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DirtyP2002 said:

I think the easiest way is the best way here: Follow VGC numbers. ioi said something about 500k in the first month and this sounds reasonable according to every tracking service we have access to. (GFK, Enterbrain / Charttrack, NPD, VGC)

So move had a decent start. It did not flop big time and it did not take the world by storm either.

The problem will occur with people saying Move outsold device XXX (most likley Kinect) and do so according to shipped numbers. I mean it is obvious that Sony tracks every single piece of the Move experience as a sold PS Move. While Kinect is basically one device per household.

I think the best way to check the impact of these devices are software sales. Not just Sports Champion vs Kinect Adventures but software overall. The next problem will be like this: "OMFG Killzone 3 sold 2 million, move outselling Kinect!" while Killzone 3 obviously will sell even without Move support. The VERY best way: Compare Move only with Kinect only titles. Sorcery and Dance Central seem to be a nice indicator for the impact of those two new devices.


lol sorry but that 500k(which is actually 600k according to ioi because you got it wrong) figure is completely wrong if ps has had to ramp up production several times, it means that all stock sent to the us (i.e 1m) is almost all gone, have a look at my analysis as a guide

please note that most people did not have enough money for move and a game, so software sales will be much less, also they could have easy bought ps move games from psn for cheap, not to mention the line of games already move compatible that lots of people already have like eyepet and heavy rain

http://gamrconnect.vgchartz.com/thread.php?id=117099



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1