RolStoppable said:
greenmedic88 said:
Valve is relevant. If they believed there was money to be made in Wii games or ports (with the former being more likely than the latter), enough to make diverting resources to a Wii development team, they would. They're savvy.
They were savvy enough to flip flop on the PS3 and eat a lot of crow in the process when they saw the market potential hit a certain point.
Do you really think every game developer and publisher has to answer to the investors (the board of the directors; investors/common stock holders generally have minimal say) in how they divert their creative resources? They don't. That would be like suggesting that Bungie, now that they're an independent developer again should or courld be strong armed by investors into developing their next blockbuster for the Wii because of the "great commercial potential" the platform presents for their games.
As for the whole marketing issue, that always seems to be the mantra whenever a hot, anticipated title doesn't hit the sales projections predicted by fans rather than the companies who actually developed the games, regardless of platform.
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Valve is still not relevant. They are successful, that's why. Nobody would force a profitable company to change their ways of doing business. Most other companies are a different story though, because they were losing money and lots of it. For this very same reason Bungie is a bad example as well. Why would anyone pressure them to make a Wii game when they are rolling in the money? Investors want to see a good return on their money, so only those companies who don't bring in the money get their ways of doing business challenged.
You continue to dodge the AAA game question. It was you who claimed that AAA core games from third parties flopped time and time again on the Wii. Now what are these games you are talking about?
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I think you'd be changing your tune about Valve had they made a port of Portal for the Wii. Or if they announced Portal 2 for the Wii.
I would have bought a Portal port for the record. Of course it probably would have seen the lowest sales of any platform, which would have bought back the claim that it wasn't an AAA title on the Wii due to lack of development/port dollars and marketing.
As for the AAA games, the only AAA games on Nintendo platforms by ANY definition have been by Nintendo since they lost their status as the premiere home for 3rd party console games. That was in the N64 era. Get bitter about it if you want, but that's just how things stand. The Wii didn't change anything in that respect, sales aside.
You still seem to be clinging to this notion that if several (one or two examples wouldn't make a trend) developers put forth massive budgets and marketing efforts, they'd see instant success, when there's literally nothing to support this.
There were titles that were supposed to be AAA titles like HV's Conduit. And no, I don't think they are even A level developers, any more than I think Conduit was even a A level game, but their PR and hype over Conduit would have a lot of people think so. They did the best they could both in terms of marketing and as a developer. All their eggs were in the Wii basket after all.
Wii has it's Monster Hunter. Dead Space and RE brought high profile IPs to the Wii. And yes, they were not what made either franchise successful, but they used what the Wii had: pointer and motion controls.
And while plenty of Wii fans asked for it, I'd put money on the notion that an RE5 Wii port using the RE4 Wii engine would have been by far the least selling version of any platform.
But of course that wouldn't matter since "it cost less to make."