Boutros said:
Torillian said:
Boutros said:
Yay! Atelier Rorona 25k!
*crickets*
SCREW CRICKETS I'M HAPPY!!
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I noticed that as well and was happy to see it. I personally did my part to help, bought the game even though I had a review copy. Have to reward NISA and Gust when they make a good game/bring a good game over here to the states. Without them I'd be stuck with just the big rpgs with no nichey fun.
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I'm hoping real hard that they'll bring Atelier Totori over here.
Btw I've heard very little of that game. I hope it's even better than Rorona!
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NISA and Gust are pretty close as far as companies go so I would assume NISA will bring over Totori after they're finished with Ar Tonelico 3.
I've read a bit about Totori, and as far as I remember it didn't change much from Rorona other than adding some more functionality in managing ingredients, but I could easily be forgetting some stuff.
edit: actually nvm I found the impression I was thinking of and I was wrong:
"Liked:
- The tracks composed by Nakagawa. Some great battle themes in particular, while the rest was typical Atelier. The highs on this soundtrack were definitely higher than Rorona's soundtrack.
- So much to see, so much to do. Just as you think you've seen everything the world has to offer, a whole new set of areas opens up - and unlike Rorona this game covers 5 years of Totori's life, and there's enough content to show for it.
- Teleport items and various other conveniences. You can move to any area in a town by pressing start and selecting the area, which reduces tedium massively, and later in the game you get items to teleport to either Atelier, reduce harvesting time, and speed up movement on the world map respectively.
- Gust definitely listened to the criticisms from Rorona, as well. The annoying inability to transfer multiple items to storage at once in particular was fixed.
- Improved battle system. Rorona's battle system was functional but average, whereas Totori's is a fair bit more enjoyable. It's not exactly amazing, and you won't find yourself looking forward to normal battles too much, but boss battles can be pretty enjoyable.
- The new artstyle is fantastic. Rorona was a decent start for Gust on the PS3, and Ar Tonelico 3 built on that, but with Totori they're really getting good at this. I think this is honestly the first Gust game I've played where I can say I loved the graphics.
- Characters were likeable, if nothing original. I don't think anyone actually goes into a game like this expecting deep, original characters, but those who liked Rorona's cast and got some laughs out of its dialogue will find themselves right at home here. Those who didn't... well, there won't be anything to change your mind here. Me, I was laughing most of the way through. You will miss Astrid at the beginning though.
- Fair bit of replayability. Tons of optional scenes to see, multiple endings to get, a whole extra multifloor dungeon with strong enemies to fight, and a few extra optional bosses only available at the top adventurer rank (which is quite easy not to reach, but isn't needed for the ending). Add in New Game where you can carry over your money and current equips, and it's worth playing a second time, at least.
Didn't like:
- Managing the Chimus is a pain in the ass - while Homu could just be sent off to help you without a huge amount of worry, Chimus need pies. You can have up to 5 of them, and each one will eat their way through pies like lightning when you give them work to do. So you can either buy pies or make them - the former is expensive, the latter is annoying because the last thing you want to do is be making pies all the time. So if you're anything like me, you just won't use the Chimu system unless there's something you really need.
- Most of Yanagawa's tracks. I can somewhat see what Gust see in this guy, as when he does good tracks they're very much Gust's style, but between this and the Ar Tonelico 3 soundtrack he seems to have a much higher ratio of misses than hits. I miss the days of Tsuchiya, Nakagawa and Achiwa all contributing to Gust soundtracks... or at least Nakagawa and Achiwa.
- Weird inconsistencies with the storage and basket. You can sell items from your storage at shops, and make weapons out of ores in it... yet you can't hand over items from it for plot events, you have to have those on hand. Also, items by default go straight into your storage, more than once I found myself out in the wilderness about to use a healing salve I made earlier... only to find I forgot to take it out of storage. There's an item you can get later that lets you use items from your storage out in the field, but it's very easy to go through the game without getting it at all. Would've been nice for the game to ask whether you wanted to send a usable item to the basket or storage after making it, though.
In short, it's better than Rorona in just about every way, though not quite better enough that I imagine it'll win over anyone who didn't like Rorona. If you did though, then you're going to love this."