not be canned for misleading the public, as that is all he did.  He did not lie.  Sony has indeed sold 2.5 million units to RETAILERS!



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

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I think the easiest way is the best way here: Follow VGC numbers. ioi said something about 500k in the first month and this sounds reasonable according to every tracking service we have access to. (GFK, Enterbrain / Charttrack, NPD, VGC)

So move had a decent start. It did not flop big time and it did not take the world by storm either.

The problem will occur with people saying Move outsold device XXX (most likley Kinect) and do so according to shipped numbers. I mean it is obvious that Sony tracks every single piece of the Move experience as a sold PS Move. While Kinect is basically one device per household.

I think the best way to check the impact of these devices are software sales. Not just Sports Champion vs Kinect Adventures but software overall. The next problem will be like this: "OMFG Killzone 3 sold 2 million, move outselling Kinect!" while Killzone 3 obviously will sell even without Move support. The VERY best way: Compare Move only with Kinect only titles. Sorcery and Dance Central seem to be a nice indicator for the impact of those two new devices.



Imagine not having GamePass on your console...

The total number of Move only software titles sold is the only metric which counts. It is the only metric by which developers will use to justify further support over the longer term of 1-3 years and it is the only metric which is directly comparable to other platforms.



Tease.

Agreed with all points. About people saying Move only being used to measure, I'm sorry but that's wrong. I'm considering buying Heavy Rain just because of PS Move, same for Resistance 3 (if they do add Move, I'm buying it). So basically we can't use Move Required games to determine the userbase, actually counting the real userbase will be (almost) impossible for us to know and Sony obviously is going to tell shipped numbers and each move/bundle/navcon counting as one sale.

In the end, it doesn't matter for me because all I care is software support for Move.



well everywhere i go, i see the 320 gig move bundles, navis, eyetoys, and move controllers full on stock and maybe some will be off the shelves once in a while. The thing that really seems to sell is the sports champion bundle. Not to mention that i only have one friend who owns a move and he bought that sports bundle and all hes plays on it is that game it came with.



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DirtyP2002 said:

I think the easiest way is the best way here: Follow VGC numbers. ioi said something about 500k in the first month and this sounds reasonable according to every tracking service we have access to. (GFK, Enterbrain / Charttrack, NPD, VGC)

So move had a decent start. It did not flop big time and it did not take the world by storm either.

The problem will occur with people saying Move outsold device XXX (most likley Kinect) and do so according to shipped numbers. I mean it is obvious that Sony tracks every single piece of the Move experience as a sold PS Move. While Kinect is basically one device per household.

I think the best way to check the impact of these devices are software sales. Not just Sports Champion vs Kinect Adventures but software overall. The next problem will be like this: "OMFG Killzone 3 sold 2 million, move outselling Kinect!" while Killzone 3 obviously will sell even without Move support. The VERY best way: Compare Move only with Kinect only titles. Sorcery and Dance Central seem to be a nice indicator for the impact of those two new devices.


lol sorry but that 500k(which is actually 600k according to ioi because you got it wrong) figure is completely wrong if ps has had to ramp up production several times, it means that all stock sent to the us (i.e 1m) is almost all gone, have a look at my analysis as a guide

please note that most people did not have enough money for move and a game, so software sales will be much less, also they could have easy bought ps move games from psn for cheap, not to mention the line of games already move compatible that lots of people already have like eyepet and heavy rain

http://gamrconnect.vgchartz.com/thread.php?id=117099



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

CGI-Quality said:

Excellent points. Just remember, people who don't favor something will always "question" what's true or not, while other, more reasonable individuals give each side a chance.

From my vantage point, Move is a success.

Adn those that favour it blindy accept the positive and ignore the negative, works both ways. Surprised you didn't point that out ...



 

If sony is making profit and it's in line with there expections,then it's a success. Until we have proof of that,then it's all speculation really.



Seece said:
CGI-Quality said:

Excellent points. Just remember, people who don't favor something will always "question" what's true or not, while other, more reasonable individuals give each side a chance.

From my vantage point, Move is a success.

Adn those that favour it blindy accept the positive and ignore the negative, works both ways. Surprised you didn't point that out ...

and the negative things are??



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

Sony already gave their expectation ages ago.

http://www.techwatch.co.uk/2010/08/26/sony-expects-move-to-be-a-slow-burning-success/

"a slow burner"

and its selling pretty good SONY already have sold to retailers 2.5m units total world wide.

 

THE haters just can't take it after their "MASSIVE FLOP" propaganda now slowly bitting them back in the arse(just like heavy rain will flop crowd) and are now trying to move the GOAL POST.