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Forums - Gaming - Castlevania: Lords of Shadow impressions

disolitude said:

I find it interesting that people are talking about visuals this entire thread, and very few gameplay elements are being discussed...Other than its very god of war like.

Kinda ties back to a post I made earlier... Its a mediocre gameplay game, with not a lot of originality tied together by expensive visuals, cutscenes and production.

You can hide a lot of shortcomings with some pretty visuals and Patrick Stewarts soothing voice lol...

 

In terms of Gameplay...they know the GoW formula works...so why change it, really, people know it, like it, love it, stick to it....Now, the story...is way more immersive than any action hack'n'slashy game i've played...



Just waiting for that PS Vita to come out so I can play some full featured games on the go with that beautiful screen and control scheme...

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About Gameplay for me it lower than the God of War III or Bayonetta.

But actually follows the GoW formula instead of Bayonetta.

Again... Demo only.



disolitude said:

I find it interesting that people are talking about visuals this entire thread, and very few gameplay elements are being discussed...Other than its very god of war like.

Kinda ties back to a post I made earlier... Its a mediocre gameplay game, with not a lot of originality tied together by expensive visuals, cutscenes and production.

You can hide a lot of shortcomings with some pretty visuals and Patrick Stewarts soothing voice lol...

I just beat Chapter 2. Keep playing the game, thats all I'm going to say. The gameplay is simply amazing. Chapter 1 looked good, but was not a good representation of what the game is turning out to be. Keep playing and have the faith.



People are going to compare this type of action gameplay to previous games like it, there will be a lot more, get used to the idea...just like FPS is a standard type of gameplay, you should consider this action type of hack'n'slashy gameplay to be a new standard



Just waiting for that PS Vita to come out so I can play some full featured games on the go with that beautiful screen and control scheme...

tuscaniman said:
Joel12345 said:
tuscaniman said:

One thing I have noticed so far is there definitely aren't near the amount of enemies that GOWIII has. They don't respawn over and over as much and not as many battles. As I said I'm not far into this game but either that is bad or good depending on how much you like to fight as opposed to checking out the scenery and exploring.


All I hear from you is God Of War over and over again...give it a rest...or Kratos will be your end.


Um probably because that is the only hack n slash game I own, alot of people on this forum own the game, and its the best selling hack n slash. Only makes sense to compare it to it so people get an idea of what Castlevania is like.

Anyways after playing a little farther through, still only on chapter 2 of 12 after about 3 1/2 hours, the game isn't quite up to GOWIII level of graphics (I did it again), but they are great looking and up there with some of the best.

You did it....again!

Whats your problem boy?haha 

Kratos epic theme song begins...



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I didn't get to play a lot lately because I had to rest a bit after a buccal surgery, but I got back to the game tonight and finally finished Chapter 2.  The game keeps getting better and better (and harder and harder O_o).

The second Titan battle was absolutely epic.  I don't care the ressemblance to Shadow of the Colossus or God of War, what it borrowed from any games, Lords of Shadow does it its own way extremely well!

The game keeps on impressing me with its visuals (it is REALLY not very far from God of War III and Uncharted 2's levels!  Think: God of War III with colors!), score and battle system. If you really think it's just a button masher, and play it as such like Disolitude does (seriously, wtf?), then you're not going to fare well on the higher difficulty levels. 

The story is also starting to get intriguing, with some nice twist at the end of Chapter 2.  This game is very long and challenging.  And it seems to me like it's going to have some decent amount of replay value, judging from the fact that you can redo any Chapters you want while keeping your current character status (all upgrades and the likes) to try to achieve the extra "Trials" and find hidden items and add-ons.  Which makes me think I may be giving myself an unnecessary headache by doing my first playthrough on the Knight difficulty level.  I think the game was intended to have the players "scale" the difficulty levels as their character grow stronger through experience and relic upgrades throught the normal course of the game. 

So far, the game is starting to really make me feel like I will end up liking it much more than God of War 2 or 3.  Which are my 2 favorite games in that genre so far.  That in itself is quite an achievement in my book. 

Finally, I may not be very far in the game, but judging from what I've experienced so far, I just can't understand the score that IGN gave to this game.  Right now, the game is locked at a 9 for me.  It could very well change for the worse or the better as I keep playing, but I have no doubts that the game will only grow better from here on out.

 

Highly recommended would be an understatement.

 

Now, if you'll excuse me, there's a Warg waiting for me.



Hynad said:

I didn't get to play a lot lately because I had to rest a bit after a buccal surgery, but I got back to the game tonight and finally finished Chapter 2.  The game keeps getting better and better (and harder and harder O_o).

The second Titan battle was absolutely epic.  I don't care the ressemblance to Shadow of the Colossus or God of War, what it borrowed from any games, Lords of Shadow does it its own way extremely well!

The game keeps on impressing me with its visuals (it is REALLY not very far from God of War III and Uncharted 2's levels!  Think: God of War III with colors!), score and battle system. If you really think it's just a button masher, and play it as such like Disolitude does (seriously, wtf?), then you're not going to fare well on the higher difficulty levels. 

The story is also starting to get intriguing, with some nice twist at the end of Chapter 2.  This game is very long and challenging.  And it seems to me like it's going to have some decent amount of replay value, judging from the fact that you can redo any Chapters you want while keeping your current character status (all upgrades and the likes) to try to achieve the extra "Trials" and find hidden items and add-ons.  Which makes me think I may be giving myself an unnecessary headache by doing my first playthrough on the Knight difficulty level.  I think the game was intended to have the players "scale" the difficulty levels as their character grow stronger through experience and relic upgrades throught the normal course of the game. 

So far, the game is starting to really make me feel like I will end up liking it much more than God of War 2 or 3.  Which are my 2 favorite games in that genre so far.  That in itself is quite an achievement in my book. 

Finally, I may not be very far in the game, but judging from what I've experienced so far, I just can't understand the score that IGN gave to this game.  Right now, the game is locked at a 9 for me.  It could very well change for the worse or the better as I keep playing, but I have no doubts that the game will only grow better from here on out.

 

Highly recommended would be an understatement.

 

Now, if you'll excuse me, there's a Warg waiting for me.

Excuse the language but I don't know what IGN had stuck up their ass that day they reviewed this game. I've been playing the heck out of it and just passed Chapter 8. Let me just say the boss battles get more and more epic and there is a lot more platforming and puzzle solving to come your way. This game is easily a 9. I'm probably at least 13-14 hours in, probably more, and still have 4 chapters to go. Playing straight through this is a 20 hour game no way around it. Enviroments have not repeated once in the past 14 hours. That is truly amazing. The variety of enemies is stunning and the character design is possibly the best I've ever seen in a game. Being an artist myself I can truly appreciate the artwork too. This game is awesome and I will be playing it through again when I beat it to beat all the trials, explore everything, and beat the hardest level.



tuscaniman said:
Hynad said:
(...)

Excuse the language but I don't know what IGN had stuck up their ass that day they reviewed this game. I've been playing the heck out of it and just passed Chapter 8. Let me just say the boss battles get more and more epic and there is a lot more platforming and puzzle solving to come your way. This game is easily a 9. I'm probably at least 13-14 hours in, probably more, and still have 4 chapters to go. Playing straight through this is a 20 hour game no way around it. Enviroments have not repeated once in the past 14 hours. That is truly amazing. The variety of enemies is stunning and the character design is possibly the best I've ever seen in a game. Being an artist myself I can truly appreciate the artwork too. This game is awesome and I will be playing it through again when I beat it to beat all the trials, explore everything, and beat the hardest level.


Except for the actual progression in the game (I'm currently in Chapter 5), I could have been the one writing those words. :)

Yes, even the artist part of it. :P

Which makes me appreciate the Unluckable Artworks this much more (so of them are just gorgeous!). :)



This was going to be day one for me but after trying out the demo a few times the frame rate has been bugging me.. and according to digital foundry the frame rate in the final release is still the same.

 

I might wait for a price drop nearer christmas and get enslaved in the meantime..  



@tuscaniman, nice review of the game so far of which u played. going to get it very soon.



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