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Forums - Sony Discussion - MOVE - 300,000 Units Sold in First Ten Days!



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Honestly, 300,000 in the first 10 days is not particularly good ...

Effectively less than 1% of the PS3's current userbase was "hyped" enough to rush out and buy this supposedly "game changing" add-on; and sales are far below what similarly priced successful controller based games have achieved. While it is far too early to claim that it failed, or that it is doomed, it will have to maintain sales at this level or higher in order to prevent third party publishers from backing out on it; very few publishers would feel good about developing a game for a "system" that only had a couple million sales and was only selling a 50,000 to 100,000 per month and very few retailers would want to stock PS-Move games if they could devote that shelf-space to a PS3 game which would sell better.



For those who still don't know (not bashing, it took awhile for me to get it too) a unit of Move sold is considered one Move controller plus the PS Eye, regardless of whether you bought the Eye beforehand or not.  ioi used what he called "historical controller data" and estimated that 25% of the the standalone controllers were bought by people who already had a PS Eye, so that was added to the total number of Move units.

Now, this recent update doesn't have any hard numbers, except for a total.  But, using a little math you can estimate how many Move controllers are actually out there.  America makes up 40% of the 300K units sold.  That's 120K.  Now last weeks article showed that Move Bundles made up roughly 83% of Move units sold, which would make 99.6K of total units coming from bundles.  This leaves 20.4K stand alone purchases from those who already have an Eye.  And since that is only estimated at 25% of the total stand alone units sold, that would mean 81.6K total stand alones were sold.  Or a total of 181.2K Move controllers in America.

In EMEAA, 88% of the 180K total were from bundles.  That's 158.4K.  That leaves 21.6K that were standalone controller purchases.  Again, this is estimated to be only 25% of overall standalone Move controller purchases, which means that 86.4K standalones were purchased in EMEAA.  Or a total of 244.8K Move controllers in EMEAA.

So overall, there are ~300K Move units in homes, with a total of ~ 426K Move controllers.  Of course, this is just going off the percentages used in last weeks article, so they may have changed.

And yes, I know I am a loser.



haha at all the people saying 300k is not impressive didn;t you all pedict a lower number, also sony did say they expected a low turn out for move, so get over it, games like socom 4, mag, sorcery, time crisis, dead space 2, infamous 2 will encourage even more people to jump on the band wagon, and i still casn't see why 100% of the userbase that owns the eye wont buy move... but eventually when they can

i can't wait for japan sales... of move



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

b-b-but teh move is suppose to be a flopz!!!



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jneul said:

haha at all the people saying 300k is not impressive didn;t you all pedict a lower number, also sony did say they expected a low turn out for move, so get over it, games like socom 4, mag, sorcery, time crisis, dead space 2, infamous 2 will encourage even more people to jump on the band wagon, and i still casn't see why 100% of the userbase that owns the eye wont buy move... but eventually when they can

i can't wait for japan sales... of move


Actually, I didn't predict anything ...

When you consider that Wii Fit sold 2 Million units in a similar time frame at a similar price and was sold out for months because demand was so (amazingly) high, selling 300,000 and being readily available everywhere should indicate that PS Move is not a particularly "hot" product. Certainly, we may see improved sales through Christmas, and renewed interest around game releases, but that doesn't mean that it will ever be a particularly popular product.



HappySqurriel said:
jneul said:

haha at all the people saying 300k is not impressive didn;t you all pedict a lower number, also sony did say they expected a low turn out for move, so get over it, games like socom 4, mag, sorcery, time crisis, dead space 2, infamous 2 will encourage even more people to jump on the band wagon, and i still casn't see why 100% of the userbase that owns the eye wont buy move... but eventually when they can

i can't wait for japan sales... of move


Actually, I didn't predict anything ...

When you consider that Wii Fit sold 2 Million units in a similar time frame at a similar price and was sold out for months because demand was so (amazingly) high, selling 300,000 and being readily available everywhere should indicate that PS Move is not a particularly "hot" product. Certainly, we may see improved sales through Christmas, and renewed interest around game releases, but that doesn't mean that it will ever be a particularly popular product.

Yeah way to go lets compare everything to wii-fit one of the worst things to be released this generation imo(sales != quality), also wii was very popular by then, another food for thought sc sales is not far of

New Play Control! Mario Power Tennis

sales week aligned sales of course!! http://www.vgchartz.com/game.php?id=30980 and that is without japan, so you wanna go away now??



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

jneul said:
HappySqurriel said:
jneul said:

haha at all the people saying 300k is not impressive didn;t you all pedict a lower number, also sony did say they expected a low turn out for move, so get over it, games like socom 4, mag, sorcery, time crisis, dead space 2, infamous 2 will encourage even more people to jump on the band wagon, and i still casn't see why 100% of the userbase that owns the eye wont buy move... but eventually when they can

i can't wait for japan sales... of move


Actually, I didn't predict anything ...

When you consider that Wii Fit sold 2 Million units in a similar time frame at a similar price and was sold out for months because demand was so (amazingly) high, selling 300,000 and being readily available everywhere should indicate that PS Move is not a particularly "hot" product. Certainly, we may see improved sales through Christmas, and renewed interest around game releases, but that doesn't mean that it will ever be a particularly popular product.

Yeah way to go lets compare everything to wii-fit one of the worst things to be released this generation imo(sales != quality), also wii was very popular by then, another food for thought sc sales is not far of

New Play Control! Mario Power Tennis

sales week aligned sales of course!! http://www.vgchartz.com/game.php?id=30980 and that is without japan, so you wanna go away now??

So, third parties won't abandon and bash the Playstation Move if it only sells a couple million units?

The PS3 already has a larger userbase than the Wii had with Wii Fit, and the PS Move might sell well compared to most games but its entire value is as a platform; and at the rate its selling third party publishers will not support it for very long.



HappySqurriel said:
jneul said:
HappySqurriel said:
jneul said:

haha at all the people saying 300k is not impressive didn;t you all pedict a lower number, also sony did say they expected a low turn out for move, so get over it, games like socom 4, mag, sorcery, time crisis, dead space 2, infamous 2 will encourage even more people to jump on the band wagon, and i still casn't see why 100% of the userbase that owns the eye wont buy move... but eventually when they can

i can't wait for japan sales... of move


Actually, I didn't predict anything ...

When you consider that Wii Fit sold 2 Million units in a similar time frame at a similar price and was sold out for months because demand was so (amazingly) high, selling 300,000 and being readily available everywhere should indicate that PS Move is not a particularly "hot" product. Certainly, we may see improved sales through Christmas, and renewed interest around game releases, but that doesn't mean that it will ever be a particularly popular product.

Yeah way to go lets compare everything to wii-fit one of the worst things to be released this generation imo(sales != quality), also wii was very popular by then, another food for thought sc sales is not far of

New Play Control! Mario Power Tennis

sales week aligned sales of course!! http://www.vgchartz.com/game.php?id=30980 and that is without japan, so you wanna go away now??

So, third parties won't abandon and bash the Playstation Move if it only sells a couple million units?

The PS3 already has a larger userbase than the Wii had with Wii Fit, and the PS Move might sell well compared to most games but its entire value is as a platform; and at the rate its selling third party publishers will not support it for very long.


1. I never hear any company company complaining about selling more than 1 million, the problem was 3rd party games were flopping beow that amount, Sports champions is looking to be headidng in the 1 million sales in at least a year so it's not that bad.

2. the move controller is not the only controller ps3 has, it has ds3 so if games have suport for both, they will still sell very well, an example of this will be killzone 3 which will have awesome move and ds3 controls but it still will sell more, the only thing we may see dissappearing is move only games.

3. Wii was much cheaper and still is, you think it's any trouble to payoout for wii-fit when you just bought a wii for chaep, i think not, move is not very expensive but right now the only thing that is stopping it from selling is perception, people trying it out should change all this as even my bf who owns a ps3 and a wii thinks it's a wiimote and has no reason to buy it, hopefully i will get him to play it on socom 4 / kz3 when it comes out and maybe i'll change his mind

4. ps3 >> wii last week thanks to move OH WAIT THAT'S WHY YOUR MAD



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

HappySqurriel said:
jneul said:
HappySqurriel said:
jneul said:

haha at all the people saying 300k is not impressive didn;t you all pedict a lower number, also sony did say they expected a low turn out for move, so get over it, games like socom 4, mag, sorcery, time crisis, dead space 2, infamous 2 will encourage even more people to jump on the band wagon, and i still casn't see why 100% of the userbase that owns the eye wont buy move... but eventually when they can

i can't wait for japan sales... of move


Actually, I didn't predict anything ...

When you consider that Wii Fit sold 2 Million units in a similar time frame at a similar price and was sold out for months because demand was so (amazingly) high, selling 300,000 and being readily available everywhere should indicate that PS Move is not a particularly "hot" product. Certainly, we may see improved sales through Christmas, and renewed interest around game releases, but that doesn't mean that it will ever be a particularly popular product.

Yeah way to go lets compare everything to wii-fit one of the worst things to be released this generation imo(sales != quality), also wii was very popular by then, another food for thought sc sales is not far of

New Play Control! Mario Power Tennis

sales week aligned sales of course!! http://www.vgchartz.com/game.php?id=30980 and that is without japan, so you wanna go away now??

So, third parties won't abandon and bash the Playstation Move if it only sells a couple million units?

The PS3 already has a larger userbase than the Wii had with Wii Fit, and the PS Move might sell well compared to most games but its entire value is as a platform; and at the rate its selling third party publishers will not support it for very long.

At the rate it's selling? Average 150K increase in userbase per week. If it sells at that rate in the medium term I think 3rd party publishers will be more than happy to support it long term. The thing about a new platform is that it starts out with not many games, which means your one game will capture a larger share of a small install base, as opposed to later when there are many games and your one game will capture a smaller share of a larger install base. Resistance: FOM was the highest selling exclusive for a long time even though it launched on a low install base. Indeed it's still a higher selling exclusive than the other exclusive FPS franchise Killzone 2. So a small install base doesn't necessarily mean crap sales for good quality titles.

I think a lot of 3rd parties will hedge their bets for some time to come, making games that control either with Move or DS3, at least for their AAA titles. They can't ignore the DS3 only user base. This is where Move has the ability to not suffer greatly from the slow burn sales approach. Trouble is this also means 3rd parties who make Move only games are going to mostly release cheap to make (meaning shovelware in many cases) games in the hopes of making a profit at lower overall sales (and with Sony 1st party games selling for 2/3 of the normal HD game price it'll make it a challenge).

3rd parties also don't need to make Move exclusive games. There's another motion controller similar to Move that already has multi-million install base. As long as they don't try to give a Move version a complete HD make-over then the PS3 Move version of a PSWii multiplat is simply a smaller but additional revenue stream. Now that studios are having an easier time of making PS3 games the multiplating costs will be such that making a profitable PSWii motion control game won't be such a daunting task.

I don't think there's all that much risk with the slow burn strategy while Sony's first parties can, and do, support Move with quality titles. However things could go the way of Wii and 3rd parties.

I don't know whay people think there aren't the games to get people into Move. There are games in a variety of genres with Move functionality that appeal to a broad audience. I just wish R.U.S.E was doing better, I enjoyed the demo and plan to get it myself.



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