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Forums - Microsoft Discussion - Kinect demos in Toronto plus impressions

For anyone living in the greater Toronto area Microsoft has set up a permanent Kinect showcase at 207 Yonge Street until Dec 1.  They have 2 floors set up with about 10-12 Kinect stations plus a host of staff to help you (at least 1 for each station) and also a DJ.  The games I saw were Kinect Sports, Kinect Adventures, Dance Central, Your Shape, Kinectimals and Joy Ride.

First some overall impressions, there was generally about 20-40 people there with people coming in and out all the time.  The biggest thing I noticed was that everyone seemed to be having a lot of FUN.  I saw young kids playing with their parents, guys with their girlfriends (who clearly weren't gamers),  a lot of 16-24 year olds and a few hipsters.  I'm sure it was helped by the DJ but there was a good atmosphere and everyone seemed to be having a good time.

My impressions were very positive.  I got to try out bowling, table tennis, volleyball, Your Shape, a bit of Kinectimals and Joyride. 

I won't go into detail on all of them but a had a blast playing all of them (even Kinectimals) and I definitely see Kinect being very big this holiday.  Bowling was awesome, so was Your Shape.  I wouldn't allow myself to dance in public but I'll definitely be picking up Dance Central as it looked like a lot of fun.

Lag was present in some games but was only really an issue in the table tennis where the controls felt very loose, although you could still control the angle of your racket with pretty good precision which was cool.  The other negative (which is a positive for me) is that Kinect is very much a physical activity.  If you want to just zone out on the couch then this is not for you.  At least with these titles you are required to stand up and I think it's a great thing.  When I want to just chill out I'll play something else.

My biggest impression was a very small thing that I think is what really will separate Kinect from the Wii and Move and that is the sense of immersion.   I first noticed it when I was doing a mini-game in Kinectimals where I had to throw a sombrero at some targets.  I was having trouble hitting one on the left side of the screen, I tried about 5 times but none of my throws could reach it.....until I decided to just take a step to the right.  Bingo!  The game saw my movements and actually moved the camera in response to where I moved to and which direction I was facing.  It was a small thing but it REALLY sold the fact that you were actually standing on a beach.  The same thing was true about bowling.  For those who have play Wii bowling you know that if you want to stand on the left of the lane or angle your throw you need to click the D-pad to move your position, with Kinect you just take a step to the left and turn your body.  Simple as that.  The camera will follow you.  This sense of immersion is what really sold me.



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That Dance Central game has been getting nothing but positive feedback by everyone, and it's one game that's got me interested in Kinect amongst others. As for games like Kinectimals and Joy Ride, I could get those for guests when they bring their kids over.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

Good post.  My feelings about Kinect vary depending on the weather but I know I'll eventually have $150 that I don't know what to do with and I'm going to buy one.  Coming off of that post, my confidence level has boosted 2.



Come out with a golf simulator for Kinect and I'm sold.



daroamer said:

My biggest impression was a very small thing that I think is what really will separate Kinect from the Wii and Move and that is the sense of immersion.   I first noticed it when I was doing a mini-game in Kinectimals where I had to throw a sombrero at some targets.  I was having trouble hitting one on the left side of the screen, I tried about 5 times but none of my throws could reach it.....until I decided to just take a step to the right.  Bingo!  The game saw my movements and actually moved the camera in response to where I moved to and which direction I was facing.  It was a small thing but it REALLY sold the fact that you were actually standing on a beach.  The same thing was true about bowling.  For those who have play Wii bowling you know that if you want to stand on the left of the lane or angle your throw you need to click the D-pad to move your position, with Kinect you just take a step to the left and turn your body.  Simple as that.  The camera will follow you.  This sense of immersion is what really sold me.

I guess you wrote that sentence without having actually played any games using Move(never played on the Wii, so can't comment), for instance the Sports Champions games?  For example, in Gladiator Duel, your character crouches and jumps when you do.



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tuscaniman said:

Come out with a golf simulator for Kinect and I'm sold.

That would be the most frustrating game in the world for me and my TV would have an invisible golf club stuck in it, but I will keep playing for some unknown reason.



Nomad Blue said:
daroamer said:

My biggest impression was a very small thing that I think is what really will separate Kinect from the Wii and Move and that is the sense of immersion.   I first noticed it when I was doing a mini-game in Kinectimals where I had to throw a sombrero at some targets.  I was having trouble hitting one on the left side of the screen, I tried about 5 times but none of my throws could reach it.....until I decided to just take a step to the right.  Bingo!  The game saw my movements and actually moved the camera in response to where I moved to and which direction I was facing.  It was a small thing but it REALLY sold the fact that you were actually standing on a beach.  The same thing was true about bowling.  For those who have play Wii bowling you know that if you want to stand on the left of the lane or angle your throw you need to click the D-pad to move your position, with Kinect you just take a step to the left and turn your body.  Simple as that.  The camera will follow you.  This sense of immersion is what really sold me.

I guess you wrote that sentence without having actually played any games using Move(never played on the Wii, so can't comment), for instance the Sports Champions games?  For example, in Gladiator Duel, your character crouches and jumps when you do.


I'm not talking about control of the character, that's simply the character changing depending on the position of the wand.  Technically you could have your character do the same thing just by moving your arm, what your body is doing is irrelevant. 

What I'm talking about is control of the environment.  Kinect is reading where you're physically standing and where your body and head are angled and the in game camera is following your positoning.  It's a very natural feeling.   Head tracking on the Move should be similar and I suppose you could do a version of this with a combination of the wand and the PS Eye camera but you still have to hold a controller in your hand and lighting in the room would be a factor.

By the way, there was absolutely NO setup for any of the Kinect stuff I tried.  You had people going in and out of the play area from 3 feet tall to over 6 feet like myself and the games automatically adjusted.  You just walked in front of the sensor and the games worked.



Nomad Blue said:
daroamer said:

My biggest impression was a very small thing that I think is what really will separate Kinect from the Wii and Move and that is the sense of immersion.   I first noticed it when I was doing a mini-game in Kinectimals where I had to throw a sombrero at some targets.  I was having trouble hitting one on the left side of the screen, I tried about 5 times but none of my throws could reach it.....until I decided to just take a step to the right.  Bingo!  The game saw my movements and actually moved the camera in response to where I moved to and which direction I was facing.  It was a small thing but it REALLY sold the fact that you were actually standing on a beach.  The same thing was true about bowling.  For those who have play Wii bowling you know that if you want to stand on the left of the lane or angle your throw you need to click the D-pad to move your position, with Kinect you just take a step to the left and turn your body.  Simple as that.  The camera will follow you.  This sense of immersion is what really sold me.

I guess you wrote that sentence without having actually played any games using Move(never played on the Wii, so can't comment), for instance the Sports Champions games?  For example, in Gladiator Duel, your character crouches and jumps when you do.

The biggest difference is Kinect is similar, but superior to Move in this aspect : 

The Move utilizes a three-axis linear accelerometer and a three-axis rate sensor to track motion with an internal magnetometer, as well as vibration-based haptic technology, which works good under ideal conditions..

The Kinect uses a horizontal bar with an RGB camera, depth sensors, multi-array microphones and an infrared projector that combines with a CMOS sensor to see the gamer in 3D under ANY lighting conditions, which you can't say the same for Move.. plus with Move sometimes furniture positions can interfere with it..
 



daroamer said:
Nomad Blue said:
daroamer said:

My biggest impression was a very small thing that I think is what really will separate Kinect from the Wii and Move and that is the sense of immersion.   I first noticed it when I was doing a mini-game in Kinectimals where I had to throw a sombrero at some targets.  I was having trouble hitting one on the left side of the screen, I tried about 5 times but none of my throws could reach it.....until I decided to just take a step to the right.  Bingo!  The game saw my movements and actually moved the camera in response to where I moved to and which direction I was facing.  It was a small thing but it REALLY sold the fact that you were actually standing on a beach.  The same thing was true about bowling.  For those who have play Wii bowling you know that if you want to stand on the left of the lane or angle your throw you need to click the D-pad to move your position, with Kinect you just take a step to the left and turn your body.  Simple as that.  The camera will follow you.  This sense of immersion is what really sold me.

I guess you wrote that sentence without having actually played any games using Move(never played on the Wii, so can't comment), for instance the Sports Champions games?  For example, in Gladiator Duel, your character crouches and jumps when you do.


I'm not talking about control of the character, that's simply the character changing depending on the position of the wand.  Technically you could have your character do the same thing just by moving your arm, what your body is doing is irrelevant. 

What I'm talking about is control of the environment.  Kinect is reading where you're physically standing and where your body and head are angled and the in game camera is following your positoning.  It's a very natural feeling.   Head tracking on the Move should be similar and I suppose you could do a version of this with a combination of the wand and the PS Eye camera but you still have to hold a controller in your hand and lighting in the room would be a factor.

By the way, there was absolutely NO setup for any of the Kinect stuff I tried.  You had people going in and out of the play area from 3 feet tall to over 6 feet like myself and the games automatically adjusted.  You just walked in front of the sensor and the games worked.

the ps eye tracks your body movements as well.. hence why GT5 has head tracking..

kinect is a more advanced ps eye, the move is a more advanced wii mote



 

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leo-j said:
daroamer said:
Nomad Blue said:
daroamer said:

My biggest impression was a very small thing that I think is what really will separate Kinect from the Wii and Move and that is the sense of immersion.   I first noticed it when I was doing a mini-game in Kinectimals where I had to throw a sombrero at some targets.  I was having trouble hitting one on the left side of the screen, I tried about 5 times but none of my throws could reach it.....until I decided to just take a step to the right.  Bingo!  The game saw my movements and actually moved the camera in response to where I moved to and which direction I was facing.  It was a small thing but it REALLY sold the fact that you were actually standing on a beach.  The same thing was true about bowling.  For those who have play Wii bowling you know that if you want to stand on the left of the lane or angle your throw you need to click the D-pad to move your position, with Kinect you just take a step to the left and turn your body.  Simple as that.  The camera will follow you.  This sense of immersion is what really sold me.

I guess you wrote that sentence without having actually played any games using Move(never played on the Wii, so can't comment), for instance the Sports Champions games?  For example, in Gladiator Duel, your character crouches and jumps when you do.


I'm not talking about control of the character, that's simply the character changing depending on the position of the wand.  Technically you could have your character do the same thing just by moving your arm, what your body is doing is irrelevant. 

What I'm talking about is control of the environment.  Kinect is reading where you're physically standing and where your body and head are angled and the in game camera is following your positoning.  It's a very natural feeling.   Head tracking on the Move should be similar and I suppose you could do a version of this with a combination of the wand and the PS Eye camera but you still have to hold a controller in your hand and lighting in the room would be a factor.

By the way, there was absolutely NO setup for any of the Kinect stuff I tried.  You had people going in and out of the play area from 3 feet tall to over 6 feet like myself and the games automatically adjusted.  You just walked in front of the sensor and the games worked.

the ps eye tracks your body movements as well.. hence why GT5 has head tracking..

kinect is a more advanced ps eye, the move is a more advanced wii mote

It does to a certain point, but only a 2D plane.  It's not seeing your body in 3D space, and again, RGB is limited depending on the room lighting.

An example is when I tried Your Shape, stepping up to the Kinect sensor I could see my on screen representation moving into the circle on screen in 3 dimentional space.   Jump to 6:50 of this video and you'll see what I mean. http://www.youtube.com/watch?v=DC-sEIFFQ70

Head tracking has been available on cheap ass webcams for a long time now, this is not the same thing.