Fufinu said:
kowenicki said:
Reasonable said:
kowenicki said:
Reasonable said:
Max King of the Wild said:
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No deflection intended because none needed. Both Move and Kinect have mediocre libraries with essentially the same spread of reviews at this point - as clarified a few posts earlier in a much clearer table. I think it's a stretch at this point to say it's seeing stronger reviews overall because I see no real evidence of that. 76 vs 74 type differences are nothing, both have terrible reviews for their boxing titles, Joy Ride would be even lower - and probably will go lower - if it weren't for a couple of clearly generous reviews and even then it's still very low. Kung Fu Rider is flawed, The Shoot is average, etc.
In short, neither Sony nor Microsoft have started with a bang once you actually cut through any hype, marketing, launch parties, fireworks, sexy TV ads, etc.
The actual titles are in fact I'd argue potentially worrying as the majority of them appear to be titles that heavily rely on mechanics/genres already proven on the Wii - i.e. they feel cautious, safe and let's try some sports, some dancing, maybe some boxing/golf, etc.
I feel the overall LTD support for motion controls on the Wii has been spotty, and many third party developers seem to have been stumped compared to traditional controls, while Nintendo have delivered but with only a small smattering of really core motion control titles. And that's for a console that has a higher install base and can sell more software than either PS3/360.
Let me just say I remain concerned at this point regarding the ability Sony/Microsoft (and third party developers) to do better with this wave of motion controllers than has been delivered on Wii.
Unlike many I actually do appreciate the risk MS is taking with Kinect vs Sony with Move. Sony is playing it safe - and as a result while I kind of agree in principle with your points I doubt they will force a big franchise to use Move. MS is taking a bigger risk.
I'm just noting that if this is the level of bickering over the launch titles I can only imagine the bickering over the hardware reviews as noted on the same site that's sourcing the reviews for this thread.
For example, it's no surprise to me Move is scoring a bit better as hardware. Not because I'm some Sony fan - to me it's just a device like I have Panasonic, Samsung, LG, Nokia, HTC and other branded devices in my house - but because Move is the safe choice. It's in a sense Version 2.0, building both on Sony's own experiences with EyeToy as well as Nintendo with Wii - Move is based on proven tech/approaches and as such it is pretty robust as noted. Kinect is Version 1.0 and as a result was almost certain to see much more 'wait and see' type reviews and there would be a sense it's perhaps just a little bit less robust overall (note by robust I don't mean RROD I mean working a majority of the time in a very broad number of environments - so others please don't post "I had trouble with Move but not Kinect type stuff as individual annecdotes don't mean anything in this context").
So to be clear I'm very interested in this stuff. I've had a Wii for ages. I've invested in Move. Kinect (and the very nice new 360s) have got me checking out the 360 again. But I'm cautious that when you really get critical around motion controls there hasn't been that much substance nor innovation overall since the Wii launched.
However, on a more positive note - now all 3 consoles have motion controls I do hope to see competition plus a broader install base shake things up a little. After all, in theory, if I develop a title that I can make work on all 3 - which should be possible although clearly Kinect would require some differences for input - I now have a huge target install base.
Even where we have Move/Kinect exclusive stuff I hope the very nature of the competition raises the bar a bit.
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I agree with much of that... I would have a little more respect for the MOVE venture if they did get a little braver with it though, throw a big franchise at it and see what happens I say.
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The advantage of Move is that it can leech of the Wii library (Dead Space Extraction, the crap Lotr game, etc). Kinect will not be able to do this. Developers will be able to produce games for Move with less development risks leading to the possibility of developing a larger library.
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Yup. That's another aspect of Move being a safe strategy from Sony. I would imagine they see three advantages here:
1 - third party developers will be tempted to get previous Wii titles on PS3 - I think this has already happed with a couple of titles but can't remember which. If this happens Sony knows it means Move will see it's library of titles grow pretty quickly
2 - it must now be ugely tempting to third parties to target Wii/PS3 with the caveat they'll have to stump up a bit more cash for some HD level textures, etc. But still, with almost identifcal control schemes it would be very, very easy to put a game on Wii/PS3 now. Advantages for Sony are again rapidly expanding library plus a softening of Wii's status as the only place to get certain titles.
3 - with Wii/Move so similar, Sony are probably hoping that developers who go for option 2) above decide Kinect is too different to support and go for the larger Wii/PS3 install base, particularly as with the Wii that install base should, in theory, be the most receptive to good family casual titles
Kinect really is quite an interesting risk when you look at it carefully. With the 360 MS focused on being easy to develop for, easy to port to, easy to get games on. Now, they've come out fighting with something different enough from the Wii that it is Kinect that could be seen as new and tricky, as a risk to support. I think MS are putting a lot of effort into Kinect, and will certainly comission plenty of software, but Kinect remains a risky approach.
I applaud the risk and recognize it as a bold attempt to really jump forward. Move I think will be a success and even if it's only moderate it won't hurt Sony at all.
Kinect is different. It could be a huge success, it could be moderate, but it could even hurt MS (again, I'd contend there is no way Move could hurt Sony in any way as a brand or whatever) and that's where the risk comes in. Kinect could fail, and not only that, but it could harm MS brand around 360 and the hardcore. No one sees it as odd that Sony should support somthing like Move. But MS? The home of Halo? Online hardcore gaming? A platform whose top titles are all mature rated? Yup. Kinect is as big risk all around.
As if everything around the PS3/360 wasn't exciting enough I'd say with Move/Kinect things just got a lot more exciting in terms of how each brand is going to go forward for the rest of this gen.