richardhutnik said:
For Sony, Move is supposed to cause people to graduate from the Wii to a PS3 with Move. The future will be governed by how PS3 sales hold up against the Wii. For developers, however, knowing how large the base of Move owners is, is important for deciding whether to do games based around iut. |
Currently the PS3 is outselling the Wii in all three major regions, but it's really hard to read anything too deeply from basic short term console sales numbers. Holiday sales figures would probably tell a clearer story with fewer excuses to rationalize short term sales blips.
I haven't been following the trends hawkishly, but in general, both the 360 and PS3 have been outselling the Wii as of late, but I wouldn't exactly jump to the conclusion that it's because Move and Kinect are responsible for any sort of migration from the Wii.
Plus the whole migration thing doesn't fully apply considering that the best selling titles on the Wii are almost exclusively Nintendo titles, never to be seen on competing platforms.
If a developer wants to create a Move exclusive title, then sure; they have to know the general size of the user base as well as the purchasing habits of said user base before setting a pipeline and budget for the project. If it's not a big number, then expect low budget projects with short development turnover times to minimize risk.
But I'm just not convinced that the best Move compatible games will even require Move. Dual control scheme. Unless you design a game that is so far out of the box that it requires Move specific input, it is nothing more than a gimmick to make a game Move only. Kung Fu Riders could have easily been done with standard DS3 controls for example.







