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Forums - Sales - Would you count these games as a sucess or a failure- Wii Edition

Right off the bat, let me get these out of the way:

Red Steel 2- failure, Boom Blox- success, Monster Hunter Tri- success.

Now, my immediate reaction to Metroid: Other M would be that it is currently underperforming. Seeing as to how its first holiday is coming and Nintendo games usually have decent legs, I would wait on the verdict. It could die out tomorrow or manage 1.5m over the course of a year.

Xenoblade requires proper perspective. First off, it has only released in one region, and managed 150,000 there. As an RPG, it is only right to compare it to the sales of OTHER RPGs in Japan.

In the Top 20 highest-selling Wii RPGs (Japan only), Xenoblade is #8.

If it was on the 360 and sold exactly the same, it would be #5, behind Tales of Vesperia, Star Ocean, and Blue Dragon. Star Ocean, the top seller, ended at 210k.

If it was on the Ps3, it would be tied at #9. After FF13, the highest selling PS3 RPG was White Knight Chronicles at 360k.

In terms of Japanese console sales, Xenoblade is in the Top 10 no matter which console you put it on, so unless you realize how small sales in Japan are on a WIDE scale, you'd realize Xeno did not do too shabby.

http://www.siliconera.com/2010/04/08/xenoblade-unsheathed-in-june/

Squilliam was talking about revenue for Xeno earlier...when Xenoblade released, it was 6,800 yen ($73). Would I be safe in assuming it did not get a price drop until after 2 WEEKS? After 2 weeks it managed ~103,000 according to VGC - that's $7.52 million , and the other 50k trickled in some cash later. As of today (10/10/10), it is still $55 on Japanese Amazon. Revenue closer to 10 million dollars than 5 million.

If Xenoblade ever gets localized anywhere else besides Japan (50k EMEAA, 110k America would be my guess) it will be even more of a success. As it stands now, the game did good. Not great, good.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

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Yakuzaice said:

My point was that Monster Hunter was a growing series that continued growing on portables.  People always like to say it was the best selling console MH as if there had been numerous console versions that couldn't break a sales barrier.  If the situation were identical except it was the PS2 32 months in instead of the Wii, do you think it would have topped out at ~1 million?

Also the sales targets were 2 million by the end of the fiscal year (March 31, 2010).  I'm not sure if it was official or just speculated, but it was generally seen as 1.5 million in Japan and 500k in the west.  Now obviously it got delayed so the western release missed the fiscal year, but it's safe to say the lifetime sales were below expectations.  To be fair capcom was particularly terrible with their expectations last year, but I wouldn't say their Tri number was too outrageous.  Do you really think Capcom was completely happy investing all that money in Tri only for it to be outsold by 2G a mere 7 weeks in.

Back in 2007 when Tri made the switch to Wii Capcom said "We believe that by bringing the Monster Hunter series to multiple platforms, it will help the franchise reach an even-greater number of users eager for its unique gameplay."  They also cited high PS3 development costs as a reason for the switch.  In your honest opinion if Capcom could go back in time and make the decision again, would they stick with the Wii or go with the PSP?

It also seems a bit odd to call it an "unqualified success" when these arguments always abound with comments like.
Best selling console Monster Hunter.
Highest sales for a subscription based game in Japan.
Second largest console game this generation not published by Nintendo in Japan.

Monster Hunter 3's sales growth is exactly in line with the previous climb the console entries had, they basically doubled from MH1 to MH2 to MH3, so yeah I think best case on PS2 it would've topped out around the same as it did on Wii.  I mean, MHG on Wii sold exactly what it did on PS2, and it was an exact port, released years later, with pay-to-play online, and only worked with the classic controller.  And yeah, the series fundamentally took off on handhelds, but that was hardly a natural sales growth... MH catapulted to the 2nd best selling 3rd party series (only behind perennial favorite Dragon Quest), and it's meteroic rise was so big it single handedly made it's platform viable again (a feat only Mario and Pokemon can really claim to have done in Japan before).

Capcom's initial sales target was 2m for the end of fiscal 2010 (ie: March 2010), but that was assuming a western release within that period as well.  We never got any updated ww target, or a regional breakdown of the 2m expectation, but in everything out of Capcom since they've said the game met or exceeded their targets. The only thing "safe to say" regarding MH3 sales, it that it's at least done what Capcom expected ultimately, given that's what they've repeatedly stated.  And considering it cost 4 times what P2G did at the same time, and brought in subscription revenue that exceeded expectations, I don't think Capcom mind it's raw sales numbers didn't match P2G.  Capcom clearly never expected it to match P2G in any way, so I'm not sure what your angle is there exactly?

If Capcom could go back in time and pick between Wii and PS3 again, I bet they'd go with the Nintendo deal.  The western push was hugely important to MH3 (and it's worked out to some degree, according to Capcom it's already the best selling MH in the west and that's only through it's first quarter), and Nintendo's support there was likely the key reason they got the game imo.  I call it an unqualified success because it is, Capcom's said so.  I just like to pile on supporting figures, even though I don't actually need to... all I need is what Capcom's said themselves.



SaviorX said:

Right off the bat, let me get these out of the way:

Red Steel 2- failure, Boom Blox- success, Monster Hunter Tri- success.

Now, my immediate reaction to Metroid: Other M would be that it is currently underperforming. Seeing as to how its first holiday is coming and Nintendo games usually have decent legs, I would wait on the verdict. It could die out tomorrow or manage 1.5m over the course of a year.

Xenoblade requires proper perspective. First off, it has only released in one region, and managed 150,000 there. As an RPG, it is only right to compare it to the sales of OTHER RPGs in Japan.

In the Top 20 highest-selling Wii RPGs (Japan only), Xenoblade is #8.

If it was on the 360 and sold exactly the same, it would be #5, behind Tales of Vesperia, Star Ocean, and Blue Dragon. Star Ocean, the top seller, ended at 210k.

If it was on the Ps3, it would be tied at #9. After FF13, the highest selling PS3 RPG was White Knight Chronicles at 360k.

In terms of Japanese console sales, Xenoblade is in the Top 10 no matter which console you put it on, so unless you realize how small sales in Japan are on a WIDE scale, you'd realize Xeno did not do too shabby.

http://www.siliconera.com/2010/04/08/xenoblade-unsheathed-in-june/

Squilliam was talking about revenue for Xeno earlier...when Xenoblade released, it was 6,800 yen ($73). Would I be safe in assuming it did not get a price drop until after 2 WEEKS? After 2 weeks it managed ~103,000 according to VGC - that's $7.52 million , and the other 50k trickled in some cash later. As of today (10/10/10), it is still $55 on Japanese Amazon. Revenue closer to 10 million dollars than 5 million.

If Xenoblade ever gets localized anywhere else besides Japan (50k EMEAA, 110k America would be my guess) it will be even more of a success. As it stands now, the game did good. Not great, good.

I agree, though interesting stuff there :)



 

Here lies the dearly departed Nintendomination Thread.

Conegamer said:
SaviorX said:

Right off the bat, let me get these out of the way:

Red Steel 2- failure, Boom Blox- success, Monster Hunter Tri- success.

Now, my immediate reaction to Metroid: Other M would be that it is currently underperforming. Seeing as to how its first holiday is coming and Nintendo games usually have decent legs, I would wait on the verdict. It could die out tomorrow or manage 1.5m over the course of a year.

Xenoblade requires proper perspective. First off, it has only released in one region, and managed 150,000 there. As an RPG, it is only right to compare it to the sales of OTHER RPGs in Japan.

In the Top 20 highest-selling Wii RPGs (Japan only), Xenoblade is #8.

If it was on the 360 and sold exactly the same, it would be #5, behind Tales of Vesperia, Star Ocean, and Blue Dragon. Star Ocean, the top seller, ended at 210k.

If it was on the Ps3, it would be tied at #9. After FF13, the highest selling PS3 RPG was White Knight Chronicles at 360k.

In terms of Japanese console sales, Xenoblade is in the Top 10 no matter which console you put it on, so unless you realize how small sales in Japan are on a WIDE scale, you'd realize Xeno did not do too shabby.

http://www.siliconera.com/2010/04/08/xenoblade-unsheathed-in-june/

Squilliam was talking about revenue for Xeno earlier...when Xenoblade released, it was 6,800 yen ($73). Would I be safe in assuming it did not get a price drop until after 2 WEEKS? After 2 weeks it managed ~103,000 according to VGC - that's $7.52 million , and the other 50k trickled in some cash later. As of today (10/10/10), it is still $55 on Japanese Amazon. Revenue closer to 10 million dollars than 5 million.

If Xenoblade ever gets localized anywhere else besides Japan (50k EMEAA, 110k America would be my guess) it will be even more of a success. As it stands now, the game did good. Not great, good.

I agree, though interesting stuff there :)

Well, I try :P



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

I'd consider Okami Wii an astounding success, really, seeing how it far, far outsold the PS2 original, which had an install base of what, 120 million when the game came out for it?



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

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Cheebee said:

I'd consider Okami Wii an astounding success, really, seeing how it far, far outsold the PS2 original, which had an install base of what, 120 million when the game came out for it?

I assume it made a profit? Hence the release of the sequel I suppose.



 

Here lies the dearly departed Nintendomination Thread.

Conegamer said:
Cheebee said:

I'd consider Okami Wii an astounding success, really, seeing how it far, far outsold the PS2 original, which had an install base of what, 120 million when the game came out for it?

I assume it made a profit? Hence the release of the sequel I suppose.

I have no idea, but I'm assuming it must have. Probably not the PS2 version alone, because they released the Wii port, but both versions combined most likely. I mean, according to VGC it's @ about 500k LTD, and that's without any EMEAA sales data for either version, and no Americas sales data for the PS2 version... For all we know, it could've easily crossed the million mark.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

Cheebee said:
Conegamer said:
Cheebee said:

I'd consider Okami Wii an astounding success, really, seeing how it far, far outsold the PS2 original, which had an install base of what, 120 million when the game came out for it?

I assume it made a profit? Hence the release of the sequel I suppose.

I have no idea, but I'm assuming it must have. Probably not the PS2 version alone, because they released the Wii port, but both versions combined most likely. I mean, according to VGC it's @ about 500k LTD, and that's without any EMEAA sales data for either version, and no Americas sales data for the PS2 version... For all we know, it could've easily crossed the million mark.

I remember reading that Okami had sold 670,000 on the Wii up to May 2009. This was because it's the worst-selling GOTY ever, which is bad...

I reckon that sounds reasonable, no?



 

Here lies the dearly departed Nintendomination Thread.

Conegamer said:
Cheebee said:
Conegamer said:
Cheebee said:

I'd consider Okami Wii an astounding success, really, seeing how it far, far outsold the PS2 original, which had an install base of what, 120 million when the game came out for it?

I assume it made a profit? Hence the release of the sequel I suppose.

I have no idea, but I'm assuming it must have. Probably not the PS2 version alone, because they released the Wii port, but both versions combined most likely. I mean, according to VGC it's @ about 500k LTD, and that's without any EMEAA sales data for either version, and no Americas sales data for the PS2 version... For all we know, it could've easily crossed the million mark.

I remember reading that Okami had sold 670,000 on the Wii up to May 2009. This was because it's the worst-selling GOTY ever, which is bad...

I reckon that sounds reasonable, no?

670,000 on Wii alone? Hm, well, that definitely sounds sort of... plausible, but then it must've sold quite a bit more in EMEAA than in the Americas (according to VGC's numbers)... which doesn't really sound likely, but you never know.

Anyway, such numbers would definitely make it a success in my book, 'cos then it might well have crossed the million mark by now, in combined sales.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

Cheebee said:
Conegamer said:
Cheebee said:
Conegamer said:
Cheebee said:

I'd consider Okami Wii an astounding success, really, seeing how it far, far outsold the PS2 original, which had an install base of what, 120 million when the game came out for it?

I assume it made a profit? Hence the release of the sequel I suppose.

I have no idea, but I'm assuming it must have. Probably not the PS2 version alone, because they released the Wii port, but both versions combined most likely. I mean, according to VGC it's @ about 500k LTD, and that's without any EMEAA sales data for either version, and no Americas sales data for the PS2 version... For all we know, it could've easily crossed the million mark.

I remember reading that Okami had sold 670,000 on the Wii up to May 2009. This was because it's the worst-selling GOTY ever, which is bad...

I reckon that sounds reasonable, no?

670,000 on Wii alone? Hm, well, that definitely sounds sort of... plausible, but then it must've sold quite a bit more in EMEAA than in the Americas (according to VGC's numbers)... which doesn't really sound likely, but you never know.

Anyway, such numbers would definitely make it a success in my book, 'cos then it might well have crossed the million mark by now, in combined sales.

I'll see if I can find the source of the info if you'd like, I'm sure it'll be somewhere...



 

Here lies the dearly departed Nintendomination Thread.