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Nomad Blue said:
daroamer said:

My biggest impression was a very small thing that I think is what really will separate Kinect from the Wii and Move and that is the sense of immersion.   I first noticed it when I was doing a mini-game in Kinectimals where I had to throw a sombrero at some targets.  I was having trouble hitting one on the left side of the screen, I tried about 5 times but none of my throws could reach it.....until I decided to just take a step to the right.  Bingo!  The game saw my movements and actually moved the camera in response to where I moved to and which direction I was facing.  It was a small thing but it REALLY sold the fact that you were actually standing on a beach.  The same thing was true about bowling.  For those who have play Wii bowling you know that if you want to stand on the left of the lane or angle your throw you need to click the D-pad to move your position, with Kinect you just take a step to the left and turn your body.  Simple as that.  The camera will follow you.  This sense of immersion is what really sold me.

I guess you wrote that sentence without having actually played any games using Move(never played on the Wii, so can't comment), for instance the Sports Champions games?  For example, in Gladiator Duel, your character crouches and jumps when you do.

The biggest difference is Kinect is similar, but superior to Move in this aspect : 

The Move utilizes a three-axis linear accelerometer and a three-axis rate sensor to track motion with an internal magnetometer, as well as vibration-based haptic technology, which works good under ideal conditions..

The Kinect uses a horizontal bar with an RGB camera, depth sensors, multi-array microphones and an infrared projector that combines with a CMOS sensor to see the gamer in 3D under ANY lighting conditions, which you can't say the same for Move.. plus with Move sometimes furniture positions can interfere with it..