^^^YES!
Here are some things that stood out for a context why the Dreamcast was/is cool or special:
* It attempted to hold the fort against the PS2, and was an underdog system. It did hold up well when launched against the PS2, and the games that made it over to the PS2 (Sony fan-boys were saying "Oh the good stuff will come over to the PS2") just weren't as good.
* The Dreamcast did 2D REAL well, and have a number of 2D fighting games that were top notch. Actually 2D period was excellent on it, with it getting a number of real good 2D SHMUPs. Mars Matrix and Ikagaru are two notable ones.
* The Dreamcast was an ideal console for driving games, with the analog triggers ideal for driving games. Le Mans 24 Hours particularly stood out.
* It happened to give Sega a degree of relevancy it lacks today. When you have a console, you matter more. Sega is now less relevant than Capcom or Konami in the big picture.
* Dreamcast put 2K Sports on the map to challenge Electronic Arts. At the time, the football commentary in 2K NFL football was epic.
* The VMUs were fun and unique at the time.
* The Dreamcast had other notable arcade ports, like Powerstone 1 and 2, which are good even today, and people remember. You can throw in the other unique titles it had to.
Pretty much the Dreamcast fits as a console that didn't make it, but feels like it should. It is remembered as an underdog that failed. Is it all that? No. But what it did do well, in its short time, is worth still remembering, and the Dreamcast is worth getting, if you are a collector.
To paraphrase what somebody else said, the Dreamcast was a console that did everything right and STILL failed. It's heartbreaking. It didn't succeed because Sony promised (and I admit, it took a while but they delivered) a bettter experience. I'll always love my Dreamcast. It's like a child that died before its potential was reached (sorry, I just read Maus) and because of that, it's elevated to incredible status.
| d21lewis said: To paraphrase what somebody else said, the Dreamcast was a console that did everything right and STILL failed. It's heartbreaking. It didn't succeed because Sony promised (and I admit, it took a while but they delivered) a bettter experience. I'll always love my Dreamcast. It's like a child that died before its potential was reached (sorry, I just read Maus) and because of that, it's elevated to incredible status. |
It also helped that Sony had trailers of CG graphics and then told everyone that it was actual gameplay. A trick they tried to do in 2005 with PS3 but failed miserably at.
Snesboy said:
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Sony dropping FUD on a company close to going under like Sega was when they had the Dreamcast, can work. To try to do the same against a company like Microsoft, won't fly. I remember the whole Killzone and Motorstorm game trailers that were awesome. Microsoft counters with Cliffy B showing the original Gears of War playing at E3, and it blunted a bunch. Then I remember the alpha for Motorstorm floating about and it made things not go well. Assassin's Creed going multiplatform blunted things to.
Both Motorstorm and Killzone 2 did turn out real well, but it wasn't the same.
Snesboy said:
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MGS 2 did not use any CGI in the e3 2000 Trailer/demo though. MGS, MGS 2, MGS3 and MGS 4 cinematics are generated in-engine.
Japanese Pop Culture Otaku
| d21lewis said: Have you played Soul Calibur on the XBLA or Soul Calibur 2 on the PS2,GC, or Xbox? Well, the original was released right when the Dreamcast launched (within a few weeks, anyway) and it looked as good as the sequel. Hell, some of the exact same animations were used. Now, this was in 1999 when the graphical standard was the N64 and PS1. It was the first glimpse into the future. But I'll go on...... -The Controller: Felt great and worked like a dream. Those Analog Triggers that we love the 360 for were on the Dreamcast controller, first. There was also two slots built into it. You could plug in a "rumble pak" for force feedback, a microphone for voice control (and even communication!), and the VMU--it allowed you to take your saves with you and play mini games based on full games. Plus, you could look at your controller and get stats, call football plays, etc. -The Console: Featured a built in clock that tracked the date and everything. A game like Seaman would tell you what day it was, who's birthday it was, how old you were, and everything. It was used very well. Before that, systems like the PS1 and N64 didn't include those in their design. There was also the built in modem. People could play games like Quake 3 vs PC owners. That's rare, even today. The Dreamcast was doing it way back when. -Some even say that the Dreamcast had the first mass market motion controls. I've never owned Sega Bass Fishing (I think that's the game) or Samba De' Amigo but these were the culprits. Look them up if you're interested. -And most importantly, The Library: Video games are always evolving and improving so the games that were good then aren't impressive now. Plus, pretty much every single Dreamcast game that was worth a damn got ported to the PS2, Gamecube, PSP, and Xbox (and the few that didn't got sequels that made the original game forgettable). But when the PS2--possibly the greatest system ever--was released, the Dreamcast's library was leagues better. While PS2 owners (myself included) only had games like Tekken Tag and Onimusha (good but not great), Dreamcast gamers were feasting on back-to-back fresh, amazing experiences that were ahead of their time. My PS2 hardly got any play until the very end of 2001. -Basically, it was my first foray into Sega territory and the only time I feel that Sega did everything right.
It was an exciting time and it was great to be a part of it. A lot of the games have lost there luster but like someone said, you had to be there. A lot of the things you take for granted now were brand new, then. And for a couple of years, the Dreamcast was the best place to be if you were a gamer. |
Ditto this. It was the prototype for the current gen consoles. Unfortunately in sega fashion, despite the possibilities, they were unable to manage the success and keep it.