richardhutnik said:
greenmedic88 said:
richardhutnik said:
Getting actual sales numbers related to Move might end up be like trying to nail jello to the wall. Sony wants Move to counter the Wii and get more PS3 sales. Anything else than that isn't important. They will talk shipped. If Sony is embedding Move as a controller option in their top titles, and the bulk of what they are doing is like this, you do have a hard time getting a read on how Move impacts game sales. And if people buy more than one controller per Move base system, then it is hard to read how many have been moved. Also, the PS3 camera can be upgraded to be a Move system, so that is another bit of confusion.
In short, we may never know for sure. However, isn't what matters is that Move adds a new enjoyable experience that is meaningfully significant for PS3 owners?
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If controllers keep selling at current rates, even with the fairly mediocre initial catalog then PS3 owners are finding reasons for buying new sets of controllers.
Whether that's for Move patched/enhanced games like HR, RE5 or MAG, or future Move optional games like KZ3 or SOCOM or Move exclusive titles is sort of irrelevant. Statements claiming Move sales only "count" if those controllers are used to sell Move exclusive/required titles are kind of ridiculous and basically ignore dual control scheme support.
If the controllers continue to sell well and soft support stays consistent, I'm not sure where any imagined shortcomings might be coming from. Obviously not for everyone, but even now, there seems to be enough PS3 owners who are at the very least, curious enough to plunk down $50-100 or more on Move.
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For Sony, Move is supposed to cause people to graduate from the Wii to a PS3 with Move. The future will be governed by how PS3 sales hold up against the Wii. For developers, however, knowing how large the base of Move owners is, is important for deciding whether to do games based around iut.
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Currently the PS3 is outselling the Wii in all three major regions, but it's really hard to read anything too deeply from basic short term console sales numbers. Holiday sales figures would probably tell a clearer story with fewer excuses to rationalize short term sales blips.
I haven't been following the trends hawkishly, but in general, both the 360 and PS3 have been outselling the Wii as of late, but I wouldn't exactly jump to the conclusion that it's because Move and Kinect are responsible for any sort of migration from the Wii.
Plus the whole migration thing doesn't fully apply considering that the best selling titles on the Wii are almost exclusively Nintendo titles, never to be seen on competing platforms.
If a developer wants to create a Move exclusive title, then sure; they have to know the general size of the user base as well as the purchasing habits of said user base before setting a pipeline and budget for the project. If it's not a big number, then expect low budget projects with short development turnover times to minimize risk.
But I'm just not convinced that the best Move compatible games will even require Move. Dual control scheme. Unless you design a game that is so far out of the box that it requires Move specific input, it is nothing more than a gimmick to make a game Move only. Kung Fu Riders could have easily been done with standard DS3 controls for example.