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CGI-Quality said:

I'm guessing Metroid: Other M, The Conduit, Madworld. Just to name a few that may/may not necessarily have flopped, but didn't perform in accordance to similar titles on the 360 or PS3. At least, that's what I gathered.

In Rol's opinion, Other M is likely a "Nintendo title" even though it was farmed out to a third party developer. Plus, the fact that it didn't sell like one of the bigger Nintendo franchises, despite being one of their biggest core gamer franchises, means it just wasn't marketed with enough money or properly or both and therefore, not an AAA title, since successful marketing is apparently a big chunk of what makes an AAA title an AAA title.

The Conduit was for all intents and purposes a B level title developed by a B level developer, hyped and marketed as a AAA level title that would crack open the third party market on the Wii. Plenty of Nintendo fans believed it.

If it had sold millions of copies, it would (guaranteed) currently be used as a shining example of how original, exclusive, successful third party IPs have a home on the Wii and that everyone else other than HV, simply have their collective thumbs up their butts and need to get with the program. 

But that didn't happen.

Madworld may have actually cost a lot more than what a lot of the apologists want to believe. I'm not sure I'd say that it qualifies as a "AAA" title, but there really isn't any arguing that the developers believed in their product and did everything they could to put out something different, new and exclusive for the Wii audience.

And the Wii audience basically took a dump on it.

Anyway, I don't see much point in making excuses for why certain games don't resonate with the general Wii audience. It is what it is.