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Forums - Gaming - Playstation Move Vs. Xbox 360 Kinect: Metacritic

leo-j said:
hatmoza said:
leo-j said:

http://gamrreview.vgchartz.com/game/45836/singstar-dance/


Wow! I had no idea! Call me gay but I've been wanting to get a singstar game for ages. Now might just be the time. Will make for a good weekend party game where I get to laugh at my drunk friends and brothers!


http://blog.us.playstation.com/2010/10/08/singstar-dance-coming-november-9th-party-pack-details/


I don't want it that badly lol



I am the black sheep     "of course I'm crazy, but that doesn't mean I'm wrong."-Robert Anton Wilson

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Seece said:
Hapimeses said:
Seece said:

Because this is for SW specifically create with motion in mind, or like I said, part of the move set up. I may have got Eyepet wrong but I thought it was pretty eyetoy focused? If it isn't I'll remove it. This isn't about which library is better, and which has the best SW, because those games absoloutely count, it's about what the main move/kinect games rate.

I care nothing for better libraries or similar, I was just interested in your choices. In particular, I don't understand what you mean by 'motion in mind' -- to me, that term applies to both games equally -- that said, yes, EyePet uses the Eye -- but so do many non-Move games.

I don't understand why you'd add EyePet, but not Heavy Rain. Heavy Rain has been rewritten from the ground up to include Move, and it's now completely different, for all it's exactly the same underlying game -- it hasn't just had Move tagged on an as afterthought. If anything, I would say you had EyePet correct, but Heavy Rain wrong, rather than the other way around. There is a reason the game has been repackaged and reissued: it's very different (and it also saves having to download gigs of data at a time for new players!).

But, as I said before, it doesn't really matter. It's just a list after all. But I was intrigued as to your choices.

Means they specifically have Move (or the eyetoy, which I take as part of the move set up and rather important to it)  as the sole purpose of the game. I don't believe Heavy Rain was this, it was built as a core game, and however well Move has been implemented into it, it has been tacked on, that's not to say it's a bad thing though.

Like I said before, I want to track games specifically made for each set up, where the only focus is the motion control. I added eyepet because of it's eyetoy focus and now being move enabled.


Fair enough. It's a nonsense arguement to me -- especially as Heavy Rain uses Move better than EyePet, and certainly more intuatively, and is 100% Move enabled, t'boot -- but whatever suits you. By your odd definition you'd also best remove Hustle Kings and High Velocity Bowling.

I have to say that it kinda defeats the point of listing games that can be played by only using the motion controllers of each platform without the need for additional support from other sources, as you are ignoring games that fit that description, but are excluded for a seemingly odd reason.



Hapimeses said:
Seece said:
Hapimeses said:
Seece said:

Because this is for SW specifically create with motion in mind, or like I said, part of the move set up. I may have got Eyepet wrong but I thought it was pretty eyetoy focused? If it isn't I'll remove it. This isn't about which library is better, and which has the best SW, because those games absoloutely count, it's about what the main move/kinect games rate.

I care nothing for better libraries or similar, I was just interested in your choices. In particular, I don't understand what you mean by 'motion in mind' -- to me, that term applies to both games equally -- that said, yes, EyePet uses the Eye -- but so do many non-Move games.

I don't understand why you'd add EyePet, but not Heavy Rain. Heavy Rain has been rewritten from the ground up to include Move, and it's now completely different, for all it's exactly the same underlying game -- it hasn't just had Move tagged on an as afterthought. If anything, I would say you had EyePet correct, but Heavy Rain wrong, rather than the other way around. There is a reason the game has been repackaged and reissued: it's very different (and it also saves having to download gigs of data at a time for new players!).

But, as I said before, it doesn't really matter. It's just a list after all. But I was intrigued as to your choices.

Means they specifically have Move (or the eyetoy, which I take as part of the move set up and rather important to it)  as the sole purpose of the game. I don't believe Heavy Rain was this, it was built as a core game, and however well Move has been implemented into it, it has been tacked on, that's not to say it's a bad thing though.

Like I said before, I want to track games specifically made for each set up, where the only focus is the motion control. I added eyepet because of it's eyetoy focus and now being move enabled.


Fair enough. It's a nonsense arguement to me -- especially as Heavy Rain uses Move better than EyePet, and certainly more intuatively, and is 100% Move enabled, t'boot -- but whatever suits you. By your odd definition you'd also best remove Hustle Kings and High Velocity Bowling.

I have to say that it kinda defeats the point of listing games that can be played by only using the motion controllers of each platform without the need for additional support from other sources, as you are ignoring games that fit that description, but are excluded for a seemingly odd reason.

It's pretty clear cut to me, but then I knew certain people would be pissed due to those high scores not bolstering the line up.

The list is for games that are built from the ground up with the motion controller set up (or eyetoy). It's not difficult to get. I've already said these lists arnt based on overall SW for the controllers or quality of library, I just want to track how the content being specifically made for these controller schemes pans out, there is no need for your incesent whining and condescending tone, and as you may have noticed, I have no idea what most of those move games are, so if you want me to remove the ones you don't think fit in the same vein as heavy rain, then I suggest you stop telling me too without actually naming them. thanks.



 

http://gamrreview.vgchartz.com/game/45641/get-fit-with-mel-b/ Also for 360, dunno if it supports kinect

http://gamrreview.vgchartz.com/game/45676/sorcery/

http://gamrreview.vgchartz.com/game/35489/dancedancerevolution/



I am the black sheep     "of course I'm crazy, but that doesn't mean I'm wrong."-Robert Anton Wilson

Thanks @ Hatmoza and Leo



 

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Seece said:
Hapimeses said:
Seece said:
Hapimeses said:
Seece said:

Because this is for SW specifically create with motion in mind, or like I said, part of the move set up. I may have got Eyepet wrong but I thought it was pretty eyetoy focused? If it isn't I'll remove it. This isn't about which library is better, and which has the best SW, because those games absoloutely count, it's about what the main move/kinect games rate.

I care nothing for better libraries or similar, I was just interested in your choices. In particular, I don't understand what you mean by 'motion in mind' -- to me, that term applies to both games equally -- that said, yes, EyePet uses the Eye -- but so do many non-Move games.

I don't understand why you'd add EyePet, but not Heavy Rain. Heavy Rain has been rewritten from the ground up to include Move, and it's now completely different, for all it's exactly the same underlying game -- it hasn't just had Move tagged on an as afterthought. If anything, I would say you had EyePet correct, but Heavy Rain wrong, rather than the other way around. There is a reason the game has been repackaged and reissued: it's very different (and it also saves having to download gigs of data at a time for new players!).

But, as I said before, it doesn't really matter. It's just a list after all. But I was intrigued as to your choices.

Means they specifically have Move (or the eyetoy, which I take as part of the move set up and rather important to it)  as the sole purpose of the game. I don't believe Heavy Rain was this, it was built as a core game, and however well Move has been implemented into it, it has been tacked on, that's not to say it's a bad thing though.

Like I said before, I want to track games specifically made for each set up, where the only focus is the motion control. I added eyepet because of it's eyetoy focus and now being move enabled.


Fair enough. It's a nonsense arguement to me -- especially as Heavy Rain uses Move better than EyePet, and certainly more intuatively, and is 100% Move enabled, t'boot -- but whatever suits you. By your odd definition you'd also best remove Hustle Kings and High Velocity Bowling.

I have to say that it kinda defeats the point of listing games that can be played by only using the motion controllers of each platform without the need for additional support from other sources, as you are ignoring games that fit that description, but are excluded for a seemingly odd reason.

It's pretty clear cut to me, but then I knew certain people would be pissed due to those high scores not bolstering the line up.

The list is for games that are built from the ground up with the motion controller set up (or eyetoy). It's not difficult to get. I've already said these lists arnt based on overall SW for the controllers or quality of library, I just want to track how the content being specifically made for these controller schemes pans out, there is no need for your incesent whining and condescending tone, and as you may have noticed, I have no idea what most of those move games are, so if you want me to remove the ones you don't think fit in the same vein as heavy rain, then I suggest you stop telling me too without actually naming them. thanks.

high velocity bowling was built ground up for motion gaming, although it first used the "sixaxis" as motion technology, the move improves on it, and is a natural upgrade...similar to eye pet's upgrade



 

mM

http://www.metacritic.com/game/playstation-3/tumble

http://www.metacritic.com/game/playstation-3/high-velocity-bowling

http://www.metacritic.com/game/playstation-3/hustle-kings

http://www.metacritic.com/game/playstation-3/the-shoot



 

mM
Seece said:
Hapimeses said:
Seece said:
Hapimeses said:
Seece said:

Because this is for SW specifically create with motion in mind, or like I said, part of the move set up. I may have got Eyepet wrong but I thought it was pretty eyetoy focused? If it isn't I'll remove it. This isn't about which library is better, and which has the best SW, because those games absoloutely count, it's about what the main move/kinect games rate.

I care nothing for better libraries or similar, I was just interested in your choices. In particular, I don't understand what you mean by 'motion in mind' -- to me, that term applies to both games equally -- that said, yes, EyePet uses the Eye -- but so do many non-Move games.

I don't understand why you'd add EyePet, but not Heavy Rain. Heavy Rain has been rewritten from the ground up to include Move, and it's now completely different, for all it's exactly the same underlying game -- it hasn't just had Move tagged on an as afterthought. If anything, I would say you had EyePet correct, but Heavy Rain wrong, rather than the other way around. There is a reason the game has been repackaged and reissued: it's very different (and it also saves having to download gigs of data at a time for new players!).

But, as I said before, it doesn't really matter. It's just a list after all. But I was intrigued as to your choices.

Means they specifically have Move (or the eyetoy, which I take as part of the move set up and rather important to it)  as the sole purpose of the game. I don't believe Heavy Rain was this, it was built as a core game, and however well Move has been implemented into it, it has been tacked on, that's not to say it's a bad thing though.

Like I said before, I want to track games specifically made for each set up, where the only focus is the motion control. I added eyepet because of it's eyetoy focus and now being move enabled.


Fair enough. It's a nonsense arguement to me -- especially as Heavy Rain uses Move better than EyePet, and certainly more intuatively, and is 100% Move enabled, t'boot -- but whatever suits you. By your odd definition you'd also best remove Hustle Kings and High Velocity Bowling.

I have to say that it kinda defeats the point of listing games that can be played by only using the motion controllers of each platform without the need for additional support from other sources, as you are ignoring games that fit that description, but are excluded for a seemingly odd reason.

It's pretty clear cut to me, but then I knew certain people would be pissed due to those high scores not bolstering the line up.

The list is for games that are built from the ground up with the motion controller set up (or eyetoy). It's not difficult to get. I've already said these lists arnt based on overall SW for the controllers or quality of library, I just want to track how the content being specifically made for these controller schemes pans out, there is no need for your incesent whining and condescending tone, and as you may have noticed, I have no idea what most of those move games are, so if you want me to remove the ones you don't think fit in the same vein as heavy rain, then I suggest you stop telling me too without actually naming them. thanks.

so if games will be developed for DS3 controllers but also add move support in for anyone who wants to play with the move, you wouldnt add them?

one of the things that will make move able to compete well (as i said in my previous post) will be its ability to be easily implemented into many games, how can you ignore this?



cory.ok said:

so if games will be developed for DS3 controllers but also add move support in for anyone who wants to play with the move, you wouldnt add them?

one of the things that will make move able to compete well (as i said in my previous post) will be its ability to be easily implemented into many games, how can you ignore this?

How can you ignore the big bulk of posts that just explained this.



 

http://blog.us.playstation.com/2010/10/21/whats-in-a-name-playstation-move-heroes-developer-walkthrough/



 

mM