leo-j said:
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I don't want it that badly lol
I am the black sheep
"of course I'm crazy, but that doesn't mean I'm wrong."-Robert Anton Wilson
leo-j said:
|
I don't want it that badly lol
I am the black sheep
"of course I'm crazy, but that doesn't mean I'm wrong."-Robert Anton Wilson
Seece said:
Means they specifically have Move (or the eyetoy, which I take as part of the move set up and rather important to it) as the sole purpose of the game. I don't believe Heavy Rain was this, it was built as a core game, and however well Move has been implemented into it, it has been tacked on, that's not to say it's a bad thing though. |
Fair enough. It's a nonsense arguement to me -- especially as Heavy Rain uses Move better than EyePet, and certainly more intuatively, and is 100% Move enabled, t'boot -- but whatever suits you. By your odd definition you'd also best remove Hustle Kings and High Velocity Bowling.
I have to say that it kinda defeats the point of listing games that can be played by only using the motion controllers of each platform without the need for additional support from other sources, as you are ignoring games that fit that description, but are excluded for a seemingly odd reason.
Hapimeses said:
I have to say that it kinda defeats the point of listing games that can be played by only using the motion controllers of each platform without the need for additional support from other sources, as you are ignoring games that fit that description, but are excluded for a seemingly odd reason. |
It's pretty clear cut to me, but then I knew certain people would be pissed due to those high scores not bolstering the line up.
The list is for games that are built from the ground up with the motion controller set up (or eyetoy). It's not difficult to get. I've already said these lists arnt based on overall SW for the controllers or quality of library, I just want to track how the content being specifically made for these controller schemes pans out, there is no need for your incesent whining and condescending tone, and as you may have noticed, I have no idea what most of those move games are, so if you want me to remove the ones you don't think fit in the same vein as heavy rain, then I suggest you stop telling me too without actually naming them. thanks.
http://gamrreview.vgchartz.com/game/45641/get-fit-with-mel-b/ Also for 360, dunno if it supports kinect
http://gamrreview.vgchartz.com/game/45676/sorcery/
http://gamrreview.vgchartz.com/game/35489/dancedancerevolution/
I am the black sheep
"of course I'm crazy, but that doesn't mean I'm wrong."-Robert Anton Wilson
Seece said:
It's pretty clear cut to me, but then I knew certain people would be pissed due to those high scores not bolstering the line up. |
high velocity bowling was built ground up for motion gaming, although it first used the "sixaxis" as motion technology, the move improves on it, and is a natural upgrade...similar to eye pet's upgrade

Seece said:
It's pretty clear cut to me, but then I knew certain people would be pissed due to those high scores not bolstering the line up. |
so if games will be developed for DS3 controllers but also add move support in for anyone who wants to play with the move, you wouldnt add them?
one of the things that will make move able to compete well (as i said in my previous post) will be its ability to be easily implemented into many games, how can you ignore this?
| cory.ok said: so if games will be developed for DS3 controllers but also add move support in for anyone who wants to play with the move, you wouldnt add them? one of the things that will make move able to compete well (as i said in my previous post) will be its ability to be easily implemented into many games, how can you ignore this? |
How can you ignore the big bulk of posts that just explained this.